What are some Resources You'd Like to See Added in the Future?

sTAPler27

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I think Obsidian would make for a very interesting one. It would act like Iron for Melee Units but would only work against units with a lower Defensive strength. Unlike Iron though its use would shift to providing Culture as the ages went on. I think it's important to show that civilizational development isn't a copy paste process and I think the prevalence of Obsidian for weaponry in certain resources would be a fun way of showing that in the same way some cavalry units use Camels or Elephants.

Copper could also have a similar role and transitioning to having more scientific purposes as the game went on.
 
I think Obsidian would make for a very interesting one. It would act like Iron for Melee Units but would only work against units with a lower Defensive strength. Unlike Iron though its use would shift to providing Culture as the ages went on. I think it's important to show that civilizational development isn't a copy paste process and I think the prevalence of Obsidian for weaponry in certain resources would be a fun way of showing that in the same way some cavalry units use Camels or Elephants.

Copper could also have a similar role and transitioning to having more scientific purposes as the game went on.
Civ VII is still using a rigid Resource system which I've been posting against for years. Your examples are exactly what I was talking about:

Obsidian was one of the earliest known trade goods, because it provides edges as sharp as a modern razor: it was used for personal grooming, in combat weapons, and its shiny surfaces to provide jewelry components: both luxury and military potential.

Copper was one of the earliest metals worked, and its earliest known uses were for tools - especially leather/cloth-working tools like needles and awls, then knives, hammers, and, of course, military as spearpoints and blades.
Later, of course, it was the primary component for bronze, either mixed with arsenical ores or tin, and a primary tool and weapon material. In fact, copper-based bronze saws seem to have been a necessary preliminary to solid wooden wheels, because it is the first metal strong enough to make saw teeth that won't wear off within seconds of trying to cut across the grain in wood.

So copper resource could be a preliminary for the omnipresent 'Wheel' tech in Civ.

But later, copper is the prime material for electrical wiring, so becomes a Resource for electrification of cities - street lights, personal electricity in homes for lighting and appliances, electrical streetcars and subways for mass transit - it is almost as important to the late Industrial Age as iron and coal.

Resources should be classified according to the use your Civ can make of them: primitive jewelry, weapon and tools, or high-tech Components as you progress through the game. That means some Resources will lose most of their importance as the game goes on, or be replaced by other Resources. That dynamism has been and still is sadly lacking in the game.
 
Civ VII is still using a rigid Resource system which I've been posting against for years. Your examples are exactly what I was talking about:

Obsidian was one of the earliest known trade goods, because it provides edges as sharp as a modern razor: it was used for personal grooming, in combat weapons, and its shiny surfaces to provide jewelry components: both luxury and military potential.

Copper was one of the earliest metals worked, and its earliest known uses were for tools - especially leather/cloth-working tools like needles and awls, then knives, hammers, and, of course, military as spearpoints and blades.
Later, of course, it was the primary component for bronze, either mixed with arsenical ores or tin, and a primary tool and weapon material. In fact, copper-based bronze saws seem to have been a necessary preliminary to solid wooden wheels, because it is the first metal strong enough to make saw teeth that won't wear off within seconds of trying to cut across the grain in wood.

So copper resource could be a preliminary for the omnipresent 'Wheel' tech in Civ.

But later, copper is the prime material for electrical wiring, so becomes a Resource for electrification of cities - street lights, personal electricity in homes for lighting and appliances, electrical streetcars and subways for mass transit - it is almost as important to the late Industrial Age as iron and coal.

Resources should be classified according to the use your Civ can make of them: primitive jewelry, weapon and tools, or high-tech Components as you progress through the game. That means some Resources will lose most of their importance as the game goes on, or be replaced by other Resources. That dynamism has been and still is sadly lacking in the game.
That is in the game, resource give different effects/change to different types in different Ages
Horses are an Empire resource to boost Cavalry units in Antiquity.. they are a city/town resource to provide Happiness in Modern
 
I'd like obsidian, copper and tin resources for a game with a deep focus on ancient era and antiquity.

In the early game obsidian is a very important strategic resource giving high millitary might without the need to invest into technologies related to metallurgy.
But then copper allows to catch up to obsidian users, and bronze to surpass them. Having access to both tin and copper becomes very important and facilitate trade between empires.
And in the late game more abundant iron becomes a simpler alternative to bronze with even highter combat potential, shaking things up ones more.
 
That is in the game, resource give different effects/change to different types in different Ages
Horses are an Empire resource to boost Cavalry units in Antiquity.. they are a city/town resource to provide Happiness in Modern
I personally like that rework.
A;ways hated it when Iron would not appear close to you or when your nice campus location was ruined by iron
 
Some kind of wood resource either as a luxury resource or a bonus resource which provides bonus to fleet building speed/cost or ship strength

Rubber in the modern era, bonus for the military production

Cloves, nutmeg, cinnamon, for some reason I just love reading about spice trade

Some non-Eurasian-centric resources such as cassava, plantains, African or Amerindian staples

Potatoes and beans as the bonus food resources

Obsidian and jade

Lapis lazuli :c5science:

Some fancy modern bonus resource such as cobalt, lithium, platinum (providing bonuses to renewable energy construction or whatever)

Coffee, tea, cocoa, tobacco (it's insane how civ5 somehow released without any of those four)
 
Coffee, tea, cocoa and tobacco weren't in Civ4 either; I don't know why that should seem insane.

What I don't understand about Civ5 is why it lost so many basic/bonus resources compared to Civ4 - clams became a luxury because now they're pearls - okay, I can kind of understand that - but crabs are a luxury? What happened to rice? What happened to corn? What happened to pigs? How did copper become a luxury?

So I would add back in crabs, rice, corn, pigs; and while I'm at it I would add potatoes, and some tree-based food bonuses like apples in temperate climates, dates in deserts, and coconuts in tropical climates.

I would split dyes up into indigo and carmine/cochineal at minimum (I had thought of making a Civ5 mod that repurposed a reskin of BE chitin for that purpose), and I would split spices into cinnamon, black pepper, and chili peppers at minimum, if not also nutmeg and ginger.

Vanilla and honey have been sorely missing for a long time. I think caviar would make a better additional sea luxury than, say, coral.

Salt was a good addition in Civ5. Perfume and olives were good additions in Barathor's More Luxuries, but as with crabs I'm not really sure why olives are luxuries.

Oak, rubber, and sulfur could make a comeback from Civ:Rev.

One other production-adding resource I haven't seen anyone mention is clay, which would presumably spawn on flat river tiles.
 
Some kind of wood resource either as a luxury resource or a bonus resource which provides bonus to fleet building speed/cost or ship strength

Rubber in the modern era, bonus for the military production

Cloves, nutmeg, cinnamon, for some reason I just love reading about spice trade

Some non-Eurasian-centric resources such as cassava, plantains, African or Amerindian staples

Potatoes and beans as the bonus food resources

Obsidian and jade

Lapis lazuli :c5science:

Some fancy modern bonus resource such as cobalt, lithium, platinum (providing bonuses to renewable energy construction or whatever)

Coffee, tea, cocoa, tobacco (it's insane how civ5 somehow released without any of those four)
Old Growth Forest, a concept from Civ VI, could return asa a source for 'Monumental Timber' for ship building and monument construction (only certain monuments, of course)

If we have to have separate spices, never forget Saffron, used as a spice, a medicine, an aromatic, and more expensive by weight than just about any other traded subtance, including Gold!

IF they ever go with multiple resources for Units, Rubber should be the 'second resource' for just about everything on land or air after the 19th century.

The Fancy Modern Bonus could be Rare Earths, required for just about all solid state electronics if the game extends past 1980. A slightly earlier possibility would be Titanium, used for combat and civilian aircraft and any other light weight construction after the 1960s.

Both Rare Earths and Titanium are very rare in natural deposits, which would make them potentially serious objects of attention and conflict in rthe late game.
 
Some kind of wood resource either as a luxury resource or a bonus resource which provides bonus to fleet building speed/cost or ship strength

Rubber in the modern era, bonus for the military production
Lucky you because Rubber actually made the game and buffs Air and Infantry units

The wood one would be cool just because I think Woodcutters are like the only tile improvements that at least in 5 and 6 had no resources axtraction potential, even as a bonus resource.
 
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