AQUEDUCTS! I could have sworn this game was going to have aqueducts. With baths being the game, aqueducts seem like a missing piece.
interestingly enough, there WERE aqueducts in the game a year ago. You could chain them to bring freshwater to your city center, which was providing a growth bonus (they had other effects). I wasn't deeply involved in the discussion at that time but they basically ended up being a bit redundant, in terms of systems, with bath. And the freshwater bonus was a bit harsh in a game where you can't fully decide where you can settle.
It was mentioned a few times since then, and the concept might get revisited in a later update/expansion, who knows ? I was frustrated when they were removed at the time, now I think the current system works quite well but sometime I kinda miss it too.
More seriously, I would say the map offers less variety, and few surprises. You do have the goody huts, but it would cool to be able to reveal things on the map (like sometimes you get an event where a resource will suddenly appear).
You mean compared to civ ? That makes me think of Natural wonders as Rlw33 was saying, I guess that makes sense. There are events that can spawn a resource BTW, but they are rare.
You can claim dibs on a wonder by amassing the resources. Can't say that really connects with me. Just doesn't convey the sense of accomplishment given that the time to build is fixed and certain from the get-go. Maybe there should be stages to building a wonder, so there are multiple scrambles to fulfill the requirements. Or maybe there can be an event between stages that can pitch a curveball on completion conditions. Perhaps the legitimacy awarded scales down based on how many civ's have completed a wonder for that culture level (weak, developing, strong) before you. Something to convey the notion of being in a race rather than a simple lock-in.
I guess, I'm really used to the way wonder works in OW now, as I understand it ( that was before I joined EA) wonder building was a race, a bit like in civ. You could fail a wonder race on the last turn etc. But with the resource economy in OW, the main challenge was to get the resources to build it and in the end investing the resources then losing the race was just felt to be a double penalty. I've no first hand experience of that, I joined EA/beta with the current system, but I think it makes sense. I like the ideas of steps or something like that to emphasize the sense of accomplishment, not sure how to put that in the system.
BTW, you can speed the construction considerably if your Leader is a Builder: that allows you to stack worker and accelerate construction, I don't know if you tried that yet.
And I wonder why are there no wonders for legendary cities? I guess at the reasoning is that once a city is legendary, the point of building wonders there has already been accomplished?
There are !