Hello and welcome to Dune Wars. For those who are not familiar with Frank Herbert's epic Dune saga, this mod features a struggle between several factions based on family houses; such as the Imperial House Corrino, and a few organizations; such as the Spacing Guild who has a monopoly on space travel. They all fight to control one planet - Dune, Arrakis, a barren, dry, desert wasteland which is valuable for one reason alone- the spice melange. The spice has the universe addicted to it; it extends life, it allows for the Navigators of the the Spacing Guild to Foldspace, travel from here to there without moving. It's the basis for the economy and trade of the known universe. The spice is created by Sand Worms, giant creatures that live their whole life in the sand. The Imperium calls them Shaitan, the Demon while the Fremen call the Shai-Hulud, Great Maker. The worms may grow larger than 400 meters long. The ruler of the royal House Corrino, the Emperor Shaddam IV Corrino, has given control of the planet Dune to all of the Noble Houses. He decided on this after the current House controlling Dune, House Harkonnen, failed to meet spice quotas. The Harkonnens protested it was not their fault, it was due to a mysterious Fremen Umma (Prophet) by the name of Muad'Dib who they hailed as their messiah. All of the Houses who could afford to land on Dune did so to be the next ruler of Dune. The Spice must flow, and whoever controls the Spice controls the universe. Are you ready to become the sole ruler of Dune, and in turn, control the Universe? Downloads Required: Latest Version: 1.9.1 Current Patch: 1.9.6 (Release Notes) Feedback? Post on the latest feedback thread here in the Dune Wars sub-forum. Optional: Dune Wars Music Pack Documentation: See the Dune Wars Concepts tab in the civilopedia Features and screenshots Play as your favorite characters from the books, and vanquish the characters you hate the most! No game set on Dune would be complete without sandworms. Put out spotters to see them coming, or they will lay waste to your armies or spice harvesters and then vanish beneath the sand. Explore the desert terrain using thopters. Sandstorms, wind traps, axlotl cloning tanks, Reverend Mothers and many other familiar elements from the books are important tactical elements in the game as well. Combat between the knife-wielding Fremen and the sword-wielding elite Sardaukar is fast and bloody. The artwork on many screens helps to increase your immersion into the desert environment. Credits Dune Wars mod team: deliverator, davidlallen, keldath, ahriman, ChrisAdams3997 Earlier contributors: koma13, slvynn, deon, johny smith, Ajidica, phoenician Original all terrain transport code: Maniac Original mercenary mod: TheLopez Many units and buildings borrowed from other mods.