Greetings!
This is the new home of both the Community Patch and City-State Diplomacy (CSD) Mod. We are on the verge of publishing v1 of the Community Patch, which includes some pretty incredible changes. I'll outline a thorough list of the changes once they are finalized, as it is quite extensive.
The Community Patch project is going to be divided into two separate mods:
1.) The Community Patch
This mod is focused on fixing bugs, improving AI performance, and making the Civ V dll more accessible to modders. This mod is the base upon which all other Community Projects will be built.
2.) The Community Balance Patch
This mod will endeavor to correct and modify existing gameplay mechanics in order to provide a more enjoyable and exciting CiV experience. This mod will be largely built off of the work of CEP, though we will focus on greatly improving performance by moving lots of the custom LUA to the dll. Work will begin on this project shortly.
Additional projects, including custom civilizations, entirely new content, etc., may eventually be added to the project, however these are our two current goals.
Please be courteous to your fellow forum-users. Abusive language or insults will not be tolerated. Just because someone doesn't like your idea, or the designers did not implement your idea, does not justify bad behavior. Just play nice! We all want CiV to be a better game.
If you have a new idea, or question, please start your own thread. Hijacking someone else's thread is a very good way to have your post ignored or skipped over.
Cheers,
G
This is the new home of both the Community Patch and City-State Diplomacy (CSD) Mod. We are on the verge of publishing v1 of the Community Patch, which includes some pretty incredible changes. I'll outline a thorough list of the changes once they are finalized, as it is quite extensive.
The Community Patch project is going to be divided into two separate mods:
1.) The Community Patch
This mod is focused on fixing bugs, improving AI performance, and making the Civ V dll more accessible to modders. This mod is the base upon which all other Community Projects will be built.
2.) The Community Balance Patch
This mod will endeavor to correct and modify existing gameplay mechanics in order to provide a more enjoyable and exciting CiV experience. This mod will be largely built off of the work of CEP, though we will focus on greatly improving performance by moving lots of the custom LUA to the dll. Work will begin on this project shortly.
Additional projects, including custom civilizations, entirely new content, etc., may eventually be added to the project, however these are our two current goals.
Community Guidelines
This is a community project, meaning that decisions and changes will be discussed prior to implementation. Any and all ideas are appreciated, so long as they stick to the focus of the mods described above. That said, I will make this point: the designers of this mod have the final say as to what is and is not added. This is the only way that work can proceed at a decent pace; if every decision went before committee...well, we'd be here for some time, no?
Please be courteous to your fellow forum-users. Abusive language or insults will not be tolerated. Just because someone doesn't like your idea, or the designers did not implement your idea, does not justify bad behavior. Just play nice! We all want CiV to be a better game.
If you have a new idea, or question, please start your own thread. Hijacking someone else's thread is a very good way to have your post ignored or skipped over.
Cheers,
G