What do you think is the weakest part of your game.

I think my current weakness is inability to adapt to land that doesn't support a cottage (or trade route) economy. I can win handy domination victories at Emperor with lots of floodplains and riverside grassland, and am hanging around to the mid to late 1900's for space victories at Prince with less helpful land. I just can't seem to get the hang of running the different civics that take advantage of specialists and non-cottage improvements. Are there any guides on running state property here?
 
The opening isn't too bad
I can balance expansion, an early axe rush if needed, and the economy
I can set up and run a SE, CE, or trade route economy
I've cured my wonderlust and prioritize getting the useful ones for my strategy and ignore the rest
I'm still lousy at using slavery and micromanaging (which becomes more of a problem as the game goes on but much better players than me have mentioned trouble with micromanagement)

Later on I lose focus and energy amidst the mass of detail
If I win its usually cultural or space race, ocasionally diplomatic, and only ever domination/conquest on pangaea maps
 
Well, I've only played one game (which I didn't finish lol) thus far, and it revealed my biggest weakness... playing. I just click on whatever looks cool and, somehow, it did fine for me in that game (I had two nukes by the time all the other civs finally had musketmen lol), but that really takes away from the experience, according to what I've read. I'll play a few games where I actually implement strategy, and then let you know from there :lol:
 
I do actually HATE that micromanaging that so many others seem to dislike as well lol. I automate so much and don't bother micro managing cities, so there's points where i go through turn after turn just pressing ENTER lol.
 
winning the game
 
Keeping all of the possibilities for play style in mind. When I start a game, I tend to think either Peaceful Builder, or Warmonger, or maybe Religious or Cultural. If things turn differently and the situation supports a different way of playing, I have a hard time shifting gears. If bunches of civs start getting aggressive when I've been playing a builder game, it takes me longer than it should to turn around my game and start focussing on the defensive war.

I tend to forget to build a navy, unless I am trying to circumnavigate.
 
1. Religious diplomacy- I just love organized religion so much...so screw all those heathen AIs and their massive obsolete armies...

2. Overproductivity- The notion of the build bars slowly creeping along is just...unacceptable, so I have yet to create a GP farm:(

3. Overaggression- I often notice that I start war buildups/attacks for no particular reason when anyone dares to close in on my teching...which makes it very hard to ever finish a peaceful game.
 
For my part, the following are my problems:

-Mid-game (late classical to mid-Rennaissance) wars: For some reason, I have a pretty harsh time with them. It's either that I don't amass sufficiently large SoDs, that my enemies had theirs from a long ago; or a combination of both. Other war times are fairly easy for me, especially due to strong military focus in the early game or because of a tremendous tech advantage in the late game.

-Mid-game expansion: I do expand sufficiently ont the early eras, but on maps in which I have to share a landmass, I only focus on the initial expansion, develop my economy (perhaps it's overdeveloped, but that's good overall) & find out that when I'm about to settle a more distant land, the AI players are about 2-7 turns ahead of me.

Asides from these problems, another one would be leveling up from Noble to Prince, mainly due to my tech & score advantages above all approach (useful for cultural or space race victories). For all of you to know, I play at Noble, epic speed, huge maps, no barbs, no random events, total kills required.
 
Post Cannon/Rifle war lull, prior to democracy/communism and other techs that get my economy out of shambles.
Actually, any post war excluding a rush. I am usually caught up in transition phases and end up not wanting to finish games. :sad:
 
I might be slightly too dogmatic in an empire-wide economy focus rather than making the most out of each city. Unless I have a very compact empire, I tend to postpone some useful national wonders for much longer than I should.

Also, I'm usually an infrastructure junkie to a ridiculous extreme. I'm comfortable going entirely against it ('lightbulbs care about total population, not science multipliers; draft cares only about how many throwaway cities I have to draft from, not production multipliers) but again I always feel I'm doing things wrong if I do something halfheartedly.
 
I might be slightly too dogmatic in an empire-wide economy focus rather than making the most out of each city. Unless I have a very compact empire, I tend to postpone some useful national wonders for much longer than I should.

Also, I'm usually an infrastructure junkie to a ridiculous extreme. I'm comfortable going entirely against it ('lightbulbs care about total population, not science multipliers; draft cares only about how many throwaway cities I have to draft from, not production multipliers) but again I always feel I'm doing things wrong if I do something halfheartedly.

Yup, I can definitely agree with both of your points. I also postpone national wonders far too long, waiting for that sweet city to build them in rather than just getting them done and reaping their benefits for a much longer portion of the game.

I also have trouble with intercontinental wars. Not very fond of using navies so I never build enough ships.

Infrastructure is another big drag. Can't make more units until every building that gives a modest benefit has been constructed :lol: I think it's my biggest mid-late game weakness, actually.
 
I guess my weakest part of my game is actually sitting down and playing out a game. Sooo many distractions!!! :lol:
 
City specialization. I always plan to do it. Then when I place a city I say, 'right, this city is only for military unit'. Then I end up building the odd cottage and banks and libraries for some reason.

Then when I war and have loads of cities I just automate my workers.

This is probably why I only play at Prince level and most of my games last 3 hours on epic speed.
 
Top Bottom