[NFP] What Civilizations do you want to see next? And do you want Civilization 6 to be expanded more? 2

Which of these Civilizations do you want to see in Civ 6?


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Duke William of Normandy

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Sid Meier's Civilization 6: Old Faith


Masinissa of the Numidian Empire


Masinissa 2.png

Spoiler :

Leader Ability: Unifier of Numidia
+50% Alliance Points and +8 Combat Strength when at War with a Civilization at War with an Ally. Can sell Light Cavalry Units to Civilizations allied with Numidia.

Civilization Ability: Berber Legacy
Can build Farms on Desert Tiles adjacent to River and Oasis Tiles. Desert and Desert Hills Tiles adjacent to Numidian Cities receive +2 Food and +1 Production. Heavy and Light Cavalry Units receive +1 Movement when starting on Open Terrain.

Unique Unit: Numidian Cavalry
Numidian Unique Classical Era Light Cavalry Unit that replaces the Horseman.
Has a Ranged Attack. Can move after attacking. +6 Combat Strength when attacking Wounded Units.
Requires 10 Horses to train.

Production Cost: 65

Gold Cost: 280

Gold Maintenance: 3

Movement Points: 5

Combat Strength: 30

Ranged Strength: 35

Range: 1

Sight Range: 2

Unique Infrastructure: Foggara
Numidian Unique District that replaces the Aqueduct.
Unlocked earlier with Irrigation instead of Engineering.
Does not need to be built adjacent to a City Center, but must be built on Desert or Desert Hills.
If adjacent to an Oasis, its City will gain +3 additional Housing and +1 Amenity no matter if the City does or does not already have existing Fresh Water

+2 Food

+1 Food to every adjacent Farm, increasing to +2 Food to very adjacent Farm(with Sanitation)

Production Cost: 18

Limit of one per City

Leader Agenda: Flexible Diplomacy
Is far less hesitant in dropping out of Alliances and allying other Civilizations than other Leaders. Likes Civilizations that ally Civilizations stronger than themselves, and dislikes those who ally weaker Civilizations.

Greeting: The Numidians welcome you into their lands. I, King Masinissa, extend my hand out to you in friendship. For a price…

Agenda Approval: It appears that we both know which way the winds will blow and steer the ship accordingly.

Agenda Disapproval: Considering who you have chosen to be your “friends”, it is is a miracle that your nation still exists.

Attacked: We have prepared a long time for this conflict. Already, you can hear our cavalry closing in on your capital.

Declares War on You: You are weak, and surrounded by vultures, waiting to seize upon your carcass. I am one of them.

Defeated: Even in my defeat, my allies stand at my sides. You remain alone, and so shall be the end of your rule.


Hywel Dda of the Welsh Empire

Hywell Dda.jpg

Spoiler :

Leader Ability: Cyfraith Hywel
Specialists in a City with a Governor provide +100% Yields, +1 Amenity, and +3 Loyalty each. Specialty Districts gain +2 Citizen Slots, even if there are no Buildings in them.

Civilization Ability: The Mabinogion
Great Works of Music and Writing provide +3 Culture and +1 Tourism for every level of Walls in a Welsh City. Killing a Unit provides Great Writer and Great Musician Points equal to 40% of its Combat Strength.

Unique Unit: Saethwyr
Welsh Unique Medieval Era Ranged Unit that replaces the Crossbowman.
+7 Combat Strength when fighting in Hills and Woods.

Production Cost: 190

Gold Cost: 760

Gold Maintenance: 3

Movement: 2

Combat Strength: 35

Ranged Strength: 45

Range: 3

Sight Range: 2

Unique Infrastructure: Caer
Welsh Unique Improvement unlocked with Castles.
Occupying Unit receives +4 Defense Strength and two turns of Fortification.

+2 Culture

+1 Production

+1 Housing

+1 Culture if built on Hills

+1 Food for every two adjacent Pastures(with Medieval Faires) or for every Pasture(with Replaceable Parts)

+2 Tourism(with Flight)

Leader Agenda: Fair-Minded
Will try to fill his Cities with Specialists and keep his Citizen Happy. Likes Civilizations have many Specialists and Amenities in their Cities, and dislikes those who have few Specialists or struggle to keep their Citizens Happy.

Greeting: Behold the lands of the Welsh, fair stranger. I am Hywel, who my people call the Good. I hope for a long peace between our nations.

Agenda Approval: Your people sing praises of your fair rule and justice even when here in Wales.

Agenda Disapproval: The first thing a ruler must seek is the betterment of his people. It is obvious this has never crossed your mind.

Attacked: It is your hatred of goodness and righteousness which has led you to hate the Welsh, and it is that which shall cause your downfall.

Declares War on You: I wish not for war, but justice demands you answer for your crimes.

Defeated: You may have taken our nation from us, but you will never take our spirit. Wales lives on!


Oda Nobunaga of the Japanese Empire

Oda Nobunaga.jpg

Spoiler :

Leader Ability: Gekokujo
Encampments provide Culture and Faith equal to their Great General Point output. Entering a new Era grants a Daimyo, a unique type of Great Person.

Unique Unit: Daimyo
Japanese Unique Great Person when Oda Nobunaga is their Leader.
Gain 1 Daimyo every Era.
+5 Combat Strength and +1 Movement to every Military Land Unit regardless of Era within 2 Tiles.
A Daimyo has Combat Strength and can attack Enemy Units.
Combat Strength: 35 (increasing by +15 with every Era)
Movement Points: 4
Charges: 1

List of Daimyo:

Toyotomi Hideyoshi
Retire Effect: Instantly build a Fort on this Tile, and all Military Engineers receive +2 Build Charges

Tokugawa Ieyasu
Retire Effect: Grants a free Military Policy Card Slot and two Governor Titles.

Takeda Shingen
Retire Effect: Heavy and Light Cavalry Units within 2 Tiles gain +5 Combat Strength and +1 Movement Point.

Uesugi Kenshin
Retire Effect: Grants 2 Warrior Monks, each with a free Promotion.

Mori Motonari
Retire Effect: Great Admirals receive an extra Charge and +20% Production towards Naval Units.

Hojo Soun
Retire Effect: Culture Bombs adjacent Tiles for the nearest Japanese City.

Date Masamune
Retire Effect: Units within 2 Tiles gain +6 Combat Strength when attacking.

Leader Agenda: First Great Unifier
Will conquer as many Cities as possible and will have as large an Army as possible. Likes Civilizations that have conquered many Cities and a large Army, but hates those with a large Army but few conquered Cities.

Greeting: You approach Oda Nobunaga, chancellor of Japan. What conquered cities can you boast of?

Agenda Approval: Your armies have conquered as far as the eye can see. Our respect for you is plentiful.

Agenda Disapproval: You put your army on a grand pedestal for all to see, yet it has done no great deeds to earn that honor.

Attacked: I will enjoy watching you beg for mercy as I take you prisoner and watch your capital burn.

Declares War on You: I will crush you as the ants you are, and take your lands in the name of Japan.

Defeated: This is not possible! I, Oda Nobunaga, who dashed the Ashikaga Shogunate into dust, was defeated by the likes of you!


Puduhepa of the Hittite Empire

Puduhepa.jpg

Spoiler :

Leader Ability: Seal of Puduhepa
Gain +1 Envoy and +25 Diplomatic Favor whenever Puduhepa enters or renews an Alliance with a Civilization. +5% Science, Faith, and Culture in Hittite Cities for every Alliance Puduhepa is in. +20 Permanent Diplomatic Bonus with every Civilization Puduhepa has met, increasing to +30 if she has signed a Peace Treaty with a Civilization.

Civilization Ability: Gifts of the Storm Gods
Starts with Mining unlocked. Whenever you build a Unit that requires a Strategic Resource, gain Science and Faith equal to its Combat Strength. Hittite Cities with a Holy Site accumulate +50% Strategic Resources per turn, increasing to +100% if that City follows the Hittite Religion.

Unique Unit: Three-Man War Chariot
Hittite Unique Ancient Era Heavy Cavalry Unit that replaces the Heavy Chariot.
+5 Combat Strength when attacking Melee Units.

Production Cost: 75

Gold Cost: 300

Gold Maintenance: 2

Movement Points: 2

Combat Strength: 33

Sight Range: 2

Unique Infrastructure: Bloomery
Hittite Unique Improvement unlocked with Bronze Working.
Must be built adjacent to a Mine built on a Resource.

+2 Production

+2 Gold

+1 Science

+1 Science to every adjacent Strategic Resource Mine, +2 Gold to every adjacent Luxury Resource Mine,

and +2 Production to every adjacent Bonus Resource Mine.

+1 Production(with Steel)

+1 Gold(with Industrialization)

Leader Agenda: Treaty of Kadesh
Will maintain good Relations with other Civilizations and have a lot of Alliances. Likes Civilizations that have good Relations with other Civilization, including herself, and dislikes those that have poor Relations.

Greeting: Welcome to Hattusa, my guest! I am Puduhepa, queen of the Hittites, and I hope you enjoy your stay here.

Agenda Approval: The two of us know that the right words said the right way can take us to wherever we wish.

Agenda Disapproval: Brute force is not the only way one can solve their problems. Thoughts and words are an option, you know.

Attacked: You could not find any solution better than this barbarism? Well, Ištar certainly does not object.

Declares War on You: While I enjoyed being amused by your failures as a ruler, I must not waste this opportunity to expand.

Defeated: So, we have been defeated. Go on now, don’t let me bother you any longer.


Ahmad Shah Durrani of the Afghan Empire

Ahmad Shah Durrani.jpg

Spoiler :

Leader Ability: Durr-i-Durran
Cities not founded by Afghanistan with a Governor gain +2 Culture, +2 Loyalty, and +1 Amenity for every Promotion the Governor has. Cities not founded by Afghanistan don’t lose Amenities and Loyalty if Durrani has Grievances with the Founder.

Civilization Ability: Graveyard of Empires
Enemy Units in Afghan Territory lose -2 HP per turn for every adjacent Hills and Mountain Tiles.

Unique Unit: Pashtun
Afghan Unique Industrial Era Recon Unique Unit that replaces the Ranger.
Starts with a free Promotion. +4 Combat Strength when fighting in Hills.

Production Cost: 365

Gold Cost: 1,460

Gold Maintenance: 4

Movement Points: 3

Combat Strength: 42

Ranged Strength: 65

Range: 2

Sight Range: 3

Unique Infrastructure: Kalle
Afghan Unique District that replaces the Neighborhood.
Functions as a normal Neighborhood.
Provides Food, Gold, and Culture for every Trade Route in this City.

Production Cost: 27

+3 Gold

+2 Food

+2 Culture

+1 Gold, Food, and Culture for every Trade Route from other Civilizations going through this City

+2 Gold and Culture for every Civilization that has a Trade Post in this City

+1 Trade Route Capacity

Leader Agenda: Ahmad Shah Baba
Will conquer many Cities and will try to keep the Citizens in them Loyal and Happy. Likes Civilizations that keep Citizens in their conquered Cities Loyal and Happy, and dislikes those who struggle to keep them Loyal and Happy.

Greeting: I am Ahmad Shah Durrani, Pearl of Pearls and Shah of Afghanistan. Choose your steps in our kingdom carefully.

Agenda Approval: All who bow before you reap generous rewards, and all who oppose you are crushed. Exactly what I do.

Agenda Disapproval: You take everything from the various peoples you have conquered, yet you never bother to give the people anything.

Attacked: Look, fool, at those who have tried before you! You will know the might of the Afghans before I allow you to concede.

Declares War on You: Now the time for war! I shall claim your throne as my own, and end your failure of a kingdom.

Defeated: Empires are like grains of sand. Sooner or later, the wind shall blow them away. Now, the wind takes mine.


Jan Zizka of the Bohemian Empire

Jan Žižka.jpg

Spoiler :

Leader Ability: Kutna Hora
Killing an Enemy Unit belonging to a Civilization following a different Religion provides Great General Points equal to 50% of its Combat Strength. Great Generals provide an extra +6 Combat Strength to Military Units within range when defending.

Civilization Ability: Hussite Wars
When at War with a Civilization of a different Religion, receive +25% Faith and Production in all Bohemian Cities. Enemy Religious Units in Bohemian Territory suffer a -20% Religious Strength Penalty.

Unique Unit: Wagenburg
Renaissance Unique Renaissance Era Anti-Cavalry Unit that replaces the Pike and Shot.
No Combat Penalty against Melee Units. +8 Combat Strength when defending.

Production Cost: 240

Gold Cost: 960

Gold Maintenance: 3

Movement Points: 2

Combat Strength: 55

Sight Range: 2

Unique Infrastructure: Hrad
Bohemian Unique Improvement unlocked with Castles.
Occupying Unit receives +4 Defense Strength and two turns of Fortification.

+2 Production

+2 Gold

+1 Culture

Provides +1 Gold to adjacent Improvements built on Bonus Resources,

increasing to +2 Gold(with Steam Power)

+2 Tourism(with Flight)

Leader Agenda: Taborite
Will maintain a large Army and try to keep Religions from other Civilizations away from his empire. Likes Civilizations with a large Army and that respect his Religion, and dislikes those with a large army but try to spread their Religion into his Empire.

Greeting: I, Zizka of the Chalice, welcome you to Bohemia. As long as your nation can respect our freedoms, we will have peace.

Agenda Approval: Many proud Bohemian men have been lost fighting for their God. I see that you have no desire to kill anymore.

Agenda Disapproval: Why do you wish destruction upon us? We have done nothing to attract your wrath, except that we are of different faiths.

Attacked: Bohemia has resisted any threats to its freedom. You are not the first to have tried, but this will be your last attempt.

Declares War on You: God, I ask of thee to bless us as we march to war. Bless our young men as they march against these enemies of ours.

Defeated: You may have broken our armies, but it will be harder to break the will of the Bohemian people.


Charles IV of the Bohemian Empire

Charles IV.jpg

Spoiler :

Leader Ability: Imperial Patronage
+30% Production towards Tier 2 Buildings for Theatre Squares, Holy Sites, and Campuses. These Buildings provide +2 Culture and +100% Yields during a Golden Age.

Leader Agenda: Otec Vlasti
Will have a high Science, Faith, and Culture output. Likes Civilizations with a high output of Science, Faith, and Culture, and dislikes those who have a low output of these Yields.

Greeting: Consider yourself a leader of some consequence; you have had the honor of being addressed by a Holy Roman Emperor.

Agenda Approval: The wisdom of your rule shows in the knowledge, culture, and faith your people possess. All because you have given it to them.

Agenda Disapproval: Your people can’t comprehend what is common knowledge in Bohemia. Why do you not supply it to them?

Attacked: Others have attempted to seize my crown, but all have failed. You will soon learn this, on the battlefield.

Declares War on You: The people of Bohemia have suffered long enough your insolence. It is time to add your lands to the Kingdom of Bohemia.

Defeated: I shall be remembered as a great Emperor of Bohemia, while you will be forgotten by the historians of the next generation.


Tiridates III of the Armenian Empire

Tiridates III.jpg

Spoiler :

Leader Ability: Tiridates’ Illumination
Tiridates’ Capital converts to the first Religion founded and receives +20% of its Holy City’s Yields. +2 Amenities, +4 Loyalty, and +10% Faith in Armenian Cities following Armenia’s Religion.

Civilization Ability: Stone Curtain
Armenian Cities gain +3 Ranged Strength for every Mountain within their Borders. +5% Production towards Encampments and its Buildings for every Mountain in the City (caps at +30%).

Unique Unit: Azatavrear
Armenian Unique Classical Era Light Cavalry Unit that replaces the Horseman.
Provides Great General Points equal to the Combat Strength of an Enemy Unit they kill. Ignore Movement and Combat Penalties when fighting in Hills.
Requires 10 Horses to train.

Production Cost: 80

Gold Cost: 320

Gold Maintenance: 2

Movement Points: 4

Combat Strength: 36

Sight Range: 2

Unique Infrastructure: Khachkar
Armenian Unique Building that replaces the Monument.
Cities with a Khachkar provide +3 Faith for every Mountain adjacent to the City Center.

Production Cost: 60

+1 Loyalty

+2 Faith

+1 Culture

+1 Additional Culture if City is at maximum Loyalty

Leader Agenda: Arshakuni
Will try to spread his Religion to every Civilization and have a high output of Faith. Likes Civilizations that follow his Religion and have a high Faith output, and dislikes those who don’t follow his Religion and have a high Faith output.

Greeting: The mountain ranges guard Armenia and her people. They turn back invaders and welcome friends. Let us hope you are a friend.

Agenda Approval: The God of the Armenians is the God of your people also, and He is truly wise and benevolent. Under His guidance, we prosper.

Agenda Disapproval: If you were to accept the Lord as the only true God, perhaps your empire would prosper as much as mine.

Attacked: Our first enemies were halted by our fearsome mountains. Do not think that you will be an exception.

Declares War on You: You are a wicked and perverse leader! I shall happily partake in your destruction.

Defeated: Neither the Lord nor the mountains could protect the Armenians... and neither could I. But we shall join together again someday, in the hall of heaven.
 
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For those who haven't read my previous thread, Hywel Dda will lead Wales.
 
Finished Wales now. Now, onto Oda Nobunaga.
 
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I have an interesting idea of a civ: The Ainu
They could be a cultural and/or religious/productive civ like Russia or Gaul.
Their Unique District could be the Kotan, a small Ainu village, and a replacement of the neighborhood.
I think the closest for a Unique Unit I can think for them is an Archer replacement.
Their leader Shakushain could have defense and/or militaristic abilities.

What are your thoughts?
 
I have an interesting idea of a civ: The Ainu
They could be a cultural and/or religious/productive civ like Russia or Gaul.
Their Unique District could be the Kotan, a small Ainu village, and a replacement of the neighborhood.
I think the closest for a Unique Unit I can think for them is an Archer replacement.
Their leader Shakushain could have defense and/or militaristic abilities.

What are your thoughts?
Problem is, the Ainu have a very limited recorded history. It would be very hard for me to do an Ainu Civilization, but I'll keep it in mind.
 
I have another idea how about you add a Normandy civilization where you lead it?
 
Flattered, good sir... :king: But as I have done Burgundy, already, I might as well do Normandy. Not yet, though.
 
Oda Nobunaga leads Japan in Sid Meier's Civilization 6: Old Faith.

Oda Nobunaga.jpg

He lead the Oda Clan during the Gekokujo period of Japan, where any man, regardless of social rank, could rise up to become a Lord of Japan.
Oda's Ability is Gekokujo. Encampments provide Culture and Faith equal to their Great General Point output. When entering a new Era, he also gains access to the Daimyo, a Unique Great Person that acts as a Great General.
Encampments will help boost your Faith and Culture, so be sure to build as much of them as possible. And, combined with the Daimyo, your Units will storm through your enemies and bring new lands to your nation.
Will you ruthlessly put down your enemies and establish an empire that will span a thousand generations? How will you lead Japan, in Sid Meier's Civilization 6: Old Faith?
 
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I miss Morocco, the Khmer, and Chartaginian Elephants...
Numidia is the civ of Petra if i reckon. Is it Numidia or Numibia?
Wales... I would like only if Ireland was in also.
 
I miss Morocco, the Khmer, and Chartaginian Elephants...
Numidia is the civ of Petra if i reckon. Is it Numidia or Numibia?
Wales... I would like only if Ireland was in also.
1. Khmer is already in the game. You just need the DLC. I already made a Morocco Civ, you just need to check my other thread about this.
2. It's Numidia, and Numidia is not in the Middle East, it's in North Africa.
3. I plan on making an Ireland Civilization after I finish Old Faith.
 
I have finished Oda Nobunaga! If you have the time, please leave a comment with your opinion about my idea for a Japan lead by him, and how you would play him if he was available in the game.
 
Capitulation/Vassal States. I am stunned the game hasn't had that added already.
 
Capitulation/Vassal States. I am stunned the game hasn't had that added already.
Yeah, that is something that has bugged me. Like, if you make a Civilization your vassal state, it would let you take territory you want but make sure that Civilization doesn't try to fight you again or make you suffer unnecessary penalties for taking too many enemy cities.

However, this is more of a thread for posting ideas for Civilizations or if you want Firaxis to continue to expand Civ 6. So, while your comment has a good idea, it doesn't really fit the theme of the thread.
 
Puduhepa leads the Hittites, in Sid Meier's Civilization 6: Old Faith.

Puduhepa.jpg

She was the queen of the Hittites during the 13th century B.C., and during her time as queen, she helped establish peace with the Egyptians and strengthened the Hittite state and religion through shrewd diplomacy.

Their Unique Ability is Gift of the Storm Gods. They begin with the Mining technology and receive extra Strategic Resources in Cities with Holy Sites. They also gain Science and Faith whenever they upgrade a Unit.

Their Unique Unit is the Three-Man War Chariot. It replaces the Heavy Chariot. It has more base Combat Strength receives extra Combat Strength against Melee Units but is more expensive to produce.

Their Unique Improvement is the Bloomery. It is unlocked with Bronze Working. It provides Production, Gold, and Science, and provide those bonuses to adjacent Mines that are built over Resources.

Puduhepa's Leader Ability is Seal of Puduhepa. Puduhepa gains an Envoy and Diplomatic Favor whenever she enters into or renews an Alliance with another Civilization, and she also gains extra Science, Faith, and Culture for every Alliance she is in.
She also gains a permanent Diplomatic Bonus with every Civilization she has met, which increases if she has made a Peace Treaty with them.

As Puduhepa, the Hittites are a civilization that walks a tightrope between war and peace. Don't be afraid to engage your opponents in early war, as your powerful chariots will overpower their units while your Bloomeries keep the tide of war going through Production and Gold. Your unlimited supply of Strategic Resources will fuel your armies as they march through the enemy lands. As Puduhepa, you will have to decide whether to spare them or to dash their Civilization into the annals of history. Will you use your silver tongue or the might of your chariots to expand your empire? How will you lead the Hittites in Sid Meier's Civilization VI: Old Faith?
 
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Hittites are finished. Onto the next Civilization!
 
Ahmad Shah Durrani leads Afghanistan in Sid Meier's Civilization 6: Old Faith

Ahmad Shah Durrani.jpg

Afghanistan's Unique Ability is Graveyard of Empires. Enemy Units in Afghan borders lose health if adjacent to Hills or Mountains.

Their Unique Unit is the Pashtun. It replaces the Ranger and starts with a free Promotion. It also gains extra Combat Strength when fighting in Hills.

Their Unique District is the Kalle. It replaces the Neighborhood. It provides Gold, Food, and Culture, for every Trade Route from other Civilizations passing through this City. It also provides extra Gold and Culture for every Civilization that has a Trading Post in this City.

Durrani's Leader Ability is Durr-i-Durran. Cities that Durrani has conquered do not lose Amenities and Loyalty if Durrani has Grievances with the founder. Conquered Cities that have an established Governor also gain extra Culture, Amenities, and Loyalty for every Promotion a Governor has.

As Durrani, Afghanistan is a Civilization that can fight both in and out of their lands. Make your enemies pay for invading your lands as your Pashtuns pour unrelenting fire on them from the Hills above. Build Kalles to increase the profitability of Trade with other Civilizations. As Durrani, plan out your conquests and turn the Cities that you have conquered into bustling trade hubs of which to increase the prosperity of your empire. Establish your Governors in those Cities to keep them loyal to your state and your successors. Will you establish an empire that your dynasty shall rule for 1,000 generations? How will you lead Afghanistan in Sid Meier's Civilization 6: Old Faith?
 
I've finished Afghanistan. Now, onto the next Civilization and Leader!
 
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Jan Zizka leads Bohemia in Sid Meier's Civilization 6: Old Faith.

Jan Žižka.jpg

He lead the Hussites during the Hussite Wars in the 15th Century. Often outnumbered by his Catholic foes, Zizka relied on unorthodox tactics and genius military innovations to secure victory. Today, he is considered by the Czech as a national hero.

Bohemia's unique ability is called Hussite Wars. Enemy Religious Units in Bohemian Territory suffer a penalty in Religious Strength. Bohemian Cities receive extra Production and Faith whenever at War with a Civilization of a different Religion.

Their Unique Unit is the Wagenburg. It replaces the Pike and Shot and suffers no penalty when fighting Melee Units. They also gain extra Combat Strength when defending.

Bohemia's Tile Improvement, the Hrad, provides Production, Culture, Gold, and a Fortification Bonus. It provides additional Gold to adjacent Improvements built on Bonus Resources. It also provides Tourism after researching Flight.

Jan Zizka's ability is called Kutna Hora. It grants Great General Points whenever you kill a Unit belonging to a Civilization following a different Religion. great Generals also provides Military Units within range extra Combat Strength when defending.

Defending your faith as Bohemia will not be a challenge as your Units lead by Great Generals will be able to wipe away any enemy who dares to invade, from both religious and military backgrounds. Use your extra Production to crank out Wagenburg and watch as they tear apart any who invade. Place Hrads around your Cities to provide both your citizens extra gold and a graveyard to your enemies. Will you stand strong in the face of religious opposition? How will you lead Bohemia in Sid Meier's Civilization 6: Old Faith?
 
I have finished Bohemia under Jan Zizka. Onto the alternate leader, Charles IV.
 
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