What building do you skip in most cites?

zautos

Chieftain
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Jun 29, 2015
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What building do you skip in most cites?

For example, I skip herbalist.
 
I often skip herbalists, stone works and stables - the value of those depends on the available tiles.

For the same reason I sometimes delay lighthouses and harbors in coastal cities if there are few coastal tiles to work, but they may get built eventually for the benefits to trade routes, city defense and/or to build a seaport.

If I don't go for religion early I often end up delaying shrines and temples until quite late.

I tend to prioritize production and food buildings highly: forge + arena + barracks, well/water mill, granary, aqueduct, grocer, workshop, etc etc. I prioritize the food buildings not necessarily for the sake of growing fast but as much to let me trade food for more hammers.
 
For early game I skip every building.

I put priority on an early military conquest and that means military first. Only when I have taken out a neighbour is it time to think about buildings.
 
Amphitheater. It is inefficient compared to other culture buildings, unless you are specifically generating writers.

Arenas give the same culture AND give production AND they reduce boredom.
temples produce the same culture AND 5 faith AND are necessary for religious pressure
Customs houses produce the same culture AND reduce poverty

Many policies will sprinkle culture around to other buildings/tiles, so amphitheaters aren’t competitive for generating their main attribute
 
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Amphitheater. It is inefficient compared to other culture buildings, unless you are specifically generating writers.

Arenas give the same culture AND give production AND they reduce boredom.
temples produce the same culture AND 5 faith AND are necessary for religious pressure
Customs houses produce the same culture AND reduce poverty

Many policies will sprinkle culture around to other buildings/tiles, so amphitheaters aren’t competitive for generating their main attribute

Amphitheaters with Baths are nice, Amphitheaters give gold to Writer's Guilds (so each Amphitheater is worth 3 gold, or +4 gold and +1 culture more than the base yield with a bath), and the +33% is quite nice in a Tradition Capital. Culture is a top-tier yield anyway. They're not a top priority building for me but they are fairly nice.
 
The one building I tend to just skip building entirely until really late in the game is aresenals. If I didn't take fealty, I'll wait a while on castles too, sometimes circuses.
For early game I skip every building.

I put priority on an early military conquest and that means military first. Only when I have taken out a neighbour is it time to think about buildings.
I often do the same, with the exception of monuments. 2 culture per turn that early on in the game has an enormous impact.

The caravansary is something I delay for a long time (sometimes amphitheatres too) because unless you have desert/tundra/writer's guild, those buildings are pretty weak at their base. However, after you develop a little bit more and the other synergy buildings are built, these are valuable buildings, just about everything in VP is worth building and mostly balanced.
 
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Wall,library,circus(thou arena and stadium is top priority) and their higher tier building respectively.
 
Amphitheater. It is inefficient compared to other culture buildings, unless you are specifically generating writers.

Arenas give the same culture AND give production AND they reduce boredom.
temples produce the same culture AND 5 faith AND are necessary for religious pressure
Customs houses produce the same culture AND reduce poverty

Many policies will sprinkle culture around to other buildings/tiles, so amphitheaters aren’t competitive for generating their main attribute

Don’t underestimate the amphitheater. They’re great wide buildings.

G
 
Having Amphis early on paid off later in a game I played, most in terms of having more great works to drop a political treatise on. I agree that they're very underwhelming initially.
 
Councils. I build almost anything else first. Also the caravansary, not until much later in the game unless it’s a trade city
 
Councils. I build almost anything else first. Also the caravansary, not until much later in the game unless it’s a trade city

Really? That's interesting. I feel that if I don't build councils early, science is awfully slow (if I don't have any civ bonuses). I would even say that it is one of my priorities in early game to get the councils. However, I rarely go to the right side of Progress (or Authority) first, in that case I can see me skipping them.
 
Really? That's interesting. I feel that if I don't build councils early, science is awfully slow (if I don't have any civ bonuses). I would even say that it is one of my priorities in early game to get the councils. However, I rarely go to the right side of Progress (or Authority) first, in that case I can see me skipping them.

At least for me on emperor, I find once spies get underway I can always recoup the beakers and get to tech parity or superiority later in the game.

So I focus on culture, hammers, and food more often. So once my tech gap is lowered my cities have a stronger “engine” than my competitors.
 
At least for me on emperor, I find once spies get underway I can always recoup the beakers and get to tech parity or superiority later in the game.

So I focus on culture, hammers, and food more often. So once my tech gap is lowered my cities have a stronger “engine” than my competitors.

That's right, you can catch up later. I mostly feel that I need them to get the many technologies required for improvements (and chopping), being able to water units, have better military units to defend and so on. However, once barracks are available, Council gets less important for me (but not irrelevant, because they cost no maintenance).
 
I think the building priority depend of the player style-race.
But normally, the last building i build its Amphitheater 2 reason
For my style, production first, and then sicence, and if i need culture, i use library with specialist with the tecnology give me 2 culture per specialist, and then with monument + arena + university, i obtain a decent culture,
if i need to chose, university vs Amphitheater, university he give me the exact culture, than Amphitheater, and a lot of science, its price its not to high, well this is my opinion.
Only i use Amphitheater, if i play tradition and my city have a river to combine bath, in another case for me its usseles, only in the moment i do not have building, to build, or i unlock opera.
 
I think the building priority depend of the player style-race.
But normally, the last building i build its Amphitheater 2 reason
For my style, production first, and then sicence, and if i need culture, i use library with specialist with the tecnology give me 2 culture per specialist, and then with monument + arena + university, i obtain a decent culture,
if i need to chose, university vs Amphitheater, university he give me the exact culture, than Amphitheater, and a lot of science, its price its not to high, well this is my opinion.
Only i use Amphitheater, if i play tradition and my city have a river to combine bath, in another case for me its usseles, only in the moment i do not have building, to build, or i unlock opera.

Are you playing with an older version? Culture on scientists from technology was removed a while back.
 
Are you playing with an older version? Culture on scientists from technology was removed a while back.

The days of the Specialist Economy being top tier...


On another note....
The Caravansary and Customs House are low priority for me as they don't help in the Gold department without the Merchant or a Bank.

I delay Circuses till Renaissance for a bigger Culture boost.

If the City doesn't have 3 of a Resource for specific Buildings, say Stable, I delay them.
 
Caravansary in most cities except my centre of trade, Council is very low on the priority list usually, ampitheatre and baths generally don't get built in aggressive games until I hit unit cap.
 
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