What are the secrets of the huts......

Mindfields

Chieftain
Joined
Dec 15, 2000
Messages
62
1] Huts are not randomly placed on the map. There is a pattern in it.

2] When you start on a map and you see a hut, it's a great chance you get a unit when you take it.

3] Huts that are close to your capital give more settlers then huts that are far away from your capital.

Do you know more facts????? name them...
 
You never get a tech that is very faar from you sience rate.

I mean if you just have started you will often get like horse back riding but NEVER get the Laser.

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You can't get the Laser! Huts stop giving techs after you or someone gets or discoveres invention!

1. The later you open a hut, the larger an advanced tribe will be.

2. When your civ gets larger, the barbarians that come out will also be larger.
Plains: horsemen/dragoon
mountains/hills: legions/musketeers
 
Barb type is affected by certain techs.See Keenans Barbarian Paper.I'll look for a link later.

Huts in city radius will never give barbs.

Placing a worker on hut makes it dissappear unentered.Bad.

Advancers will only come from huts on grassland or plains.More often than not there will be special within 2 squares of the city square.Also,more often than not,there will be 2 more just out of reach forcing disbandment and relocation.

nearest city yours=supported unit
nearest city foreign=NON unit

gold-minimum-25
maximum-200

Yes.No tech after Invention.Although there have been a few reports of very advanced techs.Unsubstantiated.

Apparently,in MP,lag can make it so a hut can be entered numerous times.I'll let someone else explain the technique as I do not wish to encourage this.

A few theories about wandering nomads I have seen:
You can only have one at a time-this not true but I found in testing that you were approx 2/3 more likely to get one if you didn't allready have one.
You can only have 1 per landmass.this is also not true but pretty acurrate.My unscientific testing went close to 2/3 more likely to get a nomad on a particular landmass if one was not there allready.But I have seen 2 nomads from huts consecutively on the same landmass without founding a city with the 1st one.
You can't find more than your current # of cities.This one does stand up but I don't really think it the exact formula.
 
I'm surprised about your wandering nomads theory, Smash. I'm playing a game now where I sent an explorer to the arctic to pop huts. I got 3 wandering nomads consecutively without founding a city first.

Another strange thing happened: twice I got barbarians, and both times they just diasppeared between turns without attacking--even though they were on either side of my explorer and there was nothing else to attack nearby. I haven't used explorers much before--is there something about them not being attacked by barbarians that I don't know?
 
Barbs always "freeze to death" on the poles.

The poles are really not considered a landmass.You'll find nomads on the poles a fair bit.Beats me why.

These are theories I've heard.The truth is probably not that far off.

 
You never get advandged tribes on:
* desert
* ice
* mountains
* hills

In that case you get nomads.

The hut bug works as follows:

When you move a unit in a hut you will get a bonus. Sometimes the hut doesn't go away. In that case you see a unit standing on a hut. If you press the 'space bar' and you move in with another unit, you get a bonus again. You can do this trick endless times. It's a bug of the game and it is a cheat (read the cheat list on he ladder homepage)

The reason why i tell you this is that i want you to recognize it when you apponent uses it. (some people like to build cities next to such a hut).


And i have a question: Is there any way, you can have effect on the result of a hutbonus?

 
Originally posted by GenghisK:
I also tried to get in a hut with a plane. Nothing happens and you lose a chance of having something
This is intentional in the game. The official line is that the hut's inhabitants are terrified by the air unit, and run away and disperse, never to form up again.

The rule book is ambiguous on this. I used to think that just discovering flight did that to all huts, but it only happens when you fly over one, on a hut by hut basis.



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Originally posted by Mindfields:
You never get advandged tribes on:
* desert
* ice
* mountains
* hills

Sure about that, Mindfields? Vladmir_illych_lenin has told a story about an advanced tribe he got. It was a 4 sized city in the desert, as far as I can remember.

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Bodø/Glimt forever!!
 
Originally posted by stormerne:
Originally posted by GenghisK:
I also tried to get in a hut with a plane. Nothing happens and you lose a chance of having something
This is intentional in the game. The official line is that the hut's inhabitants are terrified by the air unit, and run away and disperse, never to form up again.

The rule book is ambiguous on this. I used to think that just discovering flight did that to all huts, but it only happens when you fly over one, on a hut by hut basis.

any flying units make a hut disapper like in the fanatasy game disadvtange of the buteos civ.

 
Sorry sorry sorry, I should have read my manual first but I've never had courage for.
Hey, actually, I remember having read all the Civ 1 manual. Near 200 pages. I'm crazy. Or addicted?

By the way, concerning addiction, I notice I can't stop going on this forum. Strange isn't it? Thunderfall must be pleased to have another fan Unless he's fed up having to read all my stupid posts

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Genghis K.
 
Other theories I have read about Goody Huts. Note that they are all unproven as far as I know:

(1) A hut is less likely to produce Barbies if the terrain around it has been explored (not black)

(2) If you get a tech from a hut, it is more likely to be on a different "track" than what you are researching... i.e., if you are researching The Wheel or Engineering (both "applied" techs), you will probably get a social/economic/military/academic tech instead of an applied tech from the hut. You are very unlikely to get the tech you are researching.



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There are some who call me...Tim
 
I beg to differ. I frequently get the exact tech I'm researching, but generally only if I'm either just beginning the research, or nearly done, never midway.
 
Originally posted by FearlessLeader2:
I beg to differ. I frequently get the exact tech I'm researching, but generally only if I'm either just beginning the research, or nearly done, never midway.


Like I said, I have no proof. I was just reporting a theory I had read. It's probably just random. With 5 types of advances (academic, social, military, applied and economic) there's an 80% chance it will be a different type if it is random.


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There are some who call me...Tim
 
Am I misdirected in thinking I should grab as many huts as possible as quickly as I can? Or is there a way to boost more techs from them?
 
Originally posted by Håkon:
Sure about that, Mindfields? Vladmir_illych_lenin has told a story about an advanced tribe he got. It was a 4 sized city in the desert, as far as I can remember.


Hehe.. What I actually meant that it had a lot of desert tiles SURROUNDING it. That's why it had negative food. I was too lazy to type it.
 
You guys take the Huts way to seriously. Just move into them when you see one and take what you get with good grace.

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I am disrespectful to Dirt! Can you not see that I am serious?
 
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