What are your 3 favorite civ traits?

What are your 3 Favorite Civ III Traits?

  • Militaristic (Mil)

    Votes: 9 16.4%
  • Commercial (Com)

    Votes: 20 36.4%
  • Industrious (Ind)

    Votes: 34 61.8%
  • Scientific (Sci)

    Votes: 33 60.0%
  • Religious (Rel)

    Votes: 13 23.6%
  • Expansionistic (Exp)

    Votes: 9 16.4%
  • Agricultural (Agr)

    Votes: 37 67.3%
  • Seafaring (Sea)

    Votes: 9 16.4%

  • Total voters
    55
  • Poll closed .
This poll seems to be doing quite well nevertheless, with 17 responses already. It's one of the classic ones, I certainly don't mind seeing it again.

It's Ind-Sci-Rel for me. Quick terrain improvements is a great help, especially for those of us who tend to have too few workers (aka, me). Half-price libraries is great not only for science, which I'm addicted to in Civ, but for culture. And cheap temples for culture is a great help as well, not to mention it means quicker happiness and less anarchy. Babylon is one of my favorite civilizations because of all the cheap buildings. I rarely play with a civ that is both not scientific and not religious simply because then I can't get any cheap culture.
 
My favourites would be IND-REL-EXP in that order.
Industrious since it is beneficial no matter what map type you're playing on or what era you're in. I'm addicted to short anarchies and cheap temples, cathedrals, etc & I love the expansionist trait when my random map turns up with large continents & lots of goody huts. :drool: (Of course, it's not so great otherwise). So actually EXP and SCI would be 3a & 3b for me.
 
Agri-Ind-Sci are my order.
I only choose religious for cultural wins.
But then I always choose it.
 
1. EXP: very nice at high level to quickly find trading partners, while the huts give something to trade.

2. MIL: 20 shields barracks are invaluable, and i love archer rushes.

3. COM: although it has been toned down in C3C, I still like it. I really enjoy a nice builder game with Hittites.


Agri ? too powerful, I dont like it.
 
I definitely agree that it's fun to pop goody huts with scouts. I usually build at least one extra scout right after my first warrior. Increasing the chances to quickly get settlers and/or civ advances for free is a good investment. And it's also great to reveal much terrain early, so that you can plan city placement. So expansionist is one of my favorites.

My other two are agricultural and religious. Agri usually means that you can build settlers easier, and food is the first priority in order to expand your empire. The most important advantage (at least to me) with the religious trait, is the short anarchy. But cheap temples and cathedrals is also nice.
 
I voted Agr, Ind, Com.

Personally, I also like traits in combo's that form a theme.
For example, while I'd normally rate Rel very low, I do like the combo Sci and Rel! Same for Sea and Com I don't normally like Sea, but the combo makes a nice theme.

Other Examples of combos I like is Com and Sci or Com and Ind or Agr and Ind. Simply because It feels as if they form a theme of some sort, though these combos are also made of powerful traits so that doesn't count for my argument.
 
Agricultural, Industrious, and then something else. Expansionist helps with the start, when it is most important. Scientific, Commercial and Religious are all roughly equivalent. I don't build temples much any more, but that's balanced by the one-turn anarchy. Militaristic can be nice for a conquest game, but it is fairly useless otherwise. Seafaring depends too much on the map.

Agr and Ind are pretty far ahead of everything, though. Agricultural, especially, suits my style of play.
 
Agricultural, Industrious, and then something else. Expansionist helps with the start, when it is most important. Scientific, Commercial and Religious are all roughly equivalent. I don't build temples much any more, but that's balanced by the one-turn anarchy. Militaristic can be nice for a conquest game, but it is fairly useless otherwise. Seafaring depends too much on the map.

Agr and Ind are pretty far ahead of everything, though. Agricultural, especially, suits my style of play.

So you like the Mayans?
 
So you like the Mayans?

Actually, I'm not crazy about their UU. Swordsman price for a 2.2.1 is pretty steep, even with the enslavement ability. I can win with the Mayans, but I just don't like the way they "feel".

I have an inordinate fondness for the Dutch, actually. Stack a few mercenaries with your maces, and you can walk through walls. Meanwhile, you win all the boat races.
 
Mine are Ind-Sci-Mil

I have vanilla CIV so I don't have Agricultural and Seafaring. Industrial is great because it really helps you expand and develop in the beginning which has a huge influence on the outcome of the game. Also, Industrial + Tons of Workers = :worship: . Scientific = half priced libraries AND free techs :woohoo: . Militaristic = cheap barracks and more elites. More elites = more chances for great leaders = more chances for great wonders (remember I have vanilla.)
 
I think the agricultural and Industrious traits are each very powerful, and commercial tends to become more powerful as the game goes on, but I don't find agricultural and commercial to be very "fun." The bonuses are nice, but these traits don't add to my enjoyment of the game, the way a cool UU might.

For the fun factor, I enjoy expansionist--being able to pop huts with impunity, seafaring--for the less sinkable curraghs and galleys, and scientific--because that's just who I am.
 
Agr, Com, Ind.

For a chieftain game, I might go for exp as a theoretical 3rd trait.

Same, But I had a hard time voting Commercial or Scientific.

I usaully play Argitecture on Archpeligo games, Getting the first to build all the land on your isle first and quickly move to another, and another..

I also like seafaring, So a good Civ like the Dutch, Or mayans, Or maybe even carthaganians are good choices for archpeligo.
 
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