dh_epic
Cold War Veteran
NOTE: Assume that the developers are absolutely brilliant and implement a feature in the coolest way you can envision. Which killer feature do you want in Civ 4 the most? (You can choose up to 4 options, plus any, all or none of the free options.)
Youll see brainstorms about an idea below, for those who may not know what Im talking about. The concepts will overlap and may even internally conflict (e.g.: more ages, eliminate ages), but dont worry. The idea is imagining what YOU want it to look like, instead of what people have wrote about it (including me). Pick the coolest sounding aspects and ignore the stupid stuff. The idea is to assume that the developers are brilliant enough to pull the "killer feature" off, if you ask for it.
TERRAIN++:
Cultural Affinity for Terrain (desert-loving, mountain-loving), Culture Generating Landmarks (highest peak, great lakes, old forest), Tiny Islands in a Single Square (like the Caribbean), More variety in a random map (like Earth), greater significance to rivers, new worker-actions, canals, improved road system
SCIENCE++:
Dynamic Tech Trees, Different Tech Trees for Different Culture Groups, Different Tech Trees for Different Civs, Separate Tech Trees for Social/Military/Scientific, Blind or Limited-Choice Research, Different Ages, Eliminate Ages, New Pre-Requisites for a tech (resources, buildings, population, events)
RESOURCES++:
Stockpiles and reserves, Quantity and Abundance, Trading for one-time quantities instead of 20 turn deals, Luxuries tied to Cultural Fame (e.g.: Indian Silks, Roman Wines produce culture), Refine and Prospect Resources, Resource Surplus and Deficit, move food between cities
NEGOTIATIONS++:
UN that does something cool instead of instant-victory, 3 or more civ trade agreements, 3 or more Civ defence agreements, surrender, annexing rival nations, encourage peace between two nations, encourage war between two nations, trade embargos that mean something, tariffs and bans, improved intimidation and coercive action, liberate allies, rewards for liberating allies, change diplomatic victory, remove diplomatic victory
INTELLIGENCE++
New kinds of propaganda (increase war weariness, increase demand for international product, inprove citizens attitude towards a rival, increase demand for new government), weapons trading, illegal activities (in modern age), ability to discover illegal activities (with penalties), illegal weapons trading, pay for and take control of revolutionary units (secretly), puppet regimes (secretly), monitoring enemy for tech or production progress, ability to wage cold war
GOVERNMENT++
New kinds of government, adjusted government attributes, SMAC-style social engineering, flexibility within a government (Bush, Clinton, Scandinavian, Latin-American Style Democracies), sliders to change nations political controls, bring back the senate, absolutely no senate, pick your advisors
WAR++
More unique units, unit types with bonuses against other unit types, terrain penalties and bonuses for unit types, new special abilities and tactics, social engineering during wartime, occupation, military aid, liberate allies, rewards for liberating allies, take prisoners, take no prisoners, hostile territory, cut supply lines, traps, troop stacks
ECONOMICS:
Economic Warfare, Economic Victory for being rich, socio-economic class, improved trade routes, world marketplace, large-scale trade agreements, stockpiles, quantity, abundance, surplus, deficit, shields and food as a tradable commodity, multiple kinds of food, detailed tax levels, regulated and free economies, employment, recession, economic booms
PROVINCES
Regional small-wonder improvements (like forbidden palace), automatically determined provincial regions, user-determined provincial regions, annexing a new province from an enemy, seceding a province to an enemy, slave provinces and colonies, hidden provinces (puppet regimes), provincial attitudes, provincial independence or civil war
DISASTERS
Preventable disasters, random unpreventable disasters, game-play balancing disasters, improved global warming model, flooding, earthquakes, blizzards, seasons, forest fires, droughts, dark ages
DOMESTIC AFFAIRS
Demands for luxuries, demands for war, demands for peace, differences between class, differences between ethnicity, immigration and emigration, exploiting differences and strife in your enemys population, ethnic cleansing, NO ethnic cleansing, leveraging your countrys unity when fighting an enemy, unifying your country using a common enemy, Domestic Victory for being prosperous at home
MORE OF THE SAME IN CIV 3
New units, more unique units, new wonders, new buildings, new leaders, new techs, new civs
Something Else -- anything big or small not mentioned here, from a nomadic age or future age, to just tweaking some of the realism of the battleships
Great Multiplayer Game (FREE) because you want to see multiplayer improved, without affecting the main game-play
Quality Mod-Tools (FREE) because you want to see cool user created content, without affecting the main game-play
Improved AI (FREE) because you want better governors and a more strategy by the AI instead of cheating, without affecting the main game-play
More Civ-Specific Art (FREE) because youd like it to feel like youre playing as a totally different civ, who builds their own unique version of the pyramids, and their own unique looking warrior, without affecting the main game-play
Youll see brainstorms about an idea below, for those who may not know what Im talking about. The concepts will overlap and may even internally conflict (e.g.: more ages, eliminate ages), but dont worry. The idea is imagining what YOU want it to look like, instead of what people have wrote about it (including me). Pick the coolest sounding aspects and ignore the stupid stuff. The idea is to assume that the developers are brilliant enough to pull the "killer feature" off, if you ask for it.
CHOOSE UP TO FOUR
(plus as many of the "free" options you want)
(plus as many of the "free" options you want)
TERRAIN++:
Cultural Affinity for Terrain (desert-loving, mountain-loving), Culture Generating Landmarks (highest peak, great lakes, old forest), Tiny Islands in a Single Square (like the Caribbean), More variety in a random map (like Earth), greater significance to rivers, new worker-actions, canals, improved road system
SCIENCE++:
Dynamic Tech Trees, Different Tech Trees for Different Culture Groups, Different Tech Trees for Different Civs, Separate Tech Trees for Social/Military/Scientific, Blind or Limited-Choice Research, Different Ages, Eliminate Ages, New Pre-Requisites for a tech (resources, buildings, population, events)
RESOURCES++:
Stockpiles and reserves, Quantity and Abundance, Trading for one-time quantities instead of 20 turn deals, Luxuries tied to Cultural Fame (e.g.: Indian Silks, Roman Wines produce culture), Refine and Prospect Resources, Resource Surplus and Deficit, move food between cities
NEGOTIATIONS++:
UN that does something cool instead of instant-victory, 3 or more civ trade agreements, 3 or more Civ defence agreements, surrender, annexing rival nations, encourage peace between two nations, encourage war between two nations, trade embargos that mean something, tariffs and bans, improved intimidation and coercive action, liberate allies, rewards for liberating allies, change diplomatic victory, remove diplomatic victory
INTELLIGENCE++
New kinds of propaganda (increase war weariness, increase demand for international product, inprove citizens attitude towards a rival, increase demand for new government), weapons trading, illegal activities (in modern age), ability to discover illegal activities (with penalties), illegal weapons trading, pay for and take control of revolutionary units (secretly), puppet regimes (secretly), monitoring enemy for tech or production progress, ability to wage cold war
GOVERNMENT++
New kinds of government, adjusted government attributes, SMAC-style social engineering, flexibility within a government (Bush, Clinton, Scandinavian, Latin-American Style Democracies), sliders to change nations political controls, bring back the senate, absolutely no senate, pick your advisors
WAR++
More unique units, unit types with bonuses against other unit types, terrain penalties and bonuses for unit types, new special abilities and tactics, social engineering during wartime, occupation, military aid, liberate allies, rewards for liberating allies, take prisoners, take no prisoners, hostile territory, cut supply lines, traps, troop stacks
ECONOMICS:
Economic Warfare, Economic Victory for being rich, socio-economic class, improved trade routes, world marketplace, large-scale trade agreements, stockpiles, quantity, abundance, surplus, deficit, shields and food as a tradable commodity, multiple kinds of food, detailed tax levels, regulated and free economies, employment, recession, economic booms
PROVINCES
Regional small-wonder improvements (like forbidden palace), automatically determined provincial regions, user-determined provincial regions, annexing a new province from an enemy, seceding a province to an enemy, slave provinces and colonies, hidden provinces (puppet regimes), provincial attitudes, provincial independence or civil war
DISASTERS
Preventable disasters, random unpreventable disasters, game-play balancing disasters, improved global warming model, flooding, earthquakes, blizzards, seasons, forest fires, droughts, dark ages
DOMESTIC AFFAIRS
Demands for luxuries, demands for war, demands for peace, differences between class, differences between ethnicity, immigration and emigration, exploiting differences and strife in your enemys population, ethnic cleansing, NO ethnic cleansing, leveraging your countrys unity when fighting an enemy, unifying your country using a common enemy, Domestic Victory for being prosperous at home
MORE OF THE SAME IN CIV 3
New units, more unique units, new wonders, new buildings, new leaders, new techs, new civs
Something Else -- anything big or small not mentioned here, from a nomadic age or future age, to just tweaking some of the realism of the battleships
Great Multiplayer Game (FREE) because you want to see multiplayer improved, without affecting the main game-play
Quality Mod-Tools (FREE) because you want to see cool user created content, without affecting the main game-play
Improved AI (FREE) because you want better governors and a more strategy by the AI instead of cheating, without affecting the main game-play
More Civ-Specific Art (FREE) because youd like it to feel like youre playing as a totally different civ, who builds their own unique version of the pyramids, and their own unique looking warrior, without affecting the main game-play
CHOOSE UP TO FOUR
(plus as many of the "free" options you want)
(plus as many of the "free" options you want)