There has got to be a faster way to go about this. My sessions are a mix between players and AI, and they all last roughly 500+ turns, if players can survive for that long, with all victories turned on but time. This is what I gathered so far...
AI manipulation is a big deal. Competing against human players by trading our techs away to the AI to win their favor helps a lot, sometimes to go to war against the opposing player. This is, unless I happen to be dealing with an unpredictable AI. Even a "Pleased" status doesn't seem to matter. I had a defensive pact with Ramsees II. Isabella was pleased with me and him. She shared the same religion as me for a while, which is great as I had ownership of the holy city. She declares war on me on the next turn. (This was a single player match)
80% of the time, avoiding war is nigh impossible. Getting everyone to like you is an incredibly daunting task. I then learned about a possible early diplomatic victory with the Apostolic palace. Victory is at stake? No wonder I was having such a hard time.
The AI as a whole seems so unpredictable and unreliable, I stopped caring all together about building a strong enough relationship for alliances/defensive pacts that I started to stab everyone in the back. Constantly.
War is a big deal. If you stay on top of the AI without getting into too much conflict, you can outech everyone else and rise on top. The more players (human/AI) the less fair the plays seem to turn out. If I happen to start out in the tundra, there's no way I could possible beat my friend with 3 gold in 4kBC.
Avoiding conflict, manipulating trade, relationships, and preying on the weak seems to be the most effective way to stay on top.
My biggest gripe is getting out of conflict ASAP, and QUICKLY taking over cities. What specific techs and buildings should I strive for an why? For the most part it seems very simple, but each game has radically different results.
AI manipulation is a big deal. Competing against human players by trading our techs away to the AI to win their favor helps a lot, sometimes to go to war against the opposing player. This is, unless I happen to be dealing with an unpredictable AI. Even a "Pleased" status doesn't seem to matter. I had a defensive pact with Ramsees II. Isabella was pleased with me and him. She shared the same religion as me for a while, which is great as I had ownership of the holy city. She declares war on me on the next turn. (This was a single player match)
80% of the time, avoiding war is nigh impossible. Getting everyone to like you is an incredibly daunting task. I then learned about a possible early diplomatic victory with the Apostolic palace. Victory is at stake? No wonder I was having such a hard time.
The AI as a whole seems so unpredictable and unreliable, I stopped caring all together about building a strong enough relationship for alliances/defensive pacts that I started to stab everyone in the back. Constantly.
War is a big deal. If you stay on top of the AI without getting into too much conflict, you can outech everyone else and rise on top. The more players (human/AI) the less fair the plays seem to turn out. If I happen to start out in the tundra, there's no way I could possible beat my friend with 3 gold in 4kBC.
Avoiding conflict, manipulating trade, relationships, and preying on the weak seems to be the most effective way to stay on top.
My biggest gripe is getting out of conflict ASAP, and QUICKLY taking over cities. What specific techs and buildings should I strive for an why? For the most part it seems very simple, but each game has radically different results.