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What are your favorite unique units

Discussion in 'Civ5 - General Discussions' started by civmaster17, Aug 15, 2014.

  1. oaklandmurphy

    oaklandmurphy Chieftain

    Joined:
    Jul 28, 2014
    Messages:
    15
    Caroleans :)
     
  2. BustaSlaya

    BustaSlaya Chieftain

    Joined:
    Jun 24, 2014
    Messages:
    32
    Minutemen & the Chu-ko-nu
     
  3. amphreded

    amphreded Chieftain

    Joined:
    Sep 15, 2013
    Messages:
    87
    Location:
    Bangkok
    Camel Archer. Hit and run makes conquering cities easy. Downside is that upgrading it will lose the range promotion if you have acquired it.

    I like the flavor of Pictish warrior, but alas they are too short-lived


    Sent from my iPhone using Tapatalk
     
  4. Chris3894

    Chris3894 Warlord

    Joined:
    Apr 25, 2014
    Messages:
    106
    Impj!!! I can't believe no one has listed them yet. Combined with the unique barracks building with that huge bonus for flanking, 3 movement, and they have a spear throw that can cause significant damage at the beginning of an attack before they even take any damage? Ridiculous easily my favorite UU
     
  5. tetley

    tetley Head tea leaf

    Joined:
    Nov 8, 2001
    Messages:
    3,014
    Location:
    Igloovik
    So many I want to like, but I have to go along with Impi.

    I want to like Pracinha. I want to like Longbows, but they come so late (replacing xbows). I want to like Picts, but they lose their promo on upgrade. I want to like Winged hussars, but all too often the retreat hurts; not helps.
     
  6. MisterBoomBoom

    MisterBoomBoom King

    Joined:
    Nov 10, 2010
    Messages:
    639
    Longbows! death from 3+ hexs!
     
  7. orasis

    orasis Prince Supporter

    Joined:
    Nov 17, 2006
    Messages:
    438
    Impi - Bonus against mounted (really helps if you don't find horses but your neighbor does), bonus against gunpowder and a free ranged attack.

    Siege Tower - Sapper promotion, oh yeah.
     
  8. Jaybe

    Jaybe civus fanaticus Supporter

    Joined:
    Sep 24, 2001
    Messages:
    2,540
    Gender:
    Male
    Location:
    Las Vegas, Nevada
    I have always (in Civ5) appreciated the Roman Legion.

    It pressures me to settle or conquer an iron source, and during peacetime I can utilize them to build my road network while my workers are improving tiles. I'll often keep a few for road construction after I can upgrade to muskets.
     
  9. Memoryjar

    Memoryjar Emperor

    Joined:
    Oct 30, 2013
    Messages:
    1,244
    Location:
    Lille, France
    Atlatist : Available at start.
    Immortal : Heal at double rate.
     
  10. OBRkenobi

    OBRkenobi Chieftain

    Joined:
    Jun 29, 2014
    Messages:
    95
    Location:
    karori wellington new zealand
    i would have to go with the samurai because its a samurai
    in second place comes the keshik
    and third is the chukonu
    4 legion
    5 bowman
    6 longbowman
    7 jaguar
    8 musketeer
    9 minutemen
    10 winged hussar
     
  11. OnceAKing

    OnceAKing Warlord

    Joined:
    Aug 26, 2013
    Messages:
    242
    My overall favorite is the Keshik for obvious reasons.


    But I have to take time out to show love for the Minute Man after playing with them recently.

    The key to the Minute Men is that they retain all attributes like the Jaguar. That sets up the americans having a UA that persists for the rest of the game. But I prefer the minute man because war is more viable when they come along.
     
  12. kingfish101

    kingfish101 Prince

    Joined:
    Aug 27, 2014
    Messages:
    300
    Location:
    In the middle of an ocean.
    Camel Archers, just because they look awesome.

    I also like Conquistadors. Scout an area, take out barbarians, and settle a city, just like that!
     
  13. Mic112

    Mic112 Chieftain

    Joined:
    Jul 21, 2014
    Messages:
    9
    Location:
    California
    China's Crossbowmen. They are amazing at offense and defense. You dont even need catapults with these bad boys and they kite very well.
     
  14. Primacide

    Primacide Settler

    Joined:
    May 2, 2014
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    602
    Location:
    California
    Ima have to go with the Kris + enemy blade combo.
     
  15. TheD3rp

    TheD3rp Lowly Footsoldier

    Joined:
    Jul 23, 2013
    Messages:
    194
    Location:
    Washington State
    (In no particular order):
    1. Minutemen- The ignore terrain cost promotion is incredibly useful, +golden age points.
    2. Longbow- While the 3 range is nice, having Gatlings with 2 range is awesome.
    3. Tercios- Why should you need to chose between pikemen and musketmen, when you can have both?
    4. Conquistodor- They don't suffer a penalty for attacking cities, enough said.
    5. Merchant of Venice- Near the end of the game you can be getting 4,000 gold from trade missions.
     
  16. tetley

    tetley Head tea leaf

    Joined:
    Nov 8, 2001
    Messages:
    3,014
    Location:
    Igloovik
    I got minutemen with kilimanjaro once. That game did not last much longer. What keeps minutemen off my favorite list is their late arrival.
     
  17. Magma_Dragoon

    Magma_Dragoon Reploid

    Joined:
    May 10, 2008
    Messages:
    2,354
    Caroleans because free march means I can get cover II instead of trying to earn march. Actually, that might be a better strategy with regular units too.
     
  18. Cyberpunk85

    Cyberpunk85 Chieftain

    Joined:
    Sep 1, 2014
    Messages:
    25
    Impi all the way. I also like Samurai because they're Samurai.
     
  19. Sharples

    Sharples Prince

    Joined:
    Jan 10, 2014
    Messages:
    332
    Location:
    United Kingdom, England
    Water maps: Ship of the Lines. They're so freaking scary. By far the most overpowered sea unit in the game. Frigates are already bad enough, how about 7 extra range strength, 5 extra combat strength and cheaper production build. When England is on the map in MultiPlayer I really consider moving away from the coast.

    Best unique unit for land? It's either Camal Archers or Keshiks. First, they can move after doing a range attack, Pikemen are totally useless against them (2K Fail), and can take cities pretty swiftly.
     
  20. persisT

    persisT Chieftain

    Joined:
    Aug 9, 2014
    Messages:
    30
    Location:
    Greece
    Longbowman all the way bro. Dat range bonus that stays after the upgrades is sick.
     

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