Sorenroy
Chieftain
Hey all, I've been looking at older threads on global warming and have a couple of questions I don't think have yet been answered.
First, where exactly does global warming come from? I know it comes from pollution, but I'm not sure if that only includes the pollution on the ground that eliminates a tiles productivity (i.e.: from volcanoes, cities, and nuclear weapons/meltdowns) or if it also includes the pollution shown in the cities as hazard symbols. For example, if I made sure to clean up the pollution with workers as soon as it occurred, would I ever have global warming effect any tiles? Or for that to happen would I need to prevent any cities on the map from going over population 12 and having any pollution causing buildings?
Second, is there any lead before global warming starts to occur? I know that for cities that enter disorder, you get a turn to fix it before there is a chance any of your buildings are destroyed. Is there something similar for pollution and global warming? If I keep pollution low enough and clear it as soon as it pops up, will I ever have tiles flip?
Third, how does map size effect global warming? If I'm playing on a tiny map vs. a huge map, what is the difference (if any) in the amount of pollution needed for global warming to start? Or does it start at the same point and just get diluted by the number of tiles?
Fourth, why is it that forests have priority when it comes to pollution and is there some way to change that? I have seen it both in the games I've played myself and in other forum posts that forests get flipped before any other types of terrain are effected, but looking in the editor and civilopedia, I don't see any reference to why this is. Is this hard coded in the game or is there some way to change it? If I go into the editor and change the tiles that are effected, is there some type of order for what is effected first? For example, let's say I make global warming turn coast into ocean and desert into mountains even though neither of those tiles are normally effected, is there some order to them or would they just have a 50-50 shot of either occurring?
Fifth and finally, what happens to tile improvements/cities/resources if the underlying tile is changed? I know there is one scenario where this would naturally happen in the game (marsh into coast), but I've never gotten to the point where that occurs (either blocked by other forest on the map or cleared before pollution can get to it). What happens to roads, mines, and irrigation, and any resources that happen to be on the tile when a tile is transformed into another tile that cannot support those improvements/resources? Does a tile turning into a volcano cause that volcano to specially keep improvements until pillaged, or do they vanish upon change? Also, if a tile with a city on it is turned into a tile that cannot support cities, what happens to the city/tile? Are tiles with cities on them left unchanged, are the cities destroyed, or are the cities left intact with changed base tile until raised?
Sorry for posting so many questions in a single topic, but I figure is someone in the future is looking back for answers to what exactly pollution does and how it is caused, they'd rather find the answers all in one spot (at least, that's what I was looking for searching old threads myself). If you only know the answer to one or two things, please still post them. Answers to some are better than answers to none. Also, I'll try to update here if I happen to stumble upon the answers to any of these while I'm playing in the future. Thanks!
First, where exactly does global warming come from? I know it comes from pollution, but I'm not sure if that only includes the pollution on the ground that eliminates a tiles productivity (i.e.: from volcanoes, cities, and nuclear weapons/meltdowns) or if it also includes the pollution shown in the cities as hazard symbols. For example, if I made sure to clean up the pollution with workers as soon as it occurred, would I ever have global warming effect any tiles? Or for that to happen would I need to prevent any cities on the map from going over population 12 and having any pollution causing buildings?
Second, is there any lead before global warming starts to occur? I know that for cities that enter disorder, you get a turn to fix it before there is a chance any of your buildings are destroyed. Is there something similar for pollution and global warming? If I keep pollution low enough and clear it as soon as it pops up, will I ever have tiles flip?
Third, how does map size effect global warming? If I'm playing on a tiny map vs. a huge map, what is the difference (if any) in the amount of pollution needed for global warming to start? Or does it start at the same point and just get diluted by the number of tiles?
Fourth, why is it that forests have priority when it comes to pollution and is there some way to change that? I have seen it both in the games I've played myself and in other forum posts that forests get flipped before any other types of terrain are effected, but looking in the editor and civilopedia, I don't see any reference to why this is. Is this hard coded in the game or is there some way to change it? If I go into the editor and change the tiles that are effected, is there some type of order for what is effected first? For example, let's say I make global warming turn coast into ocean and desert into mountains even though neither of those tiles are normally effected, is there some order to them or would they just have a 50-50 shot of either occurring?
Fifth and finally, what happens to tile improvements/cities/resources if the underlying tile is changed? I know there is one scenario where this would naturally happen in the game (marsh into coast), but I've never gotten to the point where that occurs (either blocked by other forest on the map or cleared before pollution can get to it). What happens to roads, mines, and irrigation, and any resources that happen to be on the tile when a tile is transformed into another tile that cannot support those improvements/resources? Does a tile turning into a volcano cause that volcano to specially keep improvements until pillaged, or do they vanish upon change? Also, if a tile with a city on it is turned into a tile that cannot support cities, what happens to the city/tile? Are tiles with cities on them left unchanged, are the cities destroyed, or are the cities left intact with changed base tile until raised?
Sorry for posting so many questions in a single topic, but I figure is someone in the future is looking back for answers to what exactly pollution does and how it is caused, they'd rather find the answers all in one spot (at least, that's what I was looking for searching old threads myself). If you only know the answer to one or two things, please still post them. Answers to some are better than answers to none. Also, I'll try to update here if I happen to stumble upon the answers to any of these while I'm playing in the future. Thanks!