Espionage is something I look forward, but it is a "double edged sword". If not done properly it can ruin the game or at least some part of it.
Well I'm not looking forward to the idea that espionage can give me new technologies. It always felt a bit silly in previous games when your spy just gave you a whole technology. (How on earth did my spy figure out particle physics that quickly?)
That said, I think it would be cool if a spy could gradually give you beakers towards a new technology.
I'm a bit skeptical about the change from 10 HP to 100HP for units. I don't want to take 10 turns to defeat one unit.
The way I always saw it was that damage would be in the same proportion, just with more diversity in how combat can go.
Off the top of my head, two units with equal strength attacking each other did 4-6 damage. In this new system, I assume it'd be more like 40-60 damage.
The best thing about it is that with the 10 HP version, there's only 3 different values that come out of combat. In the 100 HP version, there's 20 different values or so. Much more variation, and that'll mean that each point of strength will help, however subtly.
Which changes you expect not to like?
For me it's espionage, it's always felt arbitrary and boring to me.
I think it's hardly fair to judge a new feature based on past implementation. Does the way it is described as being in the new game seem boring?
I am really looking forward to the longer tech tree and the addition of units. It really felt like the musketmen => riflemen => infantry part was too fast.
Ah, my bad.He was asking what you are not looking forward to [...]
Most importantly, minimum 1 damage means nothing now. Before, 3 archers could easily do at least 6 damage to an infantry unit. They will still do that now but 6 damage is not 60% of total health but 6% of total health.
I may misunderstand this, but the way I read the announcement is that while units will have a larger HP pool, the damage will also be increased; the difference is only that the new approach will allow for more fine tuning (which in the current system would have equaled values such as 1.2 or 2.7, and in G&K will be 12 and 27).