WerBackIII
Jar of the Rotting Brain
OK, over the years I had many ideas for mods. But no one of them got to the end.
Why?
Well, I think I know the answer.
The asnwer it: they were too big to be achieved by me.
so this time I started with something smaller.
I call it "The Late start mod".
The main idea is that you start around the 2000 BC with the early techs already available. This lets me to put more techs in game, as Journals and Paid Army, improving the early war ingame.
The other ideas are just putting more stuff into the game.
*Adding some new recources
*New wonders
*Religions: This are wonders, that produce culture and tradable units.
*New Civs (for my enjoyment) - Bulgaria, Serbia and some others
*New Units (around 30 maybe)
*New Buildings
*Racial Goverments: Despotism will be later ingame, the civs will start with Tribe Union or War Horde, depending on the starting civ. Each of them has something in special for the civ, allowing it to expand more quickly in early game. HOWEVER, you start with Chieftain Monarchy
Why?
Well, I think I know the answer.
The asnwer it: they were too big to be achieved by me.
so this time I started with something smaller.
I call it "The Late start mod".
The main idea is that you start around the 2000 BC with the early techs already available. This lets me to put more techs in game, as Journals and Paid Army, improving the early war ingame.
The other ideas are just putting more stuff into the game.
*Adding some new recources
*New wonders
*Religions: This are wonders, that produce culture and tradable units.
*New Civs (for my enjoyment) - Bulgaria, Serbia and some others
*New Units (around 30 maybe)
*New Buildings
*Racial Goverments: Despotism will be later ingame, the civs will start with Tribe Union or War Horde, depending on the starting civ. Each of them has something in special for the civ, allowing it to expand more quickly in early game. HOWEVER, you start with Chieftain Monarchy