WH Discussion Thread

Where's that from aaglo? It's pretty cool! As is the Harpy, although it looks nothing like my ex (Queen of the Harpies), but I can let that go.

Also knowing your secrets, I think you'd be able to create a pretty cool actual army in Warhammer, with those conversion skills! :D
 
That snip is from an old white dwarf (no. 103, july 1988), I think. :)

I don't know about my wh-army conversion skills though - I've never assembled/painted whfb-models :) (altough I'd like to try sometime :) )
 
The skaven by Qunizy still hasn't got shadows :(

And what's that bear for? Kislev?

Here's some additional pedia for tenderiser & whirlwind ;)

The 'whirlwind' and 'tenderiser', and their strange attendants dwarf boar centaurs are the products of a twisted Dwarven science. The harvest of blood that they reap is gladly welcomed by Khorne.

These awesome war machines were devised by the notorious chaos dwarf inventor Thymbrin, who also bred the dwarf Boar-Centaurs to crew them.

THE BOAR CENTAUR

The warping influence of chaos has thrown forth many malformations and horrific mutations. Some of these unnatural blends of unlikely creatures defy the comprehension and descriptive abilities of a merely sane author. Such foul creatures flourish like a cancer in the chaos wastes, even entering the old world, where they take up with other servants of the gods of chaos. The boar Centaur is a creature of this kind, spawned upon some unfathomable chaotic whim and nurtured by helpmates themselves enslaved to the ever changing will of chaos. A few boar centaurs became the object of experimentation by chaos dwarf artisans, and were subsequently enslaved upon the machines of the chaos dwarfs, providing the motive power for their fiendish war engines.

Physique: Boar centaurs combine the body of a boar with the torso and upper body of a chaos dwarf. Their coarse fur varies in colour from individual to individual, often aping the natural shades of horses, but equally often manifesting as some bizarre and unpleasing shade.



When it comes to inventing machineries of war, the chaos dwarfs are almost as capable as the members of the Dwarf Engineers guild. Perhaps there is something about their inventive dwarven nature which responds vigorously to the warping stimulus of Chaos.

The whirlwind is a two-wheeled push-cart with scythed wheels and spikes fixed to the front. Three rotating flails and three rotating scythes are mounted on the front and driven by means of cogs and gears linked to the axle. This means that the flails and scythes will only rotate so long as the cart is being pushed. The whirlwind is principally a device for breaking up and smashing through solid formations of troops. If the device succeeds in breaking through, it may proceed to engage other targets beyond. Several of these devices may form up into a unit to attack together.

The Tenderiser is a variant of the whirlwind in which the axle is linked by gears to three enormous concussive implements. AS the device is pushed forward these implements batter and crush foes in its path. It operates in a similar way to the whirlwind except that the nature of the damage inflicted is different.
 
Stormrage said:
Other BG units work, right? Mrtn? The skaven Quinzy made isn`t giving you any problems, right? And LMR, the bear you made, is it playtested?...
The skaven Quinzy made isn't giving me any problems. That's because I didn't add it. :scan:

LMR! said:
how about the rat swarm, since mine doesn't seem to work?
I think that someone should try to export it and redo the flc. It should be made bigger first (frame size), though, as there's that flicster east bug that's affecting the tail.
EDIT: aaglo already did it. :)

I got an idea that makes the grail knight seem more worthy of consideration; give it enslavement and let it enslave Battle Pilgrims. We still lack stats for it though. One possibility would be to auto generate it from a wonder at The Grail Quest. Maybe give it the same stats as the Questing Knight, just to be boring and conservative.
 
Are there any Knight graphics without lances? Cos Questing Knights shouldn't have a lance: if Grail Knights are to be added, I'd lower the Questing Knight's attack to 8 (since they don't get the added punch of the lance on the charge), but make the Grail Knight the QK's original stats, with +1 HP but maybe movement of only 2 (since they are incredibly tough, but stoic). I do like the enslavement idea for Battle pilgrims, which otherwise wouldn't have much of a place in the mod :)
 
Oh, another teensy little thing too, aaglo- if you do, in your utmost benevolence decide to make a Cold One Chariot, could you make a version for the Amazons too please? Although chariots don't really mix with jungles, I think they deserve a new unit every now and then, if it's not too much trouble for you...
 
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