thecrazyscot
Spiffy
- Joined
- Dec 27, 2012
- Messages
- 2,653
Looking at the Leaders we have so far - what do you think of them?
Any you might gravitate towards playing?
Who do you think might be a nemesis?
Who are you already looking forward to being your best pal?
Who's going to be just annoying?
Here's a list of the Leaders and their Personas:
* Not part of the Base game
Any you might gravitate towards playing?
Who do you think might be a nemesis?
Who are you already looking forward to being your best pal?
Who's going to be just annoying?
Here's a list of the Leaders and their Personas:
Leader | Ability | Agenda |
---|---|---|
Amina Economic, Militaristic |
| ??? |
Ashoka, World Renouncer Diplomatic, Expansionist | Dhammaraja: Adds Food in Cities for excess Happiness beyond a set amount. Increased Food in all Settlements during a Celebration. All Buildings gain a Happiness adjacency for all Improvements. | Without Sorrow: Increase Relationship by a Medium Amount with the player with the highest Happiness yield. Decrease Relationship by a Medium Amount with the player that has the lowest Happiness yield. |
Ashoka, World Conqueror* Diplomatic, Militaristic | Devaraja: Increased Production in Cities for excess Happiness beyond a set amount. Increased Production in Settlements not founded by you. Declaring a Formal War grants a Celebration. Large increase to Combat Strength against Fortified Districts for all Units during a Celebration. | Without Regret: Decrease Relationship by a Medium Amount with the Leader whose lands cover the most tiles and Increase Relationship by a Medium Amount for the one with the least. |
Augustus Cultural, Expansionist | Imperium Maius: Adds Production in the Capital for every Town. Increased Gold towards purchasing Buildings in Towns. Can purchase Culture Buildings in Towns. | Restitutor Orbis: Decrease Relationship by a Medium Amount for each Town in other players' empires. Increase Relationship by a Medium Amount for each City (excluding Capital) in other players' empires. |
Benjamin Franklin | ??? | ??? |
Confucius Expansionist, Scientific | Keju: Increased Growth Rate in Cities. Increased Science from Specialists. | Guanxi: Increase Relationship by a Medium Amount for having the most Specialists in an empire. Decrease Relationship by a Small Amount for the leader with the least amount of Specialists in an empire. Only triggers if Confucius has at least one Specialist. |
Hatshepsut Cultural, Economic | God's Wife of Amun: Adds Culture for every imported Resource. Increased Production towards the construction of Buildings and Wonders in Cities adjacent to Navigable Rivers. | Wonders of Iteru: Decrease Relationship by a Small Amount if you have more Wonders than Hatshepsut. Increase Relationship by a Medium Amount if you have less Wonders. |
Himiko | ??? | ??? |
Machiavelli Diplomatic, Economic | Il Principe: Gain additional Influence per Age. Gain a set amount of Gold per Age when your Diplomatic Action proposals are accepted, or even more Gold per Age when they are rejected. Ignore Relationship requirements for declaring Formal Wars. You can Levy Military Units from City-States you are not Suzerain of. | The Spider: If not at war with Machiavelli, increase Relationship by Medium Amount for each other war. |
Napoleon Bonaparte, Emperor* Economic, Militaristic | Empereur des Français: Gain a unique Diplomatic Action that reduces the Trade Route capacity for a target civilization and causes massive Grievances. Bonus Gold per Age for every leader Napoleon is Unfriendly or Hostile with. | ??? |
Napoleon Bonaparte, Revolutionary* Cultural, Militaristic | La Grande Armée: All army commanders gain extra movement. Gain Culture each time you defeat an enemy unit. | ??? |
Tecumseh* Diplomatic, Economic | Nicaakiyakoolaakwe: Increased Food and Production per Age in Settlements for every City-State you are Suzerain of. Increased Combat Strength for all your Units for every City-State you are Suzerain of. | Suzerain of the World: Decrease Relationship by a Large Amount when a player disperses an Independent, and Increase Relationship by a Small Amount if player does not have an active "Befriend Independent" Project active. |
Trung Trac Militaristic, Scientific | Hai Bà Trưng: Gain a set number of free Promotions on your first Commander. Your Commanders gain additional experience. Gain increased Science in Cities on Tropical tiles; this bonus is increased during any Formal War you declare. | Van Minh: Decrease Relationship by Medium Amount with the player who has the greatest amount of Promotions across all Commanders. If tied, Decrease Relationship a Small Amount with tie holders. Increase Relationship by Medium Amount with the player who has the least amount of Promotions across all Commanders. If tied, Increase Relationship a Small Amount with tie holders. |
Xerxes, King of Kings Economic, Militaristic | Crusher of Rebellions: Increased Combat Strength for Units that are attacking in neutral or enemy territory. Gain Culture and Gold per Age upon capturing a Settlement for the first time. Gain increased Gold in all Settlements, increased even further in Settlements not founded by you. Increased Settlement limit per Age. | Lord of Fire: Decrease Relationship by a Medium Amount when a player is not at war. Increase Relationship by a Small Amount when a player is at war. |
Xerxes, The Achaemenid* Cultural, Economic | Silk Road: Increased Trade Route limit with all other leaders. Creating a Trade Route or Road with a Merchant provides Culture and Gold per Age. Increased Culture and Gold per Age on Unique Buildings and Unique Improvements. | Lord of Coin: Decrease Relationship by a Medium Amount if player has a greater or equal number of Trade Routes compared to Xerxes. Increase Relationship by a Small Amount if player has fewer Trade Routes than Xerxes. |
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