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What civs is this mod going to have?

Discussion in 'Civ3 - WH40K Workshop' started by zulu9812, Apr 29, 2007.

  1. zulu9812

    zulu9812 The Newbie Nightmare

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    First of all, I'm assuming that this mod simulates different races battling to gain control of a planet, much like in Dawn of War. This is good, as a trap that a lot of sci-fi mods fall into is having a map that consists of outer space broken up by planet/cities. Anyway, what's the general consensus on a) the number of civs, and b) what they are?
     
  2. LMR

    LMR Back In Green!

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    The first post of the Unit Discussion thread has a list of the civs and what units they need. if i remember correctly the current civs are:

    Imperium:
    Imperial Guard
    Ultramarines
    Black Templars
    Space Wolves
    Blood Angels
    Dark Angels
    Witch Hunters
    Daemon Hunters

    Chaos:
    Lost and the Damned
    World Eaters
    Death Guard
    Thousand Sons
    Emperor's Children
    Black Legion

    Eldar:
    Ulthwe
    Iyadeen
    Bel-Tian
    Siam-Hann
    Altiaoc
    Dark Eldar

    Orks:
    Freebooterz
    Goffs
    Evil Sunz
    Snakebitez
    Blood Axez
    Death Skullz
    Bad Moonz

    and the Tau

    which is 28 factions, i think
     
  3. zulu9812

    zulu9812 The Newbie Nightmare

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    OK, thanks. I have some observations.

    The Lost & the Damned - superfluous. Wouldn't these traitor units be in the service of a Chaos Legion anyway?

    Eldar - I'm not really aware of any instances of Craftworlds fighting each other. I think that a much better option would be to keep one craftworld, keep the dark eldar and add in the Exodites (Eldar who didn't go onto Craftworlds during the Fall, but were far enough away from the Eye of Terror to survive. They blend their technology with more primative ways, such as riding beasts).

    Necrons? Tyranids?

    Additionally, might I suggest that we prioritise? Concentrate on 4 factions to begin with? Say the following?

    Imperial Guard
    Ultramarines
    Black Legion
    Tau
     
  4. Stormrage

    Stormrage Ever Present Taskmaster

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    I`ll research that Eldar option and then state my opinion on it :)

    There is still enough room for Necrons and Tyranids when we get around to doing them. The LatD are in cos Quinzy likes them, and I won`t have it any other way :) I kinda like them too. There are Traitor Marines and then there are your basic traitors :)

    If we were going to prioritise I`d scrapp the Tau, who don`t have any (quality) units, and put in Orks. Cos there`s lots of them. And they`re green! Waagh!
     
  5. aaglo

    aaglo Furioso!

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    Don't scrap tau!
    I have a ton of ideas for them (well, not exactly novel ideas for them, but ideas on how to model those battlesuits with pov-ray...) :)

    But I haven't started anything yet.
    And we do have fire-warriors and a devilfish (IIRC).
     
  6. Stormrage

    Stormrage Ever Present Taskmaster

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    And they suck IMO :(

    I said I`d scrapp the Tau in favor of the Orks if we were to prioritise with 4 factions like zulu suggested, otherwise, I`d love to have them :)
     
  7. odintheking

    odintheking Lighting the way...

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    Just so you guys know, I have a good Eldar figure, which I can use to make some units after my current project.
     
  8. LMR

    LMR Back In Green!

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    @ zulu: saying that we should have one craftworld because the eldar craftworlds wouldnt fight each other is a bit like saying we should only have one Space Marine chapter because they wouldnt fight each other, isnt it? :) although i would not object to losing a couple of the proposed eldar factions

    @ aaglo: sounds intriguing ;)
    @ odin: as above ^ :)

    EDIT: As for the prioritising, im not sure if zulu meant to only concentrate on those factions for the moment, but since we already have most of the Orks done, we dont really need them as a priority, in terms of unit creation.
     
  9. Virote_Considon

    Virote_Considon The Great Dictator

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    I think zulu meant to prioritize them in terms of adding them and all of their stuff to a .biq
     
  10. LMR

    LMR Back In Green!

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    Well, in that case, the Orks should be added first :D
     
  11. zulu9812

    zulu9812 The Newbie Nightmare

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    Nope, I meant in terms of having them as civs at all.

    Actually, the Space Marine chapters operate largely independently within the Imperium and frequently have their own agendas. Also, I recall a story in an old codex about Dark Angels and Space Wolves fighting each other.
     
  12. Stormrage

    Stormrage Ever Present Taskmaster

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    Yeah, and they (DA and SW) fight again in the Sons of Fenris novel by Lee Lightner.

    Why exactly would you put the virtually non-existing Tau infront of 99 % complete orks? :confused:
     
  13. mrtn

    mrtn Shaven not stirred

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    Bump! :D
    What do you mean this thread is two years old? :mischief:

    Have you considered the Blood Pact as a civ? Imperial Guard gone Khorny.
     
  14. Stormrage

    Stormrage Ever Present Taskmaster

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    I thought they go under LATD..

    Wait, 2 years!?! OMG, we are turning this into LOTM! :mischief: I better do some testing when I get home, no more Titan Quest..
     
  15. Virote_Considon

    Virote_Considon The Great Dictator

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    You know, all this feels like it happened just yesterday...
     
  16. aaglo

    aaglo Furioso!

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    I thought that the lost & the damned are sort of that kind of civ. But then again, I guess they are not.

    Cheers :thumbsup:
     
  17. mrtn

    mrtn Shaven not stirred

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    The Lost and the Damned is an inclusive moniker for a lot of traitors and mutants and stuff. Using the Bloodpact as a civ is like using the Ultramarines as a civ, opposed to just having one civ called "Space Marines".

    But you do whatever you want, it's your mod. :)
     
  18. kluthe

    kluthe Jack-of-most-trades

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    and every tau tank ifs based off the devilfish too
     
  19. snowlyon

    snowlyon Chieftain

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    assuming this happens...I would look at it much like fighting for control of a planet as you have said. for race I would probably look at just keeping it to the "core" factions/armies out there. Space Marines, Imperial guard, Eldar, Orks, Tau, Chaos Marines, etc. going beyond...like into specific Chapters of marines is something to consider for addons later. just my opinion on this ages old thread. lol~
     
  20. kluthe

    kluthe Jack-of-most-trades

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    that sounds about right, it's a good idea to just lay the basics down first, then add more civ's


    p.s. what happened to stormrage?
     

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