I agree, that I like playing the trading game. I think about which neighbors have the resources I need; which ones might declare on me, so sending them a trade route might not last; considering whether I emphasize peace (and trade) or not. Conserving some influence for the "Improve Trade Relations" endeavour is also a consideration. This game exists in ALL the ages, not just Exploration. Trade can be especially important in pursuing the Economic legacy path in Modern.I think religion could use some of the existing systems and tweak them as to avoid just missionary spamming everywhere. First, we need some form of religion defense, a single missionary just obliterating your holy city seems, anti climatic, and second...maybe missionaries should work like marchants? in that they setup a continual religious pressure into a settlement (instead of just a faith bomb), maybe aided by beliefs, civics, relics and wonders?
Not sure, I just feel like, for example, if I play the trading game, It's fun building the markets, sending merchants and actually building a network of trade, it feels more earned. Religion, doesn't do that it's just spam.
- Town specialization or religious infraestructure for either spreading or shielding against religon.
- bring back great prophets, they could have the the faith bombs or set up pilgrimages.
- make it so that having a "holy city" means something beside where a religions starts.
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What I'd like to see for religionIn Civ1 we even had diplomats as units and our diplomacy worked on them
There are 2 main reasons. First is from gamedesign standpoint it's good to have everything happening on the same layer, that's why unstacking units and cities was welcome. Thus playing religion on general map instead of separate screens. Second is that civ games try to solve imbalance between peaceful and aggressive playstyles in the amount of gameplay attached. Civ6 even has religious combat, which doesn't bring fan of regular combat, but tries to do so. Archeology and in Civ6 musicians try to do so as well.
I think the big question is that religion doesn't represent anything needed for civilization gameplay. Instead of being an answer ("We'll solve gameplay problem X with religion") it's a question ("How can we implement a religion?"). And that's the problem.
Religion could share some functions with espionage, culture, ideology or loyalty, but it's hard to find a specific niche for it. What you describe is more a form of espionage.
There is actually an Espionage action to convert a city to your religion that takes 8 turns. I believe it unlocks with Reformation if I'm not mistaken. I always get "discovered" doing it, but it doesn't give any influence penalty like other espionage actions and has never seemed to negatively impact my relations.Even if you don't want all of that with religion, I think going away from missionaries entirely, and having religion almost play more into diplomatic rather than culture, could make a lot of sense. I think either you could set it up as a sort of sanctions/endeavor system, where you convert settlements (can run once per civ).
Religion has never been good in Civ. So at least in 7 it has the virtue of being over quickly...
Really? I dunno man, the micromanagement in 6 was a nightmare. I prefer 7 and the fact that you can do everything you ever need to do with religion in <20 clicks then pretend it never existed.Yeah, but its worse in Civ 7 than it was on previous games, specially 6
In 6 it wasnt terrible, at least you had a chance to defend yourself. Religion in 7 is just atrocious
I agree it was never a high point of the series
Really? I dunno man, the micromanagement in 6 was a nightmare. I prefer 7 and the fact that you can do everything you ever need to do with religion in <20 clicks then pretend it never existed.
That is exactly how I play it. And whole honestly, that's not exactly how I want religion to be... I prefer it over Civ 6.The only way to deal with Religion in Civ 7 with less than 20 clicks is if you ignore it and dont care about it or if all the other Civs ignore it
If Firaxis can make an engaging mechanic for religion I'm all for it. If they want us to play whack-a-mole... Ugh...
Interesting how perceptions are diffferent. I found Civ6 way more a game of whack-a-mole than 7.But Civ 6 wasnt whack-a-mole, Civ 7 is
Again, i would also prefer a better Religion system than Civ 6, but saying Civ 7 whack-a-mole is better than Civ 6 one, i cant agree on that
It wasn't??? At least in seven all you really need is the first conversion. Don't get me wrong, I don't really care for either--but at least in 7 there's less of it.But Civ 6 wasnt whack-a-mole, Civ 7 is
Again, i would also prefer a better Religion system than Civ 6, but saying Civ 7 whack-a-mole is better than Civ 6 one, i cant agree on that
It wasn't??? At least in seven all you really need is the first conversion. Don't get me wrong, I don't really care for either--but at least in 7 there's less of it.
Interesting how perceptions are diffferent. I found Civ6 way more a game of whack-a-mole than 7.
But we're arguing about how much poop is in our turd sandwich here. I don't think there are any winners.
You play Civ7 as if it's Civ6. You shouldn't care if other civs convert your settlements, unless you play in maximum mode.What do you mean first conversion? The enemy missionary will keep converting your urban and rural areas and you will have to keep converting them back, no "first conversion"
You play Civ7 as if it's Civ6. You shouldn't care if other civs convert your settlements, unless you play in maximum mode.
In general, Civ7 has 3 modes of play:
Now, while maximum mode is tedious, it's completely optional and you really shouldn't root out enemy religions in normal games (unless they stand between you and military legacy path).
- Minimal and default. Use religion to fulfill religion and military legacy paths. Ignore other civilizations' missionaries.
- Medium. In addition to minimum, select belief to maximize number of relics. Get as many relics as possible and use them to boost culture in modern. Still ignore other civilizations' missionaries.
- Maximum. In addition to minimal, select belief which brings valuable yields, i.e. Influence. Convert as many settlements as possible to maximize this output (which usually means converting other civs has higher priority), potentially unlocking additional beliefs. Use all this for cultural golden age in modern, floating in the target yields (I did it with influence once and had 100+ at the start of Modern)
So your solution is to ignore religion completely? You understand how wrong that is, right?
In terms of Civ7, that's your personal roleplaying goal, which you set for yourself and it has little to do with the game mechanics. That's cool. Some players want to build longest great wall, some want to convert all their settleemnts to their religion, totally fun idea. But the game shouldn't be responsible if you find tedious reaching the goal which you set for yourself.I am managing a Civilization, one that founded a religion, i want my Cities to follow the Religion i founded. Some things go beyond what is efficient to do in order to win the game... and the solution to actually have a Religion in the game shouldnt be to whack a mole your cities after the enemy whack a mole them
As I said, none of this is ignoring religion.And whats the point of Religion if we should ignore it?
Me too. I never went full rampage, but more having more than half of the world under control is good, especially once you turn it into cultural golden age.Depending on the game and my mood, I vary between all 3 modes. I know I had a couple games earlier where I just constantly spammed missionaries and got up to like 97% coverage of the globe. I forget what beliefs I had, but basically I was bored and just tried to see if I could chase everything down. Other games my goal is to just get as many relics as I can and not worry about the rest. A couple times I've played to not care as much about the relics (just get the 12 and be done), but wanted to keep some settlements converted for the yields. I know once I had the wonder bonus in, and Isabella next to me had a settlement with like 10 wonders in it. I think like 20% of my science/culture that era was from keeping that one city converted for me.