bluepotato
Prince
- Joined
- Dec 11, 2018
- Messages
- 315
Sadly the feature was broken because the AI couldn't use it properly and there was some overflow bug associated with it anyways. So after giving them 2 movement I decided that removing it would be the best idea.Awww shucks. I liked that feature in DoC when playing Byzantium (which gave me 4 left-over Legions). I'd use 'em to repair and extend the Roman road system.
Credit goes to EdmundIronside, he made most of the currently existing UHVs (Egypt, Sumeria, IVC, Minoa, Phoenicia). Glad you like it, anyways.Edited to add: I really like your Harappan population target. 1st in population is more appropriate to the Indus Valley civs than some arbitary integer (currentlly 30 in DoC).
Yep I've noticed that as well. Will be fixed in the rewrite.Additional: Well, dang. Maybe I'll just go play Egypt first.![]()
I found this out after placing these wonderful comments, so I simply replaced the birthInForeignBorders call with birthInFreeRegion. Better half-broken than completely broken... the TODO still applies.Dis de bloo line off to de top right dere. It's a bit of an appendix, but is used, for example, in birthInForeignBorders if the game is having trouble finding a good spot to place a spawning civ. Fortunately having this area run off the edge of the map doesn't seem to upset the game, or perhaps it is a bug still waiting to happen.
Truth to be told, I never touched the settler maps (except when copy-pasting Persia's settler map for Elam), so it's still how previous modders left it. I'll see what I can do.You should probably dial back the 700-value Settler Value sites in Egypt. No way are all those spots right next to Peaks backed by Deserts going to be good (let alone historically accurate) city spots. A value of 150-200 is enough to make a spot stable; IMAO you should only use higher values for locations where you want the AI to place its cities, or for purposes such as where (400+) you don't want other civs owning cities in your Normal area. The starting spot could be 700 (I think yours is 500, with several 700 squares adjacent, but I'm still adjusting my mapping utility for RFC GW so I could be one square wrong) and the surrounding spots should be lower to discourage the AI Settler from wandering off instead of founding its capital. For example you probably don't want the AI going one square south and founding outside its Core, although that's still within the Normal areas (I believe the Core is mainly used to define the Flipzone) so it probaby won't cause an issue except for cramping other far southern cities.
I actually moved the Egyptian core one tile south so that at least Egypt starts in her core, and Waset will be moved further north in the rewrite.