Very much agree with all of this. Particularly agree there a few tough choices and the game being largely about memorising mechanics. Part of the problem is the absence of certain mechanics that would make the game tougher. Another part is just how stuff is balanced. And then there’s also the limitations of the AI. So far, I can see stuff like this getting better as the game keeps being developed, but the improvements are very much incremental with a healthy dose of two steps forward one two three steps back. Secret Societies is a good example of the problem - core Mechanic is actually fairly well balanced, but then FXS didn’t really include any barrier to getting a SS or any trade-offs for having one, and then also threw more and more Governor titles at players. Honestly. How do you get so much right and so much wrong at the same time?