Will we see new species in the mod?
We took out a lot of that culturally specific art because of the massive burden it was placing on the processing and how much it was contributing to MAFs.New graphics for the buildings for each culture. I mean like African, European etc for each tech era would be nice or at least updating them a bit. Also making the remainder of the generic units specific to each culture etc. Kinda like Sparth I think... did a few years back...not sure if I'm naming the right guy. Guessing you guys would need a new graphic arts person for that I suppose. Not sure what else they can do. Tweak the civics even more...perhaps. Anyways that's my 2 cents for what it's worth.
We took out a lot of that culturally specific art because of the massive burden it was placing on the processing and how much it was contributing to MAFs.
The problem with this program is that it's not limited to your system but to its own innate limitations being a 32 bit program that we cannot get around so we HAVE to build this within limits and it's thus important to prioritize certain choices.I see. Too bad it slow down processing. Well at least you guys did not take everything out. I still see quite a bit of it and I enjoy little things like that. Maybe its because I play with the expanded civs mod mod. I got a pc with tons of ram and good card so its actually runs pretty decent on my end.
The problem with this program is that it's not limited to your system but to its own innate limitations being a 32 bit program that we cannot get around so we HAVE to build this within limits and it's thus important to prioritize certain choices.
There is a way to increase the memory usage from a 2GB limit to a 4GB limit.
https://forums.civfanatics.com/threads/increase-memory-on-64bit-machines.544026/
Game can use only up to 2900 MB.There is a way to increase the memory usage from a 2GB limit to a 4GB limit.
https://forums.civfanatics.com/threads/increase-memory-on-64bit-machines.544026/
We've gone full circle!While discussing the implementation of the graphical paging feature with some people over at the C2C forum
It's not an edit to the EXE as much as to systems that don't open up that much (if we're talking about the 'switch') but if it's the expansion to the program, I've been told by Alberts2 what can be done was done in our code a LONG time ago and we've inherited since then.What do you mean? It clearly edits the exe. to allow 4GB.
\It's not an edit to the EXE as much as to systems that don't open up that much (if we're talking about the 'switch') but if it's the expansion to the program, I've been told by Alberts2 what can be done was done in our code a LONG time ago and we've inherited since then.
BtS already have the large address aware flag set in exe, that came with one of the BtS patches, either 3.19 or 3.17 I think.
The amount of memory you can access is not something that would change the speed of a turn time. What it could do perhaps is keep a MAF from happening.I'd have to know what the average turn wait time is for most people that make it to the later stages of the game to really rule out if I truly am falling to a placebo.
Late game on larger maps.