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What do you look for most in a civilization mod?

Discussion in 'Civ5 - General Discussions' started by regalman, Jul 21, 2014.

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What matters most in a civilization mod?

  1. art

    3 vote(s)
    12.0%
  2. unique ability, unique unit(s), improvements, buildings

    18 vote(s)
    72.0%
  3. what the civ is

    4 vote(s)
    16.0%
  1. regalman

    regalman Reckless Dolphin

    Joined:
    Jul 31, 2013
    Messages:
    940
    Location:
    Toronto, Ontario, United States
    How do you judge a civilization mod? eg: Patria Grande, JFD's civilizations
     
  2. Mutineer

    Mutineer Deity

    Joined:
    Feb 20, 2006
    Messages:
    3,715
    You do not have option for me.

    For me the most important criteria is amount of available strategies.

    For example, one what I do not like is that tradition opening with tall approach almost always the best choice. So, If I play mod I expect it to balance different openings more.
     
  3. Montezuma II

    Montezuma II Chieftain

    Joined:
    Mar 3, 2013
    Messages:
    71
    Location:
    Alaska, USA
    I think the OP meant civilization mods, such as created civilizations.
     
  4. mbbcam

    mbbcam Prince

    Joined:
    Apr 7, 2012
    Messages:
    490
    Location:
    Cambridge
    @regalman

    You are assuming that there is such a thing as "the most important factor". I don't believe there is. The best mods achieve a balance of all the factors.

    Having said that, I would say that the art is the least important element. I play with all the animations, voices, music, etc. switched off. I can't play any other way.
     
  5. JFD

    JFD Kathigitarkh

    Joined:
    Oct 19, 2010
    Messages:
    9,121
    Location:
    The Kingdom of New Zealand
    Tough question. Although art or the civ in question might be judged as the least important, they are usually what first draws interest, and without interest, no one - generally speaking - is going to take the time or effort to look at the specifics of the civ. So of those two, the civ in question draws my interest first.
     
  6. Kiang

    Kiang Eternally Tired

    Joined:
    Jun 18, 2014
    Messages:
    115
    Location:
    Massachusetts
    As an artist, I would disagree that art is the least important part of a mod. I, for one, totally look for good art in new civilization mods. Personally, aesthetics is very important to me; while I'm sure there are some great mods out there with excellent design and code, I have a hard time playing them if the art quality doesn't match or exceed the quality of the rest of the mod. I'm even cool with overlooking "boring" or unoriginal traits or unit abilities if the art is good and the mod is aesthetically pleasing.
     

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