Hello. I think there is a major balance problem in COL: crosses only seem to matter in the very early game. In all my Col games (be it the old or the new one), comes a time that I would call "inflationary expansion": it occurs when I can eventually afford a galleon, bring back all the treasures my scouts gathered through exploration, and suddenly watch my treasure skyrocket from the low hundreds to something like 15,000 gold in a matter of turns. The question is, what do you do with all that gold? I could purchase guns, but I think it's better to use it to buy a lot of colonists and greatly increase your manpower. However, a side effect of this strategy is that after you've bought 10 or 20 colonists in quick succession, it takes forever for new ones to spontaneously come to do the docks, even with a hoard of preachers. At this point, the whole cross system therefore becomes irrelevant. It really is a strange feeling: you struggle with only a few colonists until you reach the "magical" 3,000 gold, then your empire suddenly goes supernova. The only way I have found to alleviate this is to disable goody huts. Isn't it a shame?