I'm curious if there are consistent techs that people find "hard to take". I don't even mean weak necessarily, but because of your playstyle or XYZ reason, there are those techs that you just never seem to be able to prioritize, that always seem to flounder until you "have" to take them. What are the ones for you?
For me its going to be:
For me its going to be:
- Guilds: Plenty to like there, I just always have been higher priorities. Compass and Machinery are very important, civil service can be very good for economic play, etc.
- Fertilizer: Again lots to like here, but always something more important going on. Dynamite and industrilization are game changing, archeology if I'm pushing that race, etc.
- Combustion: Oil often takes a long time to ramp up, so I just have more important things to do, and landships aren't "that" good.
- Refrigeration: Not a lot going on there
- Mobile Tactics: Advanced ballistics contains all the units I "want" to build, I only get these units if I'm scrapping for strategic resources.