The Blitzkrieg Mod is designed to emulate the military tactics and strategies used in World War two in Europe, especially Blitzkrieg. I have main two goals: making the gameplay more dynamic and realistic. This means that the gameplay will be more complexed and nuanced; there will be many features unique to this mod. In addition to enhanced gameplay, the AI will be smarter, there will be more units, and a larger map. Thus, it is suffice to say this mod is going to be less complex than Hearts of Iron II but more than Road to War. As you probably guessed, this mod is going to be based off of Road to War and thus captures some of the key elements, but with significant improvements. Hopefully, this mod will advance so far it barely resembles RTW The Father of Blitzkrieg, General Heinz Guderian So far I have not yet started making the actual mod because I am still waiting for Dale to release the final version of RTW 3. However, I have tested a few features I am going add to the mod. So far this is what I have done: Spoiler : 1. Military Control: Once your unit occupies an enemy square you own it. 2. Unit Fuel and Ammo: Each military unit has a supply of fuel and mechanized units also have fuel. When a unit is connected to the capital it automatically gets fuel and ammo. However, if it is cut off and has no ammo it becomes weaker and if no fuel it can't move. 3. (partially)Directional Fortification: Frontal attacks on defenders are now harder. Also, there are buttons to turn your units. Obviously that is not all that I want to do but it is good for now. If you have any suggestions just write them in the suggestion thread. Contributers: GarretSidzaka (Fonts) Dale (the entire base of the mod) Grey Fox (UnitFuel) EDIT: I just finished with the new and improved Military Control mod component. Click here to download it. It has a bunch of new features that allow it to work independent of a mod where war is a constant. If you want more info click here.