Okay, we've said in the main WH Mod thread that we'll leave it a bit longer before we start messing with Embryodead's masterpiece, but it seems that many people don't wait to keep waiting and waiting, so I thought I'd finally get the ball rolling. As always, if ED comes back and states his intentions I will immediately bow to them, or if he wants me to continue then I shall do so at his request. But either way, we will get a new mod going sooner or later!
Assuming no-one has a problem with me doing this, I'll just state the initial goal: to add all of the new available content to improve the accuracy and gameplay of the mod, while staying true to ED's vision.
Mostly I will just be adding the myriad of units produced by aaglo and others in the last few months. I'll start with a list of the new units that will be in the mod, and if anyone would like any of the others added let me know. Italicised units means new graphics, while bolded units were in the 2.03 beta that most will not have already...
Ushabti (Khemri)
Skeleton Archer (K, Lahmia)
Steam Tiger (A ship for Cathay)
Elven Boat (High Elves, Dark Elves)
Slave Warrior (Egyptian-styled peasant variant for K, L)
Chaos Dwarf Warrior (Kinboat's version of the stunties, which will be the first Chaos Dwarf unit)
CD Infantry (aaglo's)
Hobgoblin Archer (CD)
Bull Centaur (CD)
CD Blunderbuss (CD)
Whirlwind (CD)
Earthshaker Cannon (CD)
Spear chucka (CD, Orcs, Goblins)
Sneaky Gitz (Stealth attack unit for CD, but the stealth targets will be limited)
CD Sorceror/ Lord (CD)
Dwarvern Bolt Thrower (Dwarfs)
Lava Elemental (CD, available with summoning)
Hobgoblin Wolf Scout (Mounted archer unit for CD, avaialble with military training)
Hobgoblin Wolf Rider (Chivalry~CD)
Hellcannon (CD and Chaos)
Slave Galley (Early CD ship with bonus transport capacity. Uses aaglo's Minoan ship graphic, almost solely cos it has a bull on the sail )
Battle Barge (CD)
Great Leveller (CD)
Man-at-arms (Italian Foot Knight unit, it'll be for the Bretonnians, similar to the Ungol Soldier unit)
Saurus Gunner (Slann)
Screaming Skull Catapult (K, L)
Bone Giant (K)
Rock Lobber (Orcs, Goblins)
Skeleton Spearman (Sylvanian version)
Skeleton Spearman (Lahmian and Khemrian version)
Wight Infantry (L, Sy)
Tomb Guard (K)
Undead Chariot (K)
Salamander (Slann)
Dryad (Wood Elves)
Treeman (WE)
Dwarf Archer (Boo! For dwarfs, of course)
Dwarf Ranger (Will be an upgrade for the Dwarf Archer)
Mining Attack Squad (An upgrade for Dwarf miners when the engineer unit comes around)
Peasant Archer (Bretonnia)
Sorceress/ Lord (DE)
Arch/Mage (HE)
Wood Elf Mage/Lord (WE)
Great Taurus (CD)
Fell Bat (Sy)
Black Orc Infantry (Current graphic will be changed to the warrior unit)
Halfling (Unit will probably be changed to a no-upkeep archer unit)
Ironbreaker
Longbeard
Black Guard
Phoenix Guard
Liche Priest
Necromancer Lord
Orc Spearman
Orc Warrior
Reiksguard (Legion of the Wall unit)
Greatsword (Landsknecht)
Ogre Bull (DOW unit available to all who have a new Ogre Resource, except Bretonnians cos they don't use DOW)
Tomb Swarm (K)
Boar Boy (Orcs and goblins)
The forgotten:
Skaven Clanrat (Barbarians)
Rat Ogre (Barbarians)
Boar Chariot (Lower attack value but higher defence for the orcs and goblins)
Black Knight (Wight Cavalry)
Ghost Warrior (spirit hosts of Sylvania)
Night goblin fanatic (Goblins)
Pegasus knight (Bretonnians, probably)
Unicorn knight (Amazons, maybe Wood Elves?)
So, any thoughts there?
If anyone wants to vounteer to help I have some extremely menial tasks that'd need to be taken care of
Assuming no-one has a problem with me doing this, I'll just state the initial goal: to add all of the new available content to improve the accuracy and gameplay of the mod, while staying true to ED's vision.
Mostly I will just be adding the myriad of units produced by aaglo and others in the last few months. I'll start with a list of the new units that will be in the mod, and if anyone would like any of the others added let me know. Italicised units means new graphics, while bolded units were in the 2.03 beta that most will not have already...
Ushabti (Khemri)
Skeleton Archer (K, Lahmia)
Steam Tiger (A ship for Cathay)
Elven Boat (High Elves, Dark Elves)
Slave Warrior (Egyptian-styled peasant variant for K, L)
Chaos Dwarf Warrior (Kinboat's version of the stunties, which will be the first Chaos Dwarf unit)
CD Infantry (aaglo's)
Hobgoblin Archer (CD)
Bull Centaur (CD)
CD Blunderbuss (CD)
Whirlwind (CD)
Earthshaker Cannon (CD)
Spear chucka (CD, Orcs, Goblins)
Sneaky Gitz (Stealth attack unit for CD, but the stealth targets will be limited)
CD Sorceror/ Lord (CD)
Dwarvern Bolt Thrower (Dwarfs)
Lava Elemental (CD, available with summoning)
Hobgoblin Wolf Scout (Mounted archer unit for CD, avaialble with military training)
Hobgoblin Wolf Rider (Chivalry~CD)
Hellcannon (CD and Chaos)
Slave Galley (Early CD ship with bonus transport capacity. Uses aaglo's Minoan ship graphic, almost solely cos it has a bull on the sail )
Battle Barge (CD)
Great Leveller (CD)
Man-at-arms (Italian Foot Knight unit, it'll be for the Bretonnians, similar to the Ungol Soldier unit)
Saurus Gunner (Slann)
Screaming Skull Catapult (K, L)
Bone Giant (K)
Rock Lobber (Orcs, Goblins)
Skeleton Spearman (Sylvanian version)
Skeleton Spearman (Lahmian and Khemrian version)
Wight Infantry (L, Sy)
Tomb Guard (K)
Undead Chariot (K)
Salamander (Slann)
Dryad (Wood Elves)
Treeman (WE)
Dwarf Archer (Boo! For dwarfs, of course)
Dwarf Ranger (Will be an upgrade for the Dwarf Archer)
Mining Attack Squad (An upgrade for Dwarf miners when the engineer unit comes around)
Peasant Archer (Bretonnia)
Sorceress/ Lord (DE)
Arch/Mage (HE)
Wood Elf Mage/Lord (WE)
Great Taurus (CD)
Fell Bat (Sy)
Black Orc Infantry (Current graphic will be changed to the warrior unit)
Halfling (Unit will probably be changed to a no-upkeep archer unit)
Ironbreaker
Longbeard
Black Guard
Phoenix Guard
Liche Priest
Necromancer Lord
Orc Spearman
Orc Warrior
Reiksguard (Legion of the Wall unit)
Greatsword (Landsknecht)
Ogre Bull (DOW unit available to all who have a new Ogre Resource, except Bretonnians cos they don't use DOW)
Tomb Swarm (K)
Boar Boy (Orcs and goblins)
The forgotten:
Skaven Clanrat (Barbarians)
Rat Ogre (Barbarians)
Boar Chariot (Lower attack value but higher defence for the orcs and goblins)
Black Knight (Wight Cavalry)
Ghost Warrior (spirit hosts of Sylvania)
Night goblin fanatic (Goblins)
Pegasus knight (Bretonnians, probably)
Unicorn knight (Amazons, maybe Wood Elves?)
So, any thoughts there?
If anyone wants to vounteer to help I have some extremely menial tasks that'd need to be taken care of