What does/doesn't get wrecked when a city is conquered?

Spikey1201

Chieftain
Joined
Oct 23, 2007
Messages
30
Location
Royal Oak, MI
Hi I am a lurker who has learned much from this forum. My question is when you conquer an enemy city (or sadly, vice-versa), what determines which buildings are destroyed? I know world wonders and shrines always live on, but what about national wonders or GP built wonders (academy or great general building)? And do settled GPs live or die? Thanks for your thoughts. If it makes a difference (I don't think so) I usually play on Prince difficulty.
 
Pretty sure world wonders and shrines live on everytime. National wonders are likely destroyed, but I know I have captured an academy before so great people created buildings probably have a chance of being destroyed along with the other buildings in city. Settled great people I don't know about.
 
Settled great people survive, as do acadamies and wonders. National wonders obviously do not.

I think what actually survives is somewhat random, but I recall getting Granaries, Courthouses, Lighthouses, Forges, etc. The main thing is that all cultural buildings do not survive ever. No monuments, theatres, libraries, universities. All wonders won't produce culture. You gotta start from the bottom up there.
 
In this order:
- world wonders survive but don't produce culture
- "GP buildings" (academies, Scotland Yard) survive, no culture
- national wonders are destroyed
- unique buildings are turned to normal buildings (prevent terrace-granary from auto-destruction for example)
- culture-producing buildings are destroyed if their basic version produces culture
- other buildings get a test to know if they survive or not (2/3 chances for most of them; I think that most of the military buildings have 0 chance of survival)
- normal buildings are turned to unique building of the new civ
 
OK, I'm confused. If I capture a city with the Sistine Chapel, it survives, but won't produce the +10 culture? What about the other benefits like GPPs, culture from specialists and culture from religious buildings (obviously not in that city since those would have been lost in the capture)? Is that a permanent state or is it for a set number of turns or until the city comes out of resistance/rebellion or until I've teched to the appropriate point to be able to build it myself?
 
If your new city survives for 1000 years, you do get the culture for any world wonders that it has. Normally, the cultural buildings have their culture double after 1000 years, but that means +whatever rather than x2.

Also, if the "normal" version of your unique building is in the city, it will be translated for you, so no posibility of getting a Courthouse and a Sacrificial Altar.
 
OK, I'm confused. If I capture a city with the Sistine Chapel, it survives, but won't produce the +10 culture? What about the other benefits like GPPs, culture from specialists and culture from religious buildings (obviously not in that city since those would have been lost in the capture)? Is that a permanent state or is it for a set number of turns or until the city comes out of resistance/rebellion or until I've teched to the appropriate point to be able to build it myself?

Captured wonders get all the benefits except the culture. You will still get the GPP and the culture boni, which should kick in on capture or as soon as the city comes out of revolt.

Not quite sure about the 'activation' limit, though. Stonehenge works fine without mysticism, but there might be other wonders with other limits.
 
If your new city survives for 1000 years, you do get the culture for any world wonders that it has. Normally, the cultural buildings have their culture double after 1000 years, but that means +whatever rather than x2.

No. Captured wonders never, ever get culture.
 
In this order:
...
- normal buildings are turned to unique building of the new civ

So if I'm playing as the Inca, and I capture a city with a granary in it, it turns into a culture producing terrace? Or is it a terrace that produces no culture?
 
National wonders are destroyed. Only exception as far as I know is when a city flips or when it is appointed to you and has a national wonder it that you do not own yet it will be preserved and will produce culture (happened in one of my games).
 
Do settled great artists still produce culture? I captured one in my game and I don't remember if he did.
 
So if I'm playing as the Inca, and I capture a city with a granary in it, it turns into a culture producing terrace? Or is it a terrace that produces no culture?

I have had this happen to me in a game and I recall that it did produce 2 culture per turn as you would expect. After all, you didn't get a culture producing building, you just got a granary. You just happen to get a granary that produces 2 culture per turn. :)
 
If you take a city as part of the peace treaty, I think that none of the buildings are destroyed. Can anyone verify this?
 
Weird thing (a bug?) is that you seem not to be able to build a national wonder in captured city where the same wonder once was. One of my last games, I couldn't build Wall Street in captured city which was quite annoying because it was Civilized Jewelers HQ-city.
 
Top Bottom