Want to discuss it here, since as proposal it would be vetoed with a huge possibility.
Why move Skirmishers to Recon line could be good for the game:
We have certain nishes for our Unit lines:
2 strong and fat melee options: melee/gunpowder Units without resource requirements (except swordsman and longswordsman) and mounted/armored Units with resource requirements.
2 really ranged options: archery-on-foot Units which are resource-free and siege Units which cost resources starting from Cannon.
2 fast&furious harass/hit’n’run options: Recon Units (resource-free) and Skirmisher Units (consume resources).
More than that:
Current Skirmishers belong to Archery class, though they are not really “ranged” in terms of distance and need to come close to attack.
They also don't have access to "Range" promotion that support the idea about non-ranged identity.
Historically light cavalry were used for reconnaissance and fast attacks – that suits the identity of recon line, especially with recent changes to AI.
Some skirmisher UUs already utilize traits that identify them with Recon line: Comanche Riders, Berber Cavalry, Hussars, Hashemite Riders, etc.
Notes:
Beam Axle should activate its effect after Ignore terrain promotions to stay relevant
Initial movement speed should be reduced from 5 to 4 because recon promotions provide huge Movement bonuses
What do you think about it?
Why move Skirmishers to Recon line could be good for the game:
We have certain nishes for our Unit lines:
2 strong and fat melee options: melee/gunpowder Units without resource requirements (except swordsman and longswordsman) and mounted/armored Units with resource requirements.
2 really ranged options: archery-on-foot Units which are resource-free and siege Units which cost resources starting from Cannon.
2 fast&furious harass/hit’n’run options: Recon Units (resource-free) and Skirmisher Units (consume resources).
More than that:
Current Skirmishers belong to Archery class, though they are not really “ranged” in terms of distance and need to come close to attack.
They also don't have access to "Range" promotion that support the idea about non-ranged identity.
Historically light cavalry were used for reconnaissance and fast attacks – that suits the identity of recon line, especially with recent changes to AI.
Some skirmisher UUs already utilize traits that identify them with Recon line: Comanche Riders, Berber Cavalry, Hussars, Hashemite Riders, etc.
Notes:
Beam Axle should activate its effect after Ignore terrain promotions to stay relevant
Initial movement speed should be reduced from 5 to 4 because recon promotions provide huge Movement bonuses
What do you think about it?