It's kind of funny because 6's system resembles 4's (with moving in and out different policies) while 7's mimics 5's a bit more (with you making big choices you're stuck with)Civ 5 even didn't have any "Government" actually (it had only Civic/Ideology trees to represent it), but the game was solid and enjoyable. Celebration based Government system looks nice enough for now.
I think the ideology system does but i'm not sure how much the two system interactSeems about right considering the large number of ways you can get bonuses. I'm a little surprised governments don't effect the diplomatic options, unless i'm missing something.
There are policy slots in 7 like there were in 6, but they are not tied to governments.
Fascism could let you draft Units at will from yourPopulation. Communism could let you requistion stuff for a Happiness Penalty. Democracy (I really wish they'd change this name to like Liberalism or something) could hold referendums for a Happiness boost but its effects are random and could potentially be negative.I would like to see a government system that gives you access to entirely different mechanics - changing what sorts of gameplay options are available to you
Well those are the Ideologies… and I think that is part of why the governments are so simple is so that they are separate and combinable with the ideologies.Fascism could let you draft Units at will from yourPopulation. Communism could let you requistion stuff for a Happiness Penalty. Democracy (I really wish they'd change this name to like Liberalism or something) could hold referendums for a Happiness boost but its effects are random and could potentially be negative.
Well governments should still have their own bonuses that have functions for more than 10% of any given time. It shouldn't take up until the very last age for there to be meaningful differences in political systems.Well those are the Ideologies… and I think that is part of why the governments are so simple is so that they are separate and combinable with the ideologies.
This level of complexity would be great but it depends on government was one of the things the devs wanted to streamline. It all depends on what the two big DLCs will focus on because this change to governments would be a core pillar to any DLC like the revamped diplomacy system to Rise and Fall.Random example of introducing a different mechanics:
Classical Republic - enables factions that you have to manage in your cities (with pros and cons)