Huayna Capac357
Deity
This is in companion to my other polls, "What is your Favorite Civ III Civ?"
Vote for THREE!!!!!
Vote for THREE!!!!!
Agricultural, Industrious, and then something else. Expansionist helps with the start, when it is most important. Scientific, Commercial and Religious are all roughly equivalent. I don't build temples much any more, but that's balanced by the one-turn anarchy. Militaristic can be nice for a conquest game, but it is fairly useless otherwise. Seafaring depends too much on the map.
Agr and Ind are pretty far ahead of everything, though. Agricultural, especially, suits my style of play.
So you like the Mayans?
Agr, Com, Ind.
For a chieftain game, I might go for exp as a theoretical 3rd trait.