Olle Wernersson
Chieftain
- Joined
- Jul 11, 2023
- Messages
- 52
I appreciate that Civilization VII aims to reduce the overwhelming complexity present in Civilization VI. In the previous version, the constant accumulation of cities and tasks to micromanage became burdensome to the point where macromanagement no longer felt rewarding. This overwhelming sensation often caused me to lose interest before completing the game.
Here are some specific aspects that I enjoy:
Here are some specific aspects that I enjoy:
- Graphics: The map and units are highly detailed, creating a more immersive 3D experience.
- New Scout Ability: The addition of a scout ability to construct a wooden lookout tower is a great feature, allowing for improved visibility.
- Reduced Randomness: I appreciate the removal of tribal villages providing random rewards, which adds more predictability and control.
- No Automatic Warrior Start: Not starting with a warrior better aligns with my preferred approach to Civilization. Beginning the game with an automatic warrior suggests a readiness for conflict, even when there is no necessity or justification for it.