What Am I doing wrong?

RolledTight

Chieftain
Joined
Jan 25, 2004
Messages
4
I dont understand. I dont just lose, I get pounded. :confused:

Even on the easiest difficulty. My money is at 0 the whole game. My units get rocked by far lesser units. The computer always outnumbers my units 10 to 1. I give all my funding to science and still cant keep up with enemy technology. No matter what I do or say to the computer they NEVER give me anything and demand EVERYTHING. Ive never been able to get anything more than a passage agreement, and I only got that for the minimum 20 turns. By the year 1700 the WHOLE world is at war with me even though Im not doing anything to provoke them. The best game I can hope for is that by 2050 Ive been able to hold off the WHOLE world for a last place finish with a few wonders under my belt.WTF am I doing wrong? I build roads and mines on every inch I can. I though I knew how to play this game. :mad:

Please help.
 
Take a look at the succesion games, read the articles, and then come back with detailed questions. If you read those things properly, those questions will probably by about how to beat emperor.

The 2 most important basics are:

-Growth is everything, more citizens = more everything.
-Don't do things without a reason, have a goal, devide it in sub-goals, and try to achieve those goals.

If you are losing that bad on the lowest levels, you probably aren't making any settlers for at least the first 50 turns. Change that, settlers are your priority in early game.
 
I keep checking this thread while i read through the successions games thread:)

I feel like I do a good job balancing everything early on. I make a decent amount of cities. I defend them well. I make a good amount of workers to fill everything with roads and mines. But I still fall behind in every aspect and piss off every country in the long run. I have zero chance of taking over anything .... much less another civ. I could probably read back to you, verbatum, the definition of everything in the game. I fell like I have a pretty good understanding of everything.

And yet I suck. Whats the deal? :confused:
 
I make a decent amount of cities. I defend them well.
Could be a problem right there, unit support might be eating you up. Why dont you post a save game? I highly doubt that you "suck" since you have a good understanding of most things.

A save game can give you feedback from a lot of different viewpoints. Just attach a couple at the bottom of your next post, preferably something like a 1750 BC, 1000 BC, and a 10 AD save.
 
This is a bit extreme, but not unheard of. The problem is surely that you are not using your empire to it best.

Start by picking a good civ to match the game settings. So is this a CivIII or do you have one of the addon packages?

This only matters in that civs traits were changed and civs added in PTW and Conquest.

So if you play at Chief on a pangea of standard size and sedintary barbs, I would say go with China. This civ is the same in all versions. It is industrial so it has a boost for workers, the boost is less in Conquest, than the others. It is military and has the Rider as its UU.

Next restart all games that do not give you a decent or better start location. I would say a river tile and one bonus food tile near the start.

Now be sure to not start out with lots of warriors, just make two and send them out exploring. That the worker and road out to the bonus tile and irrigate it.

Try to use tiles adjacent to the river first. Mine all the green ones that do not have a cow.

Put out a settler as soon as you get to size 3 or 4. Best to time it so you can stay above size 1. Once you get the food bonus online, you should be able to get settlers out in 5 or 6 turns.

Make another town about CxxC from the capitol and then try to keep all tiles worked by a citizen improved. This means 1 worker for each town at least. Look in the view to see that the gov did not put citizens on lessor tiles.

Often you will see that two tiles have 2 food and 1 shields, but one has 1 commerce and the other does not.

Do not rush to make a temple in these early towns as you get 4 content citizens to start and will soon have at least one lux online. One MP in a town will hold a size 6 in content form.

Set research to 100% until you are forced to lower or get near a break through. Get to huts and get contacts. Trade techs with those civs.

Once you get pottery, get a granary up in the capitol to make growth faster.

If you get 8 to 12 towns and a few of them cities, you will be on your way to at least parity.
 
I have PTW

I cant tell you how EXACT I do all of that. Ive been trying china on the settings you suggested. I swear I do everything you said. The only thing I thought I was doing wrong was racing to the great library. I put in everything I can till I reach it. Should I try a different approach? Ive been getting killed so bad I feel like its all I can do to stay Technologicaly even with everyone.

As for the rest....its everything I do I build on the good squares...I fill up every inch with roads. I really feel like should be doing good early on......yet my units gettin stomped on, Im always on the defensive, and no matter what I try every other Civ hates me. The longest I could ever keep a friend was till around 1300. They werent much of a friend....gave me passage for only 20turns and the only trades they would do were even (like furs for spice as an example) thats the best trading Ive done with another CIV on civ3. And in the meantime he was my ONLY civ I wasnt at war with. They always come to me and want a tech OR ELSE. If I turn em down...its always war.

I play a lot....I just got done playing for 10 hours straight....I finished 7th of 8. :mad: :confused:

edit: by the way I keep seeing alot of things about selling things to the AI.
1. the AI wont ever deal me in on anything
2. The AI never has any money in my games. :confused:
 
Post some saves, RolledTight. The geniuses around here are very good about having a look for ya.
 
You speak of balance, that is where the problem is.

While there needs to be a balance, the right balance is so far away from what would seem the right balance to you that probably civ looks like a game where balances don't work, but extremes do work.
And well, that is somewhat right.

In most cases, the balance is that you want just enough warriors early on to keep the barbs out, no more than that, no less.

Very often, when i have like 15 cities, the units i have are like 7-8 worriors and about 12-18 workers. That is the balance that works. That is enough workers to get your settlers to their position without being killed by barbs.

The AI is no threat to you, in early game, they won't just attack you, they will probably threaten you and make you pay them. Just pay them and have your revenge later. This is true on every difficulty level, but even moreso on the lower ones.

Start building an army when the space for expanding is running out. When there is no more place to go, that is the moment when the AI will start to get agressive.

Later in the game, the balance is also very one sided, but pretty much the other side around. If you want war, it is usually best to have 90%-100% of your cities producing military units, not half of them or something.

In civ, you need targets and then you go for that target with all you can.
In early game, your target is expansion. The only thing that counts is expansion.
After that, there is normally a buildup phase where you build some city improvements and let your cities grow in size. Most players have the tendency to build much, much to many city improvements though. On the lowest levels, you could do very well by not building any other improvements that barracks.


I advise you to do the following to get a different feel for civ.
Choose the iroquois tribe, play on a pangea map, medium size, maximum number of opponents and sedentary barbs.
Now, start your game with 1 warrior only, send this warrior around the world to explore. Meanwhile, build only settlers, workers and a few granaries in your best cities. Expand as fast as you possibly can.
When you have 10-12 cities, stop expanding completely, unless you need another city to get horses. The year 1000BC is your goal to have these 10-12 cities. If you have a food bonus next to your capital, that is a pretty easy goal, if you don't have a food bonus, it is a somewhat high goal for a new player and you could be satisfied by having 9 cities at 1000BC. At this point, you are also expected to have about as many workers as you have cities. warriors are of no importance with your sedentary barbs, build them only when your cities don't have the population to build settlers or workers.
Now, build barracks in every city. Now build mounted warriors from all your cities and start attacking as soon as you have 8 of them. Take your oponents down one by one.
Maybe you want to build some aquaducts in cities to grow them past size 6, maybe you will have won before your cities need any aquaducts.

It might sound impossible, but you can very well win in ancient age this way, provided you have horses that is. As long as your opponents don't have pikemen, you will crush them. If they do get pikemen, step back, stop conquest, buildup your cities to let them grow past 6, maybe with a library and/or market in some of them. Then continu your conquest when you have chivalry. If you do play well and you really focus on growth first, then conquest, you wont need the middle ages.

Just do that, and you will find another way to play civ. I can tell you firsthand that what you experience in this sample game is a very good feel of how to play and win civ, even on the highest difficulty levels.
After you have done that, go play around with other things and think of strategies and game plans for your own.
 
One thing that occurs to me is that if you are playing reasonably well and are seeing these things, it could suggest that this is a Deity game.

If you are not very well versed in PTW and play at Deity, I would not be surprise to see the things you mention.

Do you know that RCP can be used to reduce corruption in PTW. Placing cities on rings to keep them at specific distance.

Anyway a save would help provide these answers. Is it at 1.27f patch?

If you are not sure of the level, when you load the save it will tell you the setting.
 
vmxa said:
One thing that occurs to me is that if you are playing reasonably well and are seeing these things, it could suggest that this is a Deity game.

If you are not very well versed in PTW and play at Deity, I would not be surprise to see the things you mention.

Do you know that RCP can be used to reduce corruption in PTW. Placing cities on rings to keep them at specific distance.

Anyway a save would help provide these answers. Is it at 1.27f patch?

If you are not sure of the level, when you load the save it will tell you the setting.
He said he plays on the lowest difficulty level in the first post, but I trust he understands that the lowest difficulty level is on the left? :D
 
Stephan Hoyer said:
He said he plays on the lowest difficulty level in the first post, but I trust he understands that the lowest difficulty level is on the left? :D

HA! :lol:

Yup I know where its at. I really do know the game pretty well. Thats why I dont get why I lose so bad. Ive finally woke up and gettin the chance to play some more....Im gonna go try out that strategy. Thanx for the replies.

My problem really could be building to many improvements to early. Maybe Im being greedy. :mischief:
 
If you know what you're doing, you shouldn't have to load up on too many units at the beginning.

I just started a regent game earlier, and I didn't make a single Military Unit until I got to Musketman, and I only made them because I knew the Persians were soon declaring war.

Exactly what improvements are you making and such?

I lately have been playing Emperor-Demigod, but decided to try and go for a culture win on Regent.
 
Are you sured you switched government, or are building enough troops? Those are the only reasons I can see you being despised or loosing even on chieftan. For some reason they hate/despise you when you're on despotism while they're in other forms of government.
 
Yeah that can be changed in the editor if you want to change it.

Civilizations in another Civilization's Favorite Government get like a +25% to relations with them.

Civilizations in another Civilization's Shunned Government get a -25% to relations with them.

Again, all can be found by opening up the editor and having a look.

EDIT: Not all civs shun Despotism, actually not very many do. However, I think the Mongols are the only civ who favor Despotism.
 
One small tip: early in my Civ history, I also thought I wasn't doing anything to upset my neighbors, but I was settling too aggressively. If there's aren't TWO spaces between your city and theirs, they will grow to dislike you.

And too many improvements can definitely be a problem. Don't try to build a granary and a barracks and a temple and a library and a marketplace in every city. You'll drown in maintenance costs.
 
Yeah, and once you get better, you'll also figure out when to and when not to use scientists and other specialists.

Also, I am not sure if settling agressively does anything. If it does though, I think it would have to be at least three, considering the minimum spaces away it has to be is Two, so it could never be less.
 
I can't say much more than everyone else, except having a clear goal to win (space race, domination, whatever), except posting a save or screenshots would make it alot easier for people to help you out.

Plus I like looking at screenshots for some reason.
 
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