• 📚 Admin Project Update: I've added a major feature to PictureBooks.io called Avatar Studio! You can now upload photos to instantly turn your kids (and pets! 🐶) into illustrated characters that star in their own stories. Give it a try and let me know what you think!

What Economy?

I think that a SE is the way to go in FfH. In Vanila, both have there benefits. I agree with Onedreamer that Blight is not a reason to change your economic strategy. I find that there are too many uses for GP in FfH to pass them up. While Blight might knock out a few farms and make your cities shrink for a few turns until workers can be deployed to rebuild them, the GP settled in your cities, and the wonders that have been built are not affected by Blight. I tend to cottage early until I get enough buildings to run specialists, but after I have enough happy and healthy faces in my civ, its farms for me.
 
It´s not even close, SE all the way.

In BTS the CE works mostly due to the 50% commerce boost for the capital, which stacks with an academy and a guaranteed oxford university, which leads to a super science city.

In FFH2 farms are simply superior to cottages, due to agriculture and early sanitation.

Compare the best case town (financial leader + taxation) to the output of a pretty much worst case sanitation grassland farm ( no SE civics, low on health, no wonders).

The town nets you 6 commerce, the scientist specialist from the +2 food nets you 3 beakers and 3 GP.

Now in that case the town would have a slight advantage, but if you factor in the greater flexibility of the farm, the long time to mature for the town and the ton of wonders/buildings/civics that help a SE and the greater impact of great people compared to vanilla civ it becomes obvious that a Specialist economy is the way to go.

The only time cottages have a purpose is right after education where you are absolutely starved for science and have a low happy cap due to the lack of religions.
 
So what you are saying, Turinturambar, is that unlike regular BTS, cottages are for the early game and farms are for the late game. Which I tend to agree actually: you need a nice floodplains city with cottages to get yourself started.

Another question I have though: what if you are Lanun? Or Bannor?

And if you ARE going for the specialist economy, here's another hint: ICS (infinite city spam) is back. You don't have infinite health and hapiness, so you'd probably only be able to support as many specialists as 5 agriculture, sanitation farms in STW mode.
 
Marathon was too painful for me.. I can't do more than Epic. Way, way too much "Hint ENTER to end turn" spamming.
 
I may go ahead and add a custom speed to my modmod, where units/building production are at about quick levels but techs and inflation progress at about a Marathon rate. I had added this before I lost everything on my hard drive, but not since then. I remember that it required changing more files than it seemed like it should (otherwise making cities go to Legendary in 1 turn, with 1 culture), file that I haven't touched for anything else.
 
Back
Top Bottom