My biggest problem in warfare is being unaware of my movement costs... I find myself frequently being limited to a 1-hex move when I don't expect it. Crossing rivers - Gotcha.... I understand that one Moving along a road in forests or over hills... only 1 move - don't get it Moving off a hill onto grassland... 1 move - don't get it Moving from a grassland tile to a grassland tile... 1 move - don't get it Generally... what are the other movement penalty factors I am missing? It's frustrating to set up an attack only to find I'm going to fall 1 tile short and get counterattacked upon losing the initiative, especially in the late-industrial or modern era warfare where bombardment can inflict significant damage. Any help offered is extremely appreciated!