1. We have added the ability to collapse/expand forum categories and widgets on forum home.
    Dismiss Notice
  2. All Civ avatars are brought back and available for selection in the Avatar Gallery! There are 945 avatars total.
    Dismiss Notice
  3. To make the site more secure, we have installed SSL certificates and enabled HTTPS for both the main site and forums.
    Dismiss Notice
  4. Civ6 is released! Order now! (Amazon US | Amazon UK | Amazon CA | Amazon DE | Amazon FR)
    Dismiss Notice
  5. Dismiss Notice
  6. Forum account upgrades are available for ad-free browsing.
    Dismiss Notice

What are your Favorite Civs for a Domination Warmonger victory and why?

Discussion in 'Civ6 - Strategy & Tips' started by Aedra, Dec 12, 2017.

  1. Aedra

    Aedra Chieftain

    Joined:
    Dec 5, 2017
    Messages:
    10
    Gender:
    Male
    Just curious as to what civ you choose when your goal is to conquer the world. I have a tendancy to pick Russia and England the most because I like industrial age units.I've probably won the most domination victories playing as Japan, just spamming samurai and siege towers.
     
  2. stinkubus

    stinkubus Chieftain

    Joined:
    Aug 21, 2016
    Messages:
    945
    Rome! You can end up will some incredible musketmen and field cannon corps once you unlock the needed techs/civics.
     
  3. Victoria

    Victoria Regina Supporter

    Joined:
    Apr 11, 2011
    Messages:
    6,622
    Any of the weaker civs because I prefer a challenge.
     
  4. i_imperator

    i_imperator Imperator

    Joined:
    Feb 17, 2009
    Messages:
    870
    Location:
    Ireland
    Alex is alot of fun cause of the horses so is Persia cause of the extra movement.
     
  5. Forster

    Forster Chieftain

    Joined:
    Dec 24, 2005
    Messages:
    334
    Gender:
    Male
    Location:
    Columbus, GA
    I would thing Sumeria or the Aztecs because the start units are very powerful and can allow you to knock neighbors very quickly giving you a solid base to work from.
     
  6. Lily_Lancer

    Lily_Lancer Chieftain

    Joined:
    May 25, 2017
    Messages:
    1,012
    Location:
    Berkeley,CA
    Egypt and Kongo.
    Both of them are negative Civs, making the game a little bit more challanging(but far from enough)
     
  7. zxcvbob

    zxcvbob Chieftain

    Joined:
    May 18, 2015
    Messages:
    925
    Location:
    SE Minnesota
    I'm having a lot of fun with Harald on an island plates map. I know he's supposed to be one of the weaker civs. I declared war on England as soon as we met, and I captured London in the ancient era with just 2 longboats. (I bought a slinger to defend it) Then stopped attacking her cities but refused peace and just kept pillaging coastal tiles and stealing workers until she *finally* built up an army, then I peaced-out.

    I got the God of the Sea pantheon, and I'm settling cities anywhere there are multiple fish tiles; each city gets a harbor and a holy site (for the stave church.) A lot of them are just snow cities and don't have enough land to build anything else. But they are production powerhouses and crank out warships.

    I've continued harassing everybody; I declare war, take minor cities in good locations from which to attack my next victim; rape and pillage everything in sight but don't capturing the major cities right away. Then offer a peace deal and DOW someone else. Eventually I'm going to take *everything* (except the city states; they love me)
     
  8. Mr. Shadows

    Mr. Shadows Nomad of the time streams Supporter

    Joined:
    Jul 6, 2015
    Messages:
    424
    Gender:
    Male
    Location:
    Incheon, R.O.K.
    Gorgo, hands down. The culture from kills is extremely strong and rewards aggression but doesn't make the immediate situation easier. Gorgo is encouraged to war but doesn't have anything that makes war easier, except for hoplites.
     
  9. zxcvbob

    zxcvbob Chieftain

    Joined:
    May 18, 2015
    Messages:
    925
    Location:
    SE Minnesota
    I just finished the game. Culture victory, about 2 turns before I captured the last capital (Washington) because it was inland, and surrounded by hills so it was hard to get vision for my bombers and artillery even after I captured the 120-strength cities around it. I used missionaries for scouts, otherwise I never would have found the city center even tho' I knew what square it was on (the only tile on the whole map still on the fog), and I sent them on suicide missions as spotters until it was safe to send in mechanized infantry and modern armor units.

    I gotta give Teddy credit for creating such a defensible empire. Encampments in all the right places so I had to take several of them first before I could attack the cities.
     

Share This Page