Press here our dune web site Dune Wars Mod Version 1.5 - for civ 4 patch 3.19 last update: 15.09.09 This mod is The best adaptation we could made for civ4, for those of you who read the books, you'll find in the mod, many fictional elements, this had to be done in order to create a good and rich mod that will surpass the vanilla bts. dune wars creatores : keldath, davidlallen, koma13, delivirator, johny smith,Ajidica and pheonician. Story Background : Hello and welcome to Dune Wars. For those who are not familiar with Frank Herbert's epic Dune saga, this mod features a struggle between several factions based on family houses; such as the Imperial House Corrino, and a few organizations; such as the Spacing Guild who has a monopoly on space travel. They all fight to control one planet - Dune, Arrakis, a barren, dry, desert wasteland is valuable for one reason alone- the spice melange. The spice has the universe addicted to it; it extends life, it allows for the Navigators of the the Spacing Guild to Foldspace, travel from here to there without moving. It's the basis for the economy and trade of the known universe. The spice is created by Sand Worms, giant creatures that live their whole life in the sand. The Imperium calls them Shaitan, the Demon while the Fremen call the Shai-Hulud, Great Maker. The worms may grow larger than 400 meters long. The ruler of the royal House Corrino, the Emperor Shaddam IV Corrino, has given control of the planet Dune to all of the Noble Houses. He decided on this after the current House controlling Dune, House Harkonnen, failed to meet spice quotas. The Harkonnens protested it was not their fault, it was due to a mysterious Fremen Umma (Prophet) by the name of Muad'Dib who they hailed as theor messiah. All of the Houses who could afford to land on Dune did so to be the next ruler of Dune. The Spice must flow, and whoever controls the Spice controls the universe. -The Princess Irulan Corrino, The Arrakis Affair Are you ready to become the sole ruler of Dune, and in turn, control the Universe? DUNE WARS! . Features in the mod for version 1.5: mod components : Spoiler : 1.woc revdcm v2.5.1: - influence driven war - dale combat mod (battle effects are disabled) - super spies - bug 3.6 - inquisition - limited religions - advanced combat odds v1 2.unique home world system to order in units ( just like mercenaries) 3.jculture control v2 4.jimprovement mod v1 5.secret tech mod - disabled for now 6.mountains back in service 7.transforming victory 8.mastery victory by sevo 9.abandon city mod the mod structure: Spoiler : 1. 9 playable civilizations 2. variety of leaders 3. unique resources to each faction 4. unique building for each faction 5. changed terrain colors to desert like. 6. ocean is now a vast desert - same function though. 7. unique upgradable improvement system using jimprovement mod 8. unique spice resource system by davidallen deliverator and koma. 9. completely new art and a total conversion. 10. two more victory conditions. 11. unique corporation system 12. water instead of food. 13. unique economy system everything in the mod is converted and changed, some values remained the same as the vanilla - like civics and such. 7 religions and corporations. download section important before you download and play : 1. play only through custom game option. 2. the mod is currently optimized with turned of mod componants, stability works 100% with the current settings. 3. theres a sound addon file - read the instructions how to make it work. 4. if you are playing vista - get in the altroot.py file in the game folder. 5. use the shortcuts the popup shows in the begining of a game ( bug mod for interface for example). known issues: Spoiler : 1. several pedia entries are missing 2. if you have a ctd, error, plz post a savegame. version history : Spoiler : version 1.3: Press to Download Press to Download sound addon: http://www.mediafire.com/file/1d02m1cznem/dune wars.1.3.exe v 1.2 link: http://rapidshare.com/files/246328043/dune_wars-1.2.exe patch 1.2.3 : http://forums.civfanatics.com/showpost.php?p=8238136&postcount=3 For civ4 patch - 3.17 version 1.1: v.1.1 link: http://rapidshare.com/files/241191529/dune_wars-v-1.1.exe sound addon file - for 3.17 : http://rapidshare.com/files/236309821/sound_addon.exe - 98 mb zipped mod filev1.0 :http://rapidshare.com/files/236289022/dune_wars-v1.0.exe - 35 mb zipped mirror : http://www.mediafire.com/?kkwvmnjz2un credits: Spoiler : Phoenician davidlallen koma13 delivirator johny smith cephalo the_j melinko vadus Ajidica for being a part of this mod, many thanks guys. glider - woc rev dcm (and johny smith the_j - mars mod maniac - planetfall avian - terraforming jeckel - j-mods Teg_Navanis - unit statistics (and johny smith) sevo - mastery victory pieceOfMind - combat odds Nemo - abandom city ( and orion veteran) jdog - revolution smeagolheart - examine city on conquest kael - assassination mod mylon - enhanced city size NeverMind -mountains back in service Shqype - vicinity and city preqeq size alerum68 and EmperorFool- bug mod art makers (thanks the_j): - delivirator - for making many units + the worm art - GarretSidzaka - The_Coyote - Mechaerik - C.Roland - Woodelf - KrugerPritz - seZereth - Nfstpoeopas and the countless people that created all the buildings and unit art, i don't know who created which, but if you pm me ll credit you, huge thanks for art makers. we need help !: If you like this mod, and you have sdk, python xml, art skills, i really need help to implement many ideas to this mod, mainly i need sdk coders, for instance the worm sign/event, must be sdk based, and im no coder... also i need python modders - i want to have a special map scripts - that will place desert onstead of ocean, varus did a map like this but some tweaks are needed. unit makers - if anyone wishes to create units - that would really make the mod dunish. anyone who wishes to help are more then welcomed. enjoy another creation of mine and the dune team, long live the fighters!