iammaxhailme
Emperor
- Joined
- Jun 4, 2015
- Messages
- 1,973
Similar to the quality of life mods thread but this allows anything. I was working on making a document for myself to organize and I figured I may as well post it...
I play with a lot of mods sometimes, but usually cycle them around. I play as modded civs often, but I usually shut them off when finished as I find the AI often doesn't utilize modded in uniques well (which is sad, as there are some extremely high quality modded civs with animations and voice acting!). But there's a core of mods that I only turn off when forced to, i.e. I'm playing a scenario that doesn't support them or I am playing on Switch (which I don't plan to do anymore until Firaxis makes the hall of fame work).
Mine are as follows, in sections:
UI and Quality of Life
More Lenses - Becuase I'm tired of having to spend time looking for unimproved tiles. I don't really want the enire CQUI suite but I use some parts of it.
Environment Skin Civ 5 - Do I even need to explain?
Right Click Close Leader - Just speeds up my flow
Sukritact's Better Great Person Screen
Unique District Icons
Zee's Fewer Trade Offers
Repeat Future - Becuase I'm tired of clicking future civic while waiting for my tourism win...
Slight balance tweaks/gameplay changes
Harvest All Resources - Because screw Iron, I want a better campus/holy site! This one is arguably not a SLIGHT change...
Expanded Initial Vision - Makes me endless start rerolling more efficient...
Starting Builder - This one may be a bit too cheaty for some. The AI get it too, at least
Resources
Civitas Resources, Sukritact's Resources, Reindeer and Latin American Resources - Just for more diversity. Makes it interesting, especially Reindeer since they make snow cities a little more useful, so there's like 15% more of the map that is suddenly in play. I used to use Resourceful 2, but NFP broke it (it's probably fixed now, but I have more than enough to be getting along with)
Wetlands - The main reason I use this is so marshes become farmable, but I like all its features. I do think peat and swamp may be a bit too common, though, since I find I end up taking the camp or quarry pantheon was more than I would usually because of them
Natural Wonders
Terra Mirabilis - Easily the thing I miss most when I play on Switch. A rebalancing of the natural wonders is really necessary, and as a bonus it makes them all have an "ability" so they aren't just boring yields.
Sukritact's natural wonder collection
I play with a lot of mods sometimes, but usually cycle them around. I play as modded civs often, but I usually shut them off when finished as I find the AI often doesn't utilize modded in uniques well (which is sad, as there are some extremely high quality modded civs with animations and voice acting!). But there's a core of mods that I only turn off when forced to, i.e. I'm playing a scenario that doesn't support them or I am playing on Switch (which I don't plan to do anymore until Firaxis makes the hall of fame work).
Mine are as follows, in sections:
UI and Quality of Life
More Lenses - Becuase I'm tired of having to spend time looking for unimproved tiles. I don't really want the enire CQUI suite but I use some parts of it.
Environment Skin Civ 5 - Do I even need to explain?
Right Click Close Leader - Just speeds up my flow
Sukritact's Better Great Person Screen
Unique District Icons
Zee's Fewer Trade Offers
Repeat Future - Becuase I'm tired of clicking future civic while waiting for my tourism win...
Slight balance tweaks/gameplay changes
Harvest All Resources - Because screw Iron, I want a better campus/holy site! This one is arguably not a SLIGHT change...
Expanded Initial Vision - Makes me endless start rerolling more efficient...
Starting Builder - This one may be a bit too cheaty for some. The AI get it too, at least
Resources
Civitas Resources, Sukritact's Resources, Reindeer and Latin American Resources - Just for more diversity. Makes it interesting, especially Reindeer since they make snow cities a little more useful, so there's like 15% more of the map that is suddenly in play. I used to use Resourceful 2, but NFP broke it (it's probably fixed now, but I have more than enough to be getting along with)
Wetlands - The main reason I use this is so marshes become farmable, but I like all its features. I do think peat and swamp may be a bit too common, though, since I find I end up taking the camp or quarry pantheon was more than I would usually because of them
Natural Wonders
Terra Mirabilis - Easily the thing I miss most when I play on Switch. A rebalancing of the natural wonders is really necessary, and as a bonus it makes them all have an "ability" so they aren't just boring yields.
Sukritact's natural wonder collection