... nope. It has always been based purely on a civ's culture generation and a lot of people have said that since the patch your domestic tourism does not reduce... but I checked it out and it still does.Ever since they fixed cultural victory to be much harder (before the patch the number of domestic tourists used to be much lower and was based on a civs culture in comparison to other civs
It depends, some cultural games I will build a campus in all cities but my capital and only 2 theatres.This trend reminds me to experiment more with the science / culture balance. For those who build campuses in a cultural game, what is your typical district order? I tend to put commercial and theater first, then either campus or industrial as the 3rd district, but it seems a bit too slow for science.
A good Gorgo culture rush at deity can be a frightening thingOnly way I can think of for a quick culture win at high levels is the Kandy+Kongo one, which is already well documented
A good Gorgo culture rush at deity can be a frightening thing
You really need lots of early barbs if going peaceful
You are mixing shows, the avatar was from the Victoria tv series. Donna was a great companion but I would not like to choose from between about 5 of them. Forced stories is a problem, I did sort of enjoy the jolly jaunt approach of bakerAnd damn your avatar Victoria, that cute smug companion can't compare to Donna Noble!
I'm pretty sure pre-patch some AIs were stuck at 50 domestic tourists all game whereas now even a culture gimp has at least 100... You could even reduce some civs to negative domestic tourists back then. What they certainly did change was the amount of tourism needed to gain one tourist... I'm pretty sure pre-patch I could siphon off a handful of tourists in a single turn from each opponent. Now it seems to be only 1-2. Despite me having around the same 1200-2000 tpt. Also back then if you start a standard game and kill off every civ but one their number of domestic tourists jump up every time a civ is eliminated making it almost impossible to win culturally. Now that does not seem to be the case.... nope. It has always been based purely on a civ's culture generation and a lot of people have said that since the patch your domestic tourism does not reduce... but I checked it out and it still does.
Domestic Culture loss and gain - finer point clarifications
The difference since the patch is that they tweaked the AI civs to get more artefacts and writings/works which escalates a lot more on higher levels
It depends, some cultural games I will build a campus in all cities but my capital and only 2 theatres.
Capital will have encampment/harbour , commercial, campus and IZ if it can fit. Most of the rest have campus, commercial or theatre commercial and the odd IZ when needed.
For a traditional culture game I will reverse campus and theatres.
High growth and high industry mean little. Some games I will get the 3 factories eureka but it just limits my ability to place campus, theatres often.
They do move them if the city gets low healthFocus your warfare on capture of those cities with Theatre Squares. You can see the location of GW under the cursor which can be helpful here.
They certainly do, but only to other available slots as far as I can establish (?). Artifacts and non-religious artworks are less "movable" in this respect I think (usually fewer spare slots).They do move them if the city gets low health