Criticism of current system:
Forgetting about the above discussion, because it's not going anywhere without more participation from the major players around here, I issue the following provocation/criticism/proposal to the powers-that-be. Their response to this affects me in no way whatsoever, because I'll never play the Adventurer level.
There are currently
16 medals/awards given for CIV XOTMs. At least seven of those are some sort of consolation award (i.e., not including the silver and bronze, which some have argued in favor of abolishing). Considering this glut of awards, why no awards for the adventurer level? I propose the following awards for Adventurer Class (names subject to change by resident literary gurus):
Adventurer Gold -- highest final score
Adventurer Conquest -- fastest conquest victory
Adventurer Domination -- fastest domination victory
Adventurer Cultural -- fastest cultural victory
Adventurer Space-- fastest space victory
Adventurer Diplomatic -- fastest diplomatic victory
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Pros:
1. These award can be added to the system, as is.
2. They may motivate people to play adventurer who other wise don't play or who don't feel they are ready to contender.
3. This 'experiment' will give us a bit of data concerning our above discussion (although, imo, better would be a 'real' CIV adventurer game, see below).
Cons:
1. The current Adventurer system of adding a worker, for example, is not a 'real' CIV game, as boxed and sold by Sid Meier. (In 'real' CIV games, you never start with a worker.) But this is not really a con of my proposal, but rather a con of the current Adventurer system and it's my opinion only, not a fact. I don't know where the idea of this type of beginner game came from, but imo, giving someone a free worker in no way prepares them for higher levels.