1. We have added the ability to collapse/expand forum categories and widgets on forum home.
    Dismiss Notice
  2. Photobucket has changed its policy concerning hotlinking images and now requires an account with a $399.00 annual fee to allow hotlink. More information is available at: this link.
    Dismiss Notice
  3. All Civ avatars are brought back and available for selection in the Avatar Gallery! There are 945 avatars total.
    Dismiss Notice
  4. To make the site more secure, we have installed SSL certificates and enabled HTTPS for both the main site and forums.
    Dismiss Notice
  5. Civ6 is released! Order now! (Amazon US | Amazon UK | Amazon CA | Amazon DE | Amazon FR)
    Dismiss Notice
  6. Dismiss Notice
  7. Forum account upgrades are available for ad-free browsing.
    Dismiss Notice

Welcome to Road to War!

Discussion in 'Civ4 - Road to War' started by Dale, Jul 4, 2007.

  1. Dale

    Dale Chieftain

    Joined:
    Mar 14, 2002
    Messages:
    6,986
    Location:
    Melbourne
    Welcome all to The Road to War!

    RtW is a mod in Civilization IV: Beyond the Sword. This forum can be used for discussions about the mod, as well as future features and scenarios.

    I hope you enjoy the mod. :)

    RtW Website: http://rtw.apolyton.net Updated 19 July 2007

    ---------------------------------------------------------------------------------

    As posted in the General Forums in response to some posts by players:

    Please note the following:

    1. Remember, RtW was NOT a community mod. RtW is an official mod with Firaxis - Take 2's names on it. As designer, I was only one link in the chain. To that end, I had to work together with a number of other entities to ensure the mod was acceptable to the whole world.

    2. As RtW stood at one point during development, there was 200 megs of leader graphics, 200 megs of unit models, and 200 megs of videos. That's 600 megs just for artwork. I HAD to cut it down. Hence, the videos were dropped and unit models were combined to cut the number of different models used.

    3. Gameplay versus History. Always an interesting debate. Purists want history, and the average Joe wants gameplay. I wanted to target as many people as possible, and allow for a fun game in the WW2 environment. I believe I have achieved that. Consequently some elements of history were changed to fit the fun gameplay goal. If you want pure history, go play Hearts of Iron or Making History: The Calm & the Storm. If you want a fun game that simulates WW2, then play RtW.

    I will comment no further on any of these issues. Please keep an eye on the RtW Forum: http://forums.civfanatics.com/forumdisplay.php?f=265 and the RtW Website: http://rtw.apolyton.net. I am currently working on an add-on which will enhance the historical side of the mod.

    Thanks
    Dale
     
  2. Dale

    Dale Chieftain

    Joined:
    Mar 14, 2002
    Messages:
    6,986
    Location:
    Melbourne
    Features:

    This mod was created by Dale, GarretSidzaka and Hexagonian, and will consist of three scenarios and three modes (on release). Two of the scenarios will be held in Europe with the remaining one will be in the Pacific. The three modes are Historic Events, Random Historic Events and Open Play. All three modes will be available for all three scenarios. Some of the new features are:

    * Enhanced Bombing: There are three different bombing missions. You can now designate whether you are bombing defenses, factories, or civil buildings. This can really hurt production.
    * Large maps with accurate city placements and historical unit numbers.
    * Religions have been replaced with ideologies.
    * The mapsize will be larger than your standard continents map, but due to improvements in the BtS engine the game runs faster.
    * Dale has modified the AI over and above that of Blake's AI.


    Historical Game

    * Available all scenarios
    * Cannot declare war, nor can you make peace.
    * These type of events are scheduled and will happen on the historical date.

    Random Historical Events

    * Available all scenarios
    * Cannot declare war, nor can you make peace.
    * These type of events are scheduled like Historical Events mode, but the events occur close to the historical date.

    Open Style

    * Available all scenarios
    * It's open season in regards to diplomacy, civics and all other choices
    * Best mode for "What-If"


    Later Un-Official Release
    Dale has stated he will be releasing more parts of his mod after the official release of BTS. The official site of RtW will be Apolyton http://rtw.apolyton.net. This "un-official release" will contain:

    * A global map
    * All nations playable
    * New graphics for the UU's
    * You can switch with an ally civ
    * 200 megs worth of videos made by Poly's hexagonia.
    * Many more new features

    Playable Civs

    * Europe
    o East Balkans
    o Finland
    o France
    o Germany
    o Italy
    o Norway
    o Poland
    o United Kingdom
    o United States
    o USSR
    o West Balkans
    * Pacific
    o Australia
    o China
    o Dutch East Indies
    o Japan
    o Philippines
    o Siam
    o United Kingdom
    o USA
    o Xinxiang


    Non-playable Civs

    * Europe
    o Baltic States
    o Iberia
    o Low Country
    o Sweden
    o Turkey
    * Pacific
    o France
    o Mongolia
    o USSR
     
  3. Dale

    Dale Chieftain

    Joined:
    Mar 14, 2002
    Messages:
    6,986
    Location:
    Melbourne
    Reserved for screenshots.......
     
  4. GarretSidzaka

    GarretSidzaka Chieftain

    Joined:
    Dec 17, 2002
    Messages:
    4,696
    Location:
    Arizona
    Reserved ;)
     
  5. Gaius Octavius

    Gaius Octavius Chieftain

    Joined:
    Jul 28, 2006
    Messages:
    4,016
    Wow, congratulations on getting your own forum. Looking forward to RtW! :D
     
  6. vidimce

    vidimce Chieftain

    Joined:
    Aug 22, 2006
    Messages:
    101
    Dale, will there be different types of tanks for the countries ? Example, Germany, Panzer 2, Panzer 4, Panzer 5 Panther, Panzer 6 Tiger etc.
     
  7. Dale

    Dale Chieftain

    Joined:
    Mar 14, 2002
    Messages:
    6,986
    Location:
    Melbourne
    Yes ( 10 )
     
  8. wotan321

    wotan321 Chieftain

    Joined:
    Oct 25, 2001
    Messages:
    1,205
    Location:
    NC, USA
    So do you mean 10 per civ, or 10 UUs in the scenario or what? I really think some screen-shots of the tech tree would certainly clear this up...<g>
     
  9. Dale

    Dale Chieftain

    Joined:
    Mar 14, 2002
    Messages:
    6,986
    Location:
    Melbourne
    Actually, it's "I have to make 10 characters for this to post" :p

    The 8 majors have unique INF, TAN, FIG & BOM, 3 of each for 12 UU's each civ.
     
  10. GarretSidzaka

    GarretSidzaka Chieftain

    Joined:
    Dec 17, 2002
    Messages:
    4,696
    Location:
    Arizona
    and each country is slightly different stats for the UU's
     
  11. vidimce

    vidimce Chieftain

    Joined:
    Aug 22, 2006
    Messages:
    101
    Well I got the game, and all the tanks, fighters, bombers look the same ... I hope you're gonna make some patches with different graphics for each unit.

    The Mod is awesome except for the graphics.
     
  12. Dale

    Dale Chieftain

    Joined:
    Mar 14, 2002
    Messages:
    6,986
    Location:
    Melbourne
    Yeah, one of the late-dev-cycle requirements of Firaxis was to drastically cut the number of graphics loaded.

    Add-on pack 1 will fix that. :)
     
  13. Dale

    Dale Chieftain

    Joined:
    Mar 14, 2002
    Messages:
    6,986
    Location:
    Melbourne
    First posts updated now that BtS is released. :)
     
  14. wotan321

    wotan321 Chieftain

    Joined:
    Oct 25, 2001
    Messages:
    1,205
    Location:
    NC, USA
    When can we expect to see the Add-on Pack 1?
     
  15. Dale

    Dale Chieftain

    Joined:
    Mar 14, 2002
    Messages:
    6,986
    Location:
    Melbourne
    It'll be a few weeks. I want some time between release and AP1 to make sure all the bugs are stamped out. :)
     
  16. GarretSidzaka

    GarretSidzaka Chieftain

    Joined:
    Dec 17, 2002
    Messages:
    4,696
    Location:
    Arizona
    yeah, there is alot of work to do. you will be able to play vanilla first, then compare it to the version with full graphics ;)
     
  17. Shqype

    Shqype Shqyptar

    Joined:
    Nov 15, 2005
    Messages:
    2,468
    Location:
    New York + Shqypni
    This looks cool, I wonder how the East Balkans will play. :)
     
  18. Dale

    Dale Chieftain

    Joined:
    Mar 14, 2002
    Messages:
    6,986
    Location:
    Melbourne
    East Balkans can be tough. If West Balkans aren't eliminated fast you'll end up being ground between them and the Russians.
     
  19. GarretSidzaka

    GarretSidzaka Chieftain

    Joined:
    Dec 17, 2002
    Messages:
    4,696
    Location:
    Arizona
    you know, there is alot of interesting terrain in the balkans on this map. the cities are not cruched together like crazy (unlike alot of maps) and there is massive terrain to transverse and ambush enemies. Don't worry dale has upped the movement on alot of the units.
     
  20. Red Door

    Red Door Man of Mayhem

    Joined:
    May 29, 2005
    Messages:
    12,665
    Location:
    USA #1
    I'll be waiting for my copy of BtS and this scenario. Thanks for making this and getting the sub-forum guys.
     

Share This Page