1. We have added the ability to collapse/expand forum categories and widgets on forum home.
    Dismiss Notice
  2. All Civ avatars are brought back and available for selection in the Avatar Gallery! There are 945 avatars total.
    Dismiss Notice
  3. To make the site more secure, we have installed SSL certificates and enabled HTTPS for both the main site and forums.
    Dismiss Notice
  4. Civ6 is released! Order now! (Amazon US | Amazon UK | Amazon CA | Amazon DE | Amazon FR)
    Dismiss Notice
  5. Dismiss Notice
  6. Forum account upgrades are available for ad-free browsing.
    Dismiss Notice

What districts do you prioritize for your victory condition(s) ?

Discussion in 'Civ6 - Strategy & Tips' started by Aedra, Dec 12, 2017.

  1. Aedra

    Aedra Chieftain

    Dec 5, 2017
    If my aim is to win through war I go encampments first and then commercial hub or harbor as the second district and then focus on eurakas and captured cities already with a campus for science.

    If my aim is to win through all means I'll build campuses in every city, then a theatre square after that, third would be commercial hub or harbor,and fourth would be a entertainment complex.

    I usually don't build industrial zones.
  2. DanaLea

    DanaLea Chieftain Supporter

    Oct 15, 2002
    Houston, TX
    I always build campuses and holy sites and harbors where I can. I only build theaters if I'm going for culture. I sometimes win with culture without realizing it if I build theaters, so now I don't build them until that's my aim. I like the building/exploring aspect and hate the war aspect of the game, so I don't build many encampments if any. I use walls and strong units to deter the AI from attacking.

    I wish diplomacy was a victory condition like in CiV. There should be more ways to win. And I still want a NoWar toggle.
  3. EpicWestern

    EpicWestern Chieftain

    May 6, 2015
    Its mostly obvious for peaceful victory conditions:

    Science - campus
    Religious - holy sites
    Culture - theater square

    For domination and domination based other victories its a bit trickier. At least one encampment is certainly needed for domination but overall I would actually prioritize campus. I've also seen some silly games posted where people won domination based culture victories at 17 tourists due to conquering map and stifling enemy culture growth, so TDs weren't even really needed.

    For the most part I do like mixing in 3 CH's for the trade route eureka and all the flexibility that the extra gold will provide.

Share This Page

Ebates: Get Paid to Shop