Ornen
Warlord
- Joined
- Feb 25, 2006
- Messages
- 272
Curious what civics people here see themselves playing most frequently.
I can see the
For military, I see the production bonuses being pretty useful, especially Agoge (Ancient/Classical land units). Professional Army (50% upgrade discount) looks very useful as well, especially if you time it right and upgrade as many units as possible while it's in play. Reducing unit maintenance also looks handy, but it will depend on my gold needs.
It doesn't look like we'll have many options for diplo cards in the early game, but I see Charismatic Leaders (+2 influence towards envoys) being in play quite a bit.
For economic, builder/settler cards will rain supreme for me early on (Ilkum/Colonization/Serfdom). Housing bonuses might also be very useful, especially as the game goes on (Insulae/Medina Quarter/New Deal). And of course, science bonuses will be nice, making Rationalism a good choice.
For my wild cards, I'll probably switch things off between GPs and extra economic bonuses. If I think it's doable, I'll always try to score a religion. Aside from that, scientists look very useful and the merchants look surprisingly handy in the late game.
How about you? What civic cards will you be playing most heavily in Civ 6?
I can see the
For military, I see the production bonuses being pretty useful, especially Agoge (Ancient/Classical land units). Professional Army (50% upgrade discount) looks very useful as well, especially if you time it right and upgrade as many units as possible while it's in play. Reducing unit maintenance also looks handy, but it will depend on my gold needs.
It doesn't look like we'll have many options for diplo cards in the early game, but I see Charismatic Leaders (+2 influence towards envoys) being in play quite a bit.
For economic, builder/settler cards will rain supreme for me early on (Ilkum/Colonization/Serfdom). Housing bonuses might also be very useful, especially as the game goes on (Insulae/Medina Quarter/New Deal). And of course, science bonuses will be nice, making Rationalism a good choice.
For my wild cards, I'll probably switch things off between GPs and extra economic bonuses. If I think it's doable, I'll always try to score a religion. Aside from that, scientists look very useful and the merchants look surprisingly handy in the late game.
How about you? What civic cards will you be playing most heavily in Civ 6?