embryodead
Caliph
First, some screenshots (about 200k each):
http://www.civfanatics.net/uploads4/wh_prev_01.jpg - Wood Elves, late game
http://www.civfanatics.net/uploads4/wh_prev_02.jpg - Ironclaw Orcs vs. Tilea war
http://www.civfanatics.net/uploads4/wh_prev_03.jpg - Techs 1st era, from Goblins' perspective
http://www.civfanatics.net/uploads4/wh_prev_04.jpg - Techs 2nd era, from Chaos perspective
http://www.civfanatics.net/uploads4/wh_prev_05.jpg - Techs 3rd era, this time from Reikland's perspective.
This fantasy mod is based on the Warhammer world, so it implements ideas from all strategic and role-playing games of this family, rather than just WHFB army books... But what is important, it was made to serve just as "fantasy mod", not only for WH fans, but for everyone who wants a break from history.
Brief overview:
- 5 Culture groups: Human, Southern, Elven, Dwarven, Chaotic.
- 20 Factions. More could be included if there are units availble. Current list:
Reikland (The Empire),
Bretonnia,
Kislev,
Tilea,
Estalia,
Norsca,
Albion,
Araby,
Khemri,
Cathay,
Nippon,
Dolgans,
Karaz-Ankor (Dwarfs),
Ulthuan (High Elves),
Naggaroth (Dark Elves),
Loren (Wood Elves),
Ironclaw Orcs,
Red Eye Goblins,
Chaos,
Sylvania (Vampire Counts).
- Each faction has different set of units, some share common ones like peasant, cavalry etc. 117 custom unit animations are used now.
- 3 fixed governments: Monarchy, Despotism and Chaos. They are used to force relations between factions, so for example Chaos, Orcs and Goblins will be hated by everyone from the very beginning (and vice versa).
- Tech tree made from scratch - 3 eras, 64 advances, from ancient times to magic and gunpowder. All advances are available to all factions, but they get different things at various points.
- 17 Bonus Resources (11 new), 11 Strategic Resources (7 new), 9 Luxury Resources (2 new).
- Reworked city improvements to match fantasy mod, with some stuff unique to The Old World.
- 31 Great Wonders, most based on the Warhammer world.
The Great Bazaar,
Bugman's Brewery,
Pyramid of Eternity,
Black Pyramid of Nagash,
Al-Alnon's Garden (aka Oasis of Thousand and One Camels),
The Spice Road,
Lighthouse of Manaan,
Unseen Library,
The Oracle,
Vloedmuur (aka Sea Wall),
Fireworks,
Citadel of Sunset,
Wind Mastery,
Vaul's Anvil,
Castle Drachenfels,
Dwarven Workshop,
The Witch Hunt,
Magic College,
The Moot,
Tarnhelm's Keep,
The Great Forge,
The Cursed Pit,
The Heart of Chaos,
Anvil of Doom,
The Fountain of Life,
Palace of the Wizard Caliph,
Cure for Red Pox,
Errantry War,
Pillar of Skulls,
The Tower of Zharr-Naggrund,
Warpstorm.
- 7 Small Wonders
Heroic Epic,
Iron Works,
Palace Fortress,
Alchemists' Guild,
War Academy,
Dispel Magic Sphere,
Raise Dead.
- All techs, units, improvements, wonders etc. have civilopedia icons and usually at least brief entries. Terrain, city graphics, aerial city view and population heads are changed. My motto is 'no missing graphics!'
- There are many special units such as spells & sorcerers, undead, chaos cultists, halflings etc. Flying units and spellcasting are well implemented. "Barbarians" are real threat now.
My fantasy units were made with this mod in mind, and I'm still working on more. The mod is more or less complete, I already played it several times. Before I post it, I want to finish all units from my list, leaderheads for elves and some minor graphics for city view. I also work this way, so the mod will have no unfinished stuff, units substitutions etc. Of course all content of the mod will be publicly available for other modders, mostly released before the mod.
If you want to help me
- Any comments/ideas are welcome
- I could really use some fantasy war machines for little empty 3rd era, as a finished unit or articulate poser model, especially for the Dwarfs and Goblins. Same goes for the navy. If anyone's interested I can post some pictures.
- I don't have era splashes
- The mod will be under 100 MB (EDIT: not anymore
), but not much less... If anyone has a free hosting to offer that would be really
awesome, otherwise I hope it will be possible to post it here, probably in two parts: base with static leaderheads
(around 80 MB) and animated leaderheads patch (around 50 MB).
ETA: this month! (really)
http://www.civfanatics.net/uploads4/wh_prev_01.jpg - Wood Elves, late game
http://www.civfanatics.net/uploads4/wh_prev_02.jpg - Ironclaw Orcs vs. Tilea war
http://www.civfanatics.net/uploads4/wh_prev_03.jpg - Techs 1st era, from Goblins' perspective
http://www.civfanatics.net/uploads4/wh_prev_04.jpg - Techs 2nd era, from Chaos perspective
http://www.civfanatics.net/uploads4/wh_prev_05.jpg - Techs 3rd era, this time from Reikland's perspective.
This fantasy mod is based on the Warhammer world, so it implements ideas from all strategic and role-playing games of this family, rather than just WHFB army books... But what is important, it was made to serve just as "fantasy mod", not only for WH fans, but for everyone who wants a break from history.
Brief overview:
- 5 Culture groups: Human, Southern, Elven, Dwarven, Chaotic.
- 20 Factions. More could be included if there are units availble. Current list:
Reikland (The Empire),
Bretonnia,
Kislev,
Tilea,
Estalia,
Norsca,
Albion,
Araby,
Khemri,
Cathay,
Nippon,
Dolgans,
Karaz-Ankor (Dwarfs),
Ulthuan (High Elves),
Naggaroth (Dark Elves),
Loren (Wood Elves),
Ironclaw Orcs,
Red Eye Goblins,
Chaos,
Sylvania (Vampire Counts).
- Each faction has different set of units, some share common ones like peasant, cavalry etc. 117 custom unit animations are used now.
- 3 fixed governments: Monarchy, Despotism and Chaos. They are used to force relations between factions, so for example Chaos, Orcs and Goblins will be hated by everyone from the very beginning (and vice versa).
- Tech tree made from scratch - 3 eras, 64 advances, from ancient times to magic and gunpowder. All advances are available to all factions, but they get different things at various points.
- 17 Bonus Resources (11 new), 11 Strategic Resources (7 new), 9 Luxury Resources (2 new).
- Reworked city improvements to match fantasy mod, with some stuff unique to The Old World.
- 31 Great Wonders, most based on the Warhammer world.
The Great Bazaar,
Bugman's Brewery,
Pyramid of Eternity,
Black Pyramid of Nagash,
Al-Alnon's Garden (aka Oasis of Thousand and One Camels),
The Spice Road,
Lighthouse of Manaan,
Unseen Library,
The Oracle,
Vloedmuur (aka Sea Wall),
Fireworks,
Citadel of Sunset,
Wind Mastery,
Vaul's Anvil,
Castle Drachenfels,
Dwarven Workshop,
The Witch Hunt,
Magic College,
The Moot,
Tarnhelm's Keep,
The Great Forge,
The Cursed Pit,
The Heart of Chaos,
Anvil of Doom,
The Fountain of Life,
Palace of the Wizard Caliph,
Cure for Red Pox,
Errantry War,
Pillar of Skulls,
The Tower of Zharr-Naggrund,
Warpstorm.
- 7 Small Wonders
Heroic Epic,
Iron Works,
Palace Fortress,
Alchemists' Guild,
War Academy,
Dispel Magic Sphere,
Raise Dead.
- All techs, units, improvements, wonders etc. have civilopedia icons and usually at least brief entries. Terrain, city graphics, aerial city view and population heads are changed. My motto is 'no missing graphics!'
- There are many special units such as spells & sorcerers, undead, chaos cultists, halflings etc. Flying units and spellcasting are well implemented. "Barbarians" are real threat now.
My fantasy units were made with this mod in mind, and I'm still working on more. The mod is more or less complete, I already played it several times. Before I post it, I want to finish all units from my list, leaderheads for elves and some minor graphics for city view. I also work this way, so the mod will have no unfinished stuff, units substitutions etc. Of course all content of the mod will be publicly available for other modders, mostly released before the mod.
If you want to help me

- Any comments/ideas are welcome
- I could really use some fantasy war machines for little empty 3rd era, as a finished unit or articulate poser model, especially for the Dwarfs and Goblins. Same goes for the navy. If anyone's interested I can post some pictures.
- I don't have era splashes

- The mod will be under 100 MB (EDIT: not anymore

awesome, otherwise I hope it will be possible to post it here, probably in two parts: base with static leaderheads
(around 80 MB) and animated leaderheads patch (around 50 MB).
ETA: this month! (really)