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Welcome to Rhyse's and Fall Greek World (Revived)

Discussion in 'Rhye's and Fall of the Greek World' started by EdmundIronside, Jun 30, 2018.

  1. EdmundIronside

    EdmundIronside Chieftain

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    Rhye's & Fall Greek World Revived

    Experience 5000 years of history, from the dawn of civilization 4400BC to the fall of the classical world 600 AD
    See the dawn of civilization as the Sumerians, relive the Trojan wars as the Mycenae, conquer the known world as Alexander the Great, build an empire to stand the test of time as the Romans, or just burn it all down as the Huns. Destiny is in your hands...


    Features 22 playable civilizations using the legendary Rhye's and Fall Mechanics:
    Egypt
    Sumeria
    Indus Valley
    Minoans
    Phoenecia
    Nubia
    Babylonia
    Myceneans
    Hitities
    Israel
    Celts
    Athens
    Sparta
    Etruscans
    Carthage
    Macedonia
    Romans
    Persians
    Bactria
    Germans
    Byzantine
    Huns

    Unique Tech tree, buildings and units:
    Techs: Copper Working, Slash & Burn Farming, Wood Chopping
    Buildings: Bakery, Archery Range, Brewery
    Units: Bandits, Noble Cavalry, Camel Riders.

    Release history:
    Version 1.0
    -Fixed date display
    -Added Mycenaeans
    -Added new techs
    -Added new buildings
    -Made changes to map

    Version 0.9
    Increased mod length from 375 to 500 turns.
    Added Minoa
    Added Aryan barbarians
    Added some new minor cities
    Restored dynamic names
    Worked on making civilizations be more historic in empire sizes

    Version 0.8
    Added Sumerians
    Changed mod time span to 4000 BC to 500 AD.
    Started fixing the main menu.
    Changed some graphics on menu and loading screen.

    Version 0.7 and earlier
    See here: https://forums.civfanatics.com/thre...greek-world-unofficial-patch-released.448621/

    Known Issues:
    UHVs not functional
    Unique Abilities not functional
    Some civs dont have unique units yet

    Future releases:
    Version 1.1 (change log) - To be released January 2019
    Spawn dates on main menu fixed
    Spawn order changed
    Revamped Tech tree (again)!
    Added 3 new civilizations
    Revamped Barbarian spawns and invasions
    Fixed fog of war

    Credits:
    Lead Mod Designers:
    Rhyes
    Arkaeyn
    Spaceman 98

    Technical Support
    Top Secret
    Leoreth
    Nightingale
    Dancing Hoskuld

    Mods which I borrowed graphics and/or code from (all are well worth checking out):
    LOTR mod: https://forums.civfanatics.com/threads/middle-earth-mod.519782/
    Dawn of Civilization: https://forums.civfanatics.com/forums/rhyes-and-fall-dawn-of-civilization.452/
    Sword of Islam: https://forums.civfanatics.com/threads/the-sword-of-islam-rfc-medieval-middle-east.373155/
    Caveman 2 Cosmos: https://forums.civfanatics.com/threads/caveman-2-cosmos.288570/
    Quot Capita: Majesty: https://forums.civfanatics.com/threads/quot-capita-majesty.498840/
    History Rewritten: https://forums.civfanatics.com/forums/mac-win-civ4-history-rewritten.448/
    Rhye's & Fall Classical World: https://forums.civfanatics.com/forums/rfc-mod-mod-classical-world.484/

    Civilizations
    The Minoan civilization was borrowed from Civ Gold mod, credit goes to the civs original creater.
    The Mycenae civilization was created by cybrxkhan


    Download info:
    https://sourceforge.net/projects/rfc-greek-world-revived/files/latest/download

    "This is not the greatest mod in the world, no this is just a tribute.
    Couldn't program the greatest mod in the world, no, no this is a tribute."
    :band:
     
    Last edited: Dec 15, 2018 at 11:41 AM
    1SDAN, ales_, Lokki242 and 2 others like this.
  2. EdmundIronside

    EdmundIronside Chieftain

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    Version 0.8
    Updates:
    -Fixing main menu screen [in progress]
    -Changing menu & loading screen images [in progress]
    -Adding Sumeria [in progress]
    -Changing start date, end date in length [to be commenced soon]
    -Changing menu music [will be posponed until 0.9]
     
    Last edited: Jul 11, 2018
  3. Lokki242

    Lokki242 That One Guy

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    Woohoo!
     
    EdmundIronside likes this.
  4. topsecret

    topsecret Spymaster

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    When I finish UHV's for the Middle-earth mod, you will be able to implement them via XML here. :)

    Following this thread. :thumbsup:
     
    EdmundIronside likes this.
  5. jagd_ucsc

    jagd_ucsc Chieftain

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    Yay!!!!!! Thanks so much
     
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  6. EdmundIronside

    EdmundIronside Chieftain

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    RFC GW 0.8 released.

    Full details for what are included will be in opening post.
    This is very much a work in progress and there are still a lot of things to fix. Aiming for release 1.0 to be much more complete and less buggy (1.0 will hopefully be out by the end of the year), however I wanted to at least have a release available to prove that I am actively working on this!

    You can get it here.
    https://sourceforge.net/projects/rfc-greek-world-revived/files/RFC Greek World Revived/RFC Greek World.7z/download

    This is the first time I have tried using sourceforge for downloading. Hopefully I uploaded it correctly.
     
    Last edited: Jul 17, 2018
  7. spaceman98

    spaceman98 Plotting something

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    Nice!
     
  8. EdmundIronside

    EdmundIronside Chieftain

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    Glad you approve. :king:
     
  9. spaceman98

    spaceman98 Plotting something

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    Here's an odd bug: the Germanics are spawning as rams for me instead of their special swordsman unit.
     

    Attached Files:

  10. spaceman98

    spaceman98 Plotting something

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    I also noticed some barbs in Lybia that I know are supposed to be Camel Archers and spawned as the powerful late game Hun unit.

    I think what's going on is that adding the Vulture messed up the unit numbering the game uses to determine spawns. Its in Python and XML and they have to match. I don't remember much more beyond that, though I think the python file is literally Units.py

    I don't have much time right now but I'll see if I can find my old notes on adding units
     
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  11. merijn_v1

    merijn_v1 Black Belt

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    Nice job. I'm willing to help with coding UHV/UP if you like.
     
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  12. EdmundIronside

    EdmundIronside Chieftain

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    That is exactly what happened. After uploading the new version I discovered that several units were mixed up. I had the Vulture listed at 22 in Const, but it should have been 17, so it mucked up all the units around it. I will upload the fix for it this evening.

    Any old notes you have for editing RFC Greek World would be great thanks.
     
  13. EdmundIronside

    EdmundIronside Chieftain

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    That would be great thanks. Though the UHVs aren't showing up in the victory screen. I'm not sure if this is just a display issue, or whether the entire UHV mechanic isn't functioning. :undecide:
     
  14. merijn_v1

    merijn_v1 Black Belt

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    It seems to be an display issue. UHV does exist as a victory type in VictoryInfo.xml. You can take a look at VictoryScreen.py from other RFC mods how it is impemented.
     
  15. spaceman98

    spaceman98 Plotting something

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    ok here are all the notes I have. Its not much:
    The first file are all the changes I wanted to make but didn't. Some are obvious bugs (e.g. "Yerushalem Yerushalem" on Israel's city map) while others are much more involved. Don't feel pressured to do anything about any of them if you don't want to. C2C stands for Cavemen to Cosmos, a mod from which I got art for things like olives, and wanted to get more art
    The second file were my UHV ideas, but I didn't put any coding into actually accomplishing them
     

    Attached Files:

  16. EdmundIronside

    EdmundIronside Chieftain

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    Great, will try and get that fixed soon, hopefully will be included in release of 1.0.

    That's great thanks. Will definitively use the UHVs and might try and implement some of the changes from the log, at least the ones which I know how to do!
     
  17. EdmundIronside

    EdmundIronside Chieftain

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    Patch for RFC GW 0.8 released
    Main fix = The correct units are spawning (no longer will barbarian Huns appear in Egypt or barbarian Legions appear in Turkey).
    Minor fixes = Phoenicians more likely expand into other parts of the eastern med. Hittites more likely to conquer Turkey. Egyptians spawn further south to represent the upper kingdom, and a barbarian city spawns to represent the lower kingdom. Independent cities Jericho and Catal Huyuk added.

    https://sourceforge.net/projects/rfc-greek-world-revived/files/RFC Greek World.7z/download
     
    spaceman98 likes this.
  18. spaceman98

    spaceman98 Plotting something

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    I am getting a "cannot open file as archive" error. Could you check if the .7z extracts properly?
     
  19. EdmundIronside

    EdmundIronside Chieftain

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    Sounds like it got corrupted at some point. I will try re-zipping it, and will re-upload it later today.
     
  20. EdmundIronside

    EdmundIronside Chieftain

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    Okay I re-zipped it, re-uploaded it, then downloaded it, and played it, and it now seems fine. So fingers crossed it will work for everyone else as well.
     
    Sitalkas likes this.

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