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What do we want less of?

Discussion in 'Civ - Ideas & Suggestions' started by Optimizer, Jun 11, 2008.

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What Civ 4 features do we want less of in Civ 5?

  1. Military units

    2 vote(s)
    3.5%
  2. Unit promotions and special skills

    8 vote(s)
    14.0%
  3. Buildings and wonders

    2 vote(s)
    3.5%
  4. Civilization-unique units, buildings and other features

    2 vote(s)
    3.5%
  5. Resources

    2 vote(s)
    3.5%
  6. Religion and religious buildings

    6 vote(s)
    10.5%
  7. Civics

    1 vote(s)
    1.8%
  8. Terrain improvements

    1 vote(s)
    1.8%
  9. Included scenarios

    17 vote(s)
    29.8%
  10. Other, please specify

    16 vote(s)
    28.1%
  1. Optimizer

    Optimizer Sthlm, SWE

    Joined:
    Dec 29, 2001
    Messages:
    692
    A wishlist for a future game can most often be summarized in the words "more of everything".

    But less is more. Features come at the cost of learning problems, bugs and delayed release dates.

    What things in Civ 4 would we need less of, and why?
     
  2. Öjevind Lång

    Öjevind Lång Chieftain

    Joined:
    Aug 22, 2005
    Messages:
    2,371
    Fewer spies. Make them more expensive and time-consuming to produce, is my advice.
     
  3. holiday_hawk

    holiday_hawk Chieftain

    Joined:
    Feb 9, 2008
    Messages:
    885
    Location:
    Beallsville, Ohio, USA
    civics since most of the time the same ones are used every game
     
  4. Öjevind Lång

    Öjevind Lång Chieftain

    Joined:
    Aug 22, 2005
    Messages:
    2,371
    That differs depending on the individual's gaming style. I approve of many civics.
     
  5. Rusty Edge

    Rusty Edge Chieftain

    Joined:
    Jan 17, 2007
    Messages:
    2,895
    Gender:
    Male
    Location:
    Cheeseland
    Generally, I like more of everything.

    I voted scenarios.

    On the other hand, if they included a scenario with more of everything...
     
  6. Magma_Dragoon

    Magma_Dragoon Reploid

    Joined:
    May 10, 2008
    Messages:
    2,354
    Less desert, less peaks, less ice, less tundra.
    As they are now. I wouldnt mind if deserts became farmable like in civ2. Teraforming ftw.
     
  7. t@nkfrank

    t@nkfrank Chieftain

    Joined:
    Apr 10, 2006
    Messages:
    14
    Location:
    hamburg,germany
    Yes, sometimes less is more. I wished to put my cross to more then one option but not possible. On standard map I want less cities, less ressourcres, less different leaders, less differences between leaders. In chess we only have black and white and do very fine for a long tiome now. I wish future CIV can do without differences between leaders, UU´s UB´s. For me it would be enough if leader one is of blue colour and leader b is red and that would be the only difference between them. Sure, we could add a hundred more ressources, yawn. It will not improve the AI. Less differences between nations would surely improve the AI. And in my option, this would be the best improvement for CIV.
     
  8. PreLynMax

    PreLynMax Your Lord and Master

    Joined:
    Mar 18, 2008
    Messages:
    1,325
    Location:
    In the depths of computer hell...
    I wish those AI leaders would stop haggling me! I wish there's a LEAVE ME ALONE button I could push. I want LESS unwanted communication with AI leaders.
     
  9. _random_

    _random_ Jewel Runner

    Joined:
    Feb 18, 2008
    Messages:
    6,793
    Location:
    Behind the man behind the throne
    I voted promotions. Just having the promotions in CivRev would be fine, possibly with upgrades, and maybe Shock and Pinch style promotions. Other than that, I'm good.
     
  10. Balderstrom

    Balderstrom Chieftain

    Joined:
    Oct 25, 2007
    Messages:
    1,141
    Location:
    Halifax, NS, Canada
    Get rid of the Winery. It's a grape plantation. Of course that goes with further additions, like a Winery/Brewery building for cities. Along w/ a few other things.

    For the most part I wouldn't want less of anything. While the adage less is more might be quoted here. It would be better to streamline the interface and some game mechanics than start yanking things out.
     
  11. Magma_Dragoon

    Magma_Dragoon Reploid

    Joined:
    May 10, 2008
    Messages:
    2,354
    I agree there should be a stfu button next to other leaders so they can't pester me with their outrageous demands.
     
  12. bestbrian

    bestbrian Just this guy, ya know?

    Joined:
    Oct 4, 2007
    Messages:
    3,344
    Location:
    NYC
    Polls. :D

    10 chars
     
  13. Robo-Star

    Robo-Star Chieftain

    Joined:
    Jan 12, 2008
    Messages:
    464
    No Civilization-specific units/buildings (outside of scenarios) - make them based on Traits instead (Spiritual Leaders can Recruit Immortals, for example).
     
  14. Balderstrom

    Balderstrom Chieftain

    Joined:
    Oct 25, 2007
    Messages:
    1,141
    Location:
    Halifax, NS, Canada
    I find it amusing how often a select few make the "no civ specific" unit request. The overwhelming opposite want more Civ-specific units.

    People that don't want Civ-Specific units can easily take them out of the game. That is probably one of - if not THE easiest "Mod" to do. Just delete them from the UnitInfos.xml, and drop it into CustomAssets.
     
  15. Robo-Star

    Robo-Star Chieftain

    Joined:
    Jan 12, 2008
    Messages:
    464
    Yeah...now I think about it, I'd actually argue for more Civ-specific units, if only to have more icons/models to use as I see fit.
    - :blush:

    So what I actually want less of is included scenarios.
     
  16. toft

    toft Chieftain

    Joined:
    May 18, 2005
    Messages:
    758
    Location:
    €urope
    I voted "other": Less road-spamming! Give the roads a cost/turn.
    Also: Less scenarios! Its a waste of time - let the mods fill that out.
     
  17. obscurereferenc

    obscurereferenc Chieftain

    Joined:
    Aug 26, 2005
    Messages:
    67
    It was a tough choice between promotions & special abilities (because they involve lots of micromanagement, choosing what your unit is experienced in doesn't really make sense, and because special abilities make things difficult for new players), and buildings & wonders (because too many wonders devalues their importance. wonders are supposed to be special one off events that everyone is fighting over).

    Good thread though, everyone is always focused on what needs to be added rather than taken away.
     
  18. Onagan

    Onagan The Dutch

    Joined:
    Feb 7, 2006
    Messages:
    902
    Location:
    Järfälla, Sverige
  19. TheDS

    TheDS Regular Riot

    Joined:
    Jan 18, 2002
    Messages:
    1,454
    Location:
    Daytona Beach
    Road Spam!
     
  20. Jerrymander

    Jerrymander Epistemologist

    Joined:
    Mar 21, 2007
    Messages:
    2,624
    Location:
    Hallways of Always
    Bad suggestions.

    HA HA.
     

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