What civ should I use for a "You decide" story line?

What civ should I use for a "You Decide" style storyline?

  • East Anglia

    Votes: 0 0.0%
  • Brittany

    Votes: 1 9.1%
  • Cornwall

    Votes: 0 0.0%
  • The Danelaw

    Votes: 1 9.1%
  • Essex

    Votes: 0 0.0%
  • Ireland

    Votes: 1 9.1%
  • Kent

    Votes: 1 9.1%
  • The Isle of Man

    Votes: 1 9.1%
  • Mercia

    Votes: 0 0.0%
  • Normandy

    Votes: 0 0.0%
  • Northumbria

    Votes: 0 0.0%
  • Pictland

    Votes: 0 0.0%
  • Scotland

    Votes: 5 45.5%
  • Sussex

    Votes: 0 0.0%
  • Wales

    Votes: 1 9.1%
  • Wessex

    Votes: 0 0.0%

  • Total voters
    11
  • Poll closed .

Shaitan

der Besucher
Joined
Dec 7, 2001
Messages
6,546
Location
Atlanta, GA
Reading through some of these excellent stories I found that reader feedback affects the story much of the time. That got me thinking back to those "You Decide the Story" books from when I was a kid. I used to love those things. Anyway, that got me thinking about doing the same thing for a civ game/story. I'll post a chapter with several choices of future actions and reader response will determine how the next chapter of the game plays out.

The first question for the audience is what civ to play. I'm using the British Isles mod so many people won't be familiar with the individual civs so I've put a short recap of each one's traits and UU below.

This will be the only poll post because I don't want to clutter up the board with a thread for each chapter.

The Angles
Anglicans (East Anglia)
Traits: expansionist and religious
Unique Unit: Blade. Based on Swordsman (4/2/1)

Kent (Kent)
Traits: scientific and commercial
Unique Unit: Falconer. Based on Warrior (1/1/2)

Mercians (Mercia)
Traits: expansionist and religious
Unique Unit: Svinfylking. Based on Swordsman (4/2/1)

Northumbrians (Northumbria)
Traits: expansionist and religious
Unique Unit: Ulfhedhn. Based on Swordsman (4/1/2)

The P-Celtic
Irish (Ireland)
Traits: religious and expansionist
Unique Unit: Hibernian Raider. Based on Swordsman (3/2/2)

Picts (Pictland)
Traits: militaristic and religious
Unique Unit: Wold Warrior. Based on Swordsman (4/2/1)

Scots (Scotland)
Traits: religious and militaristic
Unique Unit: Highlander. Based on Swordsman (4/2/1)

The Q-Celtic
Breton (Brittany)
Traits: militaristic and industrious
Unique Unit: Sarrisa. Based on Pikeman (1/4/1)

Cornish (Cornwall)
Traits: militaristic and commercial
Unique Unit: Cavalier. Based on Knight (5/3/2), can attack twice

Manx (Isle of Man)
Traits: religious and industrious
Unique Unit: Manx Galley. Based on Galley (2/1/3)

Welsh (Wales)
Traits: religious and militaristic
Unique Unit: Cambrian Archer. Based on longbowman (5/1/1)

The Germanics
Danes (The Danelaw)
Traits: expansionistic and commercial
Unique Unit: Vikings Based on Swordsman, amphibious

Normans (Normandy)
Traits: militaristic and scientific
Unique Unit: Chevaliers. Based on Cavalry (7/3/3), can attack twice, cannot enter unroaded mountains or jungles

The Saxons
Essex (Essex)
Traits: industrious and militaristic
Unique Unit: Berzerker. Based on Swordsman (5/1/1)

Sussex (Sussex)
Traits: industrious and militaristic
Unique Unit: Seaxman. Based on Swordsman (4/2/1)

Wessex (Wessex)
Traits: industrious and militaristic
Unique Unit: Axeman. Based on Swordsman (3/3/1)
 
Everyone vote for Scotland!
 
Oh yes, and I have another rule! Shaitan will have to post a Screenshot(s) of his realm after each update, so the readers will know more about the situation.
 
The Scots have a very light lead heading into the close of the poll. Civs that get votes but don't win will be in the game as AI civs. I'm planning on starting the game tomorrow morning (Sunday).
 
Scotland wins with an overwhelming percentage. Brittany, The Danelaw, Kent, the Isle of Man and Wales will appear as AI. I'm starting the game now and I'll post a link to the storyline thread here when I put up the first chapter.
 
Seems like I voted for Scotland after the poll was, err, hmm closed...

Well I will follow your progress Shaitan, dark one.
 
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