I get that most human players aren't going to stand a chance on higher difficulties without cherry-picking a real nice start location, but once you've rolled your wiggly river, gold, building material, food and strat resource, what do you do then? I got a win with Hannibal and a GLH economy, but this is rolling a couple of sixes and a very specific approach. I got a win by storming Hammu's holy city with War Chariots when he'd spent dozens of turns spamming Missionaries and just built the Shrine, but this isn''t much different to picking my favourite leader and getting his best wonder. And as Rameses with Marble and Stone bulbing towards CS, Thebes built pretty much every Wonder and every one of them had a benefit worth the handful of hammers required. I get that once Currency and COL are in the bag, cities with plenty of hammers or food can produce wealth, but even with a lot of gold mines I struggle to keep safe from the likes of Shaka and Monty and not stagnate before this. I get that once Chemistry's in the bag, Communism enables massive empires with high research due to low upkeep and SP Workshops producing Wealth, but I've not been able to get over the hump to reach this point without facing insurmountably more advanced AIs. These general pointers all make a lot of sense to me, but I'm struggling to work out the fine tuning and get to certain points without looking at a research bar saying 25 turns to Currency whilst Samurai eye up my border cities.