Discussion in 'Civ6 - General Discussions' started by PresidentMike, Oct 28, 2016.
National Park using the Barrier Reef:
Now be honest. Was that a happy accident or had you been planing on keeping those grassy areas for just this purpose?
Dude, I can assure both you and the public at large that it was through bountiful foresight, immaculate planning and ultimate gamerness that those tiles were free completely by accident when the guy popped and if the game hadn't literally highlighted them I would have had no clue what to do.
Haha, well thanks for your honest. In my half dozen games I've yet to be able to utilize the guy to actually build a park. Although having a sea wonder makes it a bit more easy.
Actually the pins help a lot albeit the UI is pretty buggy (enter after set just ignores the text label)
Also if it were not only a pin, but real planning tool showing the prospective adjacency bonuses for districts/wonders e.t.c it would be a really great tool.
I guess than that wonders work, even on water. Still "coast" did not work for me
If there's just improvements, you can actually just remove them with an builder (restore it to it's natural state theoretically) and make a park. If you built wonders/districts there you are out of luck.
Another complaint is that once you create a park it's pretty unclear - just a very thin green border (that I keep forgetting about and trying to improve hexes there).
They should probably change it to
Tile the Naturalist is on becomes the "center" of the national park..the NP belongs to the city that owns the tile the center is in...(must be in your borders)
any adjacent clear tiles (no improvement, district, must be in your borders..are automatically claimed for that national park)
If the National Park Center has
0-2 adjacent NP tiles->only tourism benefits
3-6 adjacent tiles->appeal benefits (2 to home city 1 to closest other 4)
That way they could have some clear "National Park Center" graphic besides just the green line.
My gripe is with the Civilopedia. During the game, I will do a Search (National Parks just the latest of my Searches) and recieve a whole LOAD of information about the History and Development and such of the topic, but almost NO functional help in terms of GAME RULES. This is to me the most maddening aspect of Civ6. I want to know the Rules! How do I make one, what details do I need to be aware of in order to get it created without pulling all my hair! ? But instead I get mostly information I could find on Wikipedia or in an encyclopedia, And very little of what I really need for learning what to do during gameplay.
this is what frustrated me big time in one game. I was saving up and even founded a crap city only to have a NP there, but the tiles I selected were < >, which technically was a diamond shape but it wasn't clear what exactly happened.
I think you should have arbitrary amount of tiles with arbitrary shapes, create a humongous national park if you can spare the room for it. Only introduce a maximum number of allowed tiles
I managed to build one, but I never figured out what it did, if anything?
Basically just generates a bunch of tourism based on the combined appeal value of the tiles within the park
Anyway, the fact that the so-called "diamond shape" has to be aligned vertically is the stupidest thing ever. It took me like 10 games before I realized what the problem had been in so many scenarios where I had made 100% sure to fulfill all the criteria in the Civilopedia yet it still didn't work. Like what, is it a diamond shape when looked at from one angle but not from another? That's just ridiculous and makes no damn sense. I really want that to be patched
Also, I'd like there to be a way to easily see if you have any viable park locations within your borders before buying a naturalist. I mean yes you can go around checking appeal value like normal to try and find one yourself but it'd be nice to have some verification. Like why not just add a "National Park" lense on top of all the others which would just highlight the white borders of potential locations. As it is right now I have to save the game before buying a naturalist just in case in order to double-check and then perhaps reload
Edit: Oh and another thing, if you have a bunch of tiles next to each other which could generate like 1.5 overlapping National Parks (but then in practice only 1 ofc), then as far as I've seen it's like the game arbitrarily decides which of the two possible locations you get to choose. I don't like that. I want to be able to pick myself since the exact appeal value can differ and also it'll affect what future tiles I can improve
It's in the Civopedia. It provides tourism equal to the total appeal of the four tiles, plus it generates entertainment amenities for the four closest cities.
I wish there were ways to improve the appeal of tiles (Eiffel Tower notwithstanding). I thought that the ability to plant forests would take care of that, but it doesn't seem to.
Planting Forests should improve the appeal of Adjacent tiles.
(as should building Wonders, Theater, Entertainment, Holy districts, and chopping Rainforest/Marsh)
If I go for cultural victory, I always grab Eiffel Tower, drop couple 1-2 size small towns in tundra (always have something free there) - and easily have 2-3 natural parks. Once or twice had to plant a wood nearby.
It always uses the tile the Naturalist is standing on, so make sure you make it stand in one of the non-overlapping tiles.
Unfortunately, this is not always possible. Then what you might be able to do is manipulate who owns what tile to temporarily (or permanently if you like) make one of the diamonds illegal.
It also generates extra amenities for the city itself.
Woods grant appeal to *adjacent* tiles. Same goes for everything else (though I think Natural Wonder tiles give themselves the appeal too even if its a 1-tile?)
well Old growth woods (ie not planted ones, but ones that were never chopped) add +1 appeal to the tile they are on once you get conservation
Couple of notes -- the Great Barrier Reef tiles do not count as coastal tiles; founding a city on the great barrier reef (and only tGBR with no coastal tiles) will not give you the eureka bonus. I'm not sure if you can build ships without a harbor because I didn't think about it until after I built a harbor, but I would guess not because it's impossible to move from tGBR to the coastal tile (tested). Not sure if it's a bug or intended to be this way so that tGBR can be a passable, water wonder.
Naturalists can only make a up-down diamond park because they only have one option. It's possible to have six eligible tiles that could make a up-down diamond or a right-left diamond (more accurately a parallelogram when you really look at it). Since there's no option, there has to be a default. The up-down diamond is the default.
That being said, there could be multiple fixes for this. The easiest is to give naturalists two options: Found up-down diamond park and found parallelogram park.
The better option is to make naturalists a special kind of builder unit. Give them unlimited charges, AND let them move onto any tile. They must be able to move onto ANY tiles because mountains can be in natural parks and so can impassible wonders; walking over glacier tiles might seem gimmicky, but it'd be far from game-breaking. In fact, you could role-play and have a Roald Amundsen chilling in Antarctica (ACTUALLY!?!?! They could go get those pesky ice-blocked village huts as a late-game "expedition" of sorts ... Neat side-idea, I'm a genius). Anyways, each charge, which is a free movement and naturalists always take just one MP regardless of terrain, makes a national park tile. The current restrictions on what can and can't be a national park tile still apply; however, I think it'd be better to make the shape of the park anything meeting the following rule:
First, must make a triangle (up or down facing). Next and last, must include a fourth additional tile adjacent to the triangle.
This would include the current up-down diamond, the parallelogram (just realized there would be two kinds -- leaning left and leaning right), and, if I visualized it correctly, an additional 6 shapes.
After four valid tiles are connected properly, the park is founded and the naturalist disappears. Any natural park tiles not in the final natural park lose their "planning" status. Naturalists can also deplan (unplan, displan?) a tile from making a national park, just in case you have 5 or more eligible tiles nearby and you change your mind.
This would allow eight different shapes of parks for more variety and not allow a four tile horizontal line or a vertical "snake," which I think is kinda lame.
Also, I've never had a situation where there are six eligible tiles and two possible up-down diamonds. Has this happened to anyone? What were the results?
Lastly, national parks REALLY need district status as far as buildings/city planning. I can't really see why they're required to be entirely in the boundaries of a single city except for the +2 happiness for the owning city except for that they wanted to make them districts and I think that would be a cool idea. You could put lots of neat "buildings" inside a national park. Most obviously there would be a visitor's center/museum (tourism, +gold) and camp grounds (culture, tourism), but you could also have more controversial and less-known facilities like a hunter's lodge (+food, +culture), science park (+housing and science), native refuge (+housing, +gold), native casino (+lotsa gold), marina (food), yacht-club (culture), base camps (housing, faith).
In conclusion, there's a lot that can be done with national parks.
Sad thing is that you need to be on a continent - One game I tried to make a park with Great Barrier Reef and it would not work at all.
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