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What Civ VI could learn from Civilization: Call to Power

Discussion in 'Civ - Ideas & Suggestions' started by manacerace, Sep 18, 2017.

  1. manacerace

    manacerace Chieftain

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    Hi all guys, I would like to take the current from the post "Mid-to-Late CivVI Game So Blend" to share my opinion with you.

    First of all I agree that from mid game on it feels like there isn't much you can do, except going to war. So if you're the warmonger type of player or you just wish to win by domination, I think all in all it's not that bad. But what if you don't want to make use of military and be offensive/defensive in some other way? Well I think that CivVI has a couple of things to learn from Call to Power. Yes I know it was a flawed game, unbalanced, and with some weird design choices, but nonetheless I spent many many hours playing with it back in the days and I must say that it had some interesting units/mechanics which could improve the second half of the game: corporations of course, with their corporate branch unit, but also lawyers who could block production, infectors who could spread diseases through trade routes, televangelists who could help spread your religion even late game...these were all means to wage an unconventional war to the other countries, and it was fun to be able to destroy (or seriously cripple) a strong and menacing nation without declaring a formal war...!

    I really hope they'll put something like that in the future expansions...

    What do you guys think?


    For reference, here is the link of the article which gave the title to this thread:

    https://www.rockpapershotgun.com/2016/07/25/civilization-call-to-power-retrospective
     
  2. Siptah

    Siptah Eternal Chieftain

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    I think if they would work on Spies a bit, maybe improve archeology and invent a modern replacement for the three religious units, we would have a more interesting game already. No need for lawyers, since spies can do all those things (and sound more fun).
    I agree that corporations would be nice to have again. They could also create some cross-civ ties.

    I liked CTP and played it a lot on release. The combat style and rules were great! And the three layers on the map (land, underwater, space) felt refreshing. Battles in space were a joke however.

    I think the limited stacks with all units fighting each other simultaneosly could be a nice idea for civ as well.
     
    Last edited: Sep 18, 2017
    Leyrann likes this.
  3. Canadian Bluebeer

    Canadian Bluebeer Chieftain

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    I spent many many many hours with that game. Still have 2 copies of the Linux version, and yep, got it to work with modern distros.

    Mid-late game really was more interesting (diplomacy was still weird of course), but with all units that could be sent, it really kept you on your toes.

    Some of them were invisible and you couldn't do jack to them, unless you either declared war, OR had the appropriate counter.
    You could then just boot them out back to their own civ. I really really miss that in the last 2 games.

    Environment watching, ability to assign workers to happyness, etc was great. Trading was kind of mystical in how the prices were determined.

    So much more going on. I really do need to do a playthrough again start to finish. (which generally takes at least a week or two on marathon)

    Limited stacks were great. Not completely OP, but you could sucker the otherside pretty well.

    hmmm...
     
  4. sten_88

    sten_88 Chieftain

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    I miss that game, it really did have something happening all the way through whereas Civ 6 is really lacking in the mid-late game. CTP had late game expansion (into oceans and space) which I think is a big miss in Civ 6 - anything founded after T~150 has no chance of doing anything useful before the game ends. It would really help if maybe industrial or later cities started with extra population or something the help them get up to speed (or district costs not going through the roof).

    For me, limited stacks is the best combat system of any 'Civ' game.

    I also liked the Public Works system, saved a lot of fiddling around with workers/builders. It was a bit more interesting upgrading improvements as well instead of the instant boosts provided by tech currently. Things like listening posts and sonar buoys added a little more than is currently available in Civ 6.
     
  5. jozef57

    jozef57 Chieftain

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    yes i do agree with you in this , it would make the game much more interesting
     
  6. Hans Lemurson

    Hans Lemurson Chieftain

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    Civ6's Builder Charges are actually pretty close to Public Works in effect, since creating the Builders consumes production which is then spent to make changes to the terrain. The only difference is that Builder have to be moved into position, which gives a better sense of action but at the cost of more micromanagment and occasional crises of indecision.
     
  7. trev1972

    trev1972 Chieftain

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    Gosh i remember call to power (or it might have been call to power 2 i played more)

    I remember cities on the water, cities in space and seem to remember in battles you went into a battle screen with ranged/melee units positioned?

    There were some seriously odd units though...tele-evangalists? laywer units? Gosh its brought back some memories.

    I liked the way the timeline extended into the future personally...
     
  8. Mike Jacobs

    Mike Jacobs Chieftain

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    I loved CtP. Let's drop workers/builders and use Public Works. Also, bring back underwater cities, underwater transit tubes, and battle-mechs.
     
  9. Karpius

    Karpius Chieftain

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    I must admit I miss some of those late game units in Call to Power as well.

    But wasn't that the game that used live actors as the advisors who always had something goofy to say?
     
  10. Siptah

    Siptah Eternal Chieftain

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    That was civ II.
     
  11. Phrozen

    Phrozen Chieftain

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    You leave Attitude adviser Elvis in a toga alone!
     
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  12. Boris Gudenuf

    Boris Gudenuf Warlord

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    That was about the last time I ever bothered to look at any of the 'advisors' in Civ games: the Civ II advisors were one of the most entertaining parts of that game!
    Imagine what could be done with the same system today, using Civ-VI style cartoons and caricatures:

    Elvis giving advice on Amenities:
    "Blue Suede shoes and Cadillacs, Man, that's the way to go.."

    A Hamilton-like advisor rapping on Economics and Gold Production:
    "It's time to 'stablish a National Bank
    So's we don't get whacked in the Monetary Flank!"

    And a Military Advisor channeling "The Producers":
    "Spring Time for Athens and Pericles
    Fall Time for Catherine and France..."

    We lost a lot of entertainment value when the designers started actually taking Civ seriously...
     

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