A positive outcome? Like what? Can you suggest anything?
Not saying these are well balanced or even necessarily
good, but a few possible ideas:
"A group of escaped (foreign civ adjective) slaves have been spotted around (city name). How will we respond?"
-They're not causing trouble, so we can't spare this matter any attention. (no effect)
-Order the military to capture and escort them back to (foreign civ), they can handle the rest. (requires a military police unit in the city. Consumes military police unit's turn. +diplo with foreign civ)
-They're on our soil now. Send them to (city name) and put them to work locally. (some kind of production bonus, -diplo with foreign civ)
-Contact their owner and offer to purchase the escaped slaves. (requires and consumes a small sum of gold, same production bonus as above option without the diplo penalty)
"Poor practices among slave drivers in (city name) has become untenable, and a new leader is needed. Where should we draw a new leader from?"
-Have the slaves organize themselves. (no effect)
-Local militia. (requires a barracks in the city, barracks gets a bonus yield)
-Local merchants. (same, but a market)
-Local academia. (same, but a library)
-Local clergy. (same, but a state religion temple/monestary)
-Local lawman. (same, but a courthouse)
"The auction platform in (city name) is starting to gain a reputation. If we aided it (city name)'s commerce could increase nicely."
-We don't have the resources to spare on this plan. (no effect)
-Invest (sum of gold) to expand the platform. (pay gold for some kind of commerce related bonus)
-Divert all of the city's efforts into expanding the platform. (lose some amount of production, same commerce related bonus as above)
-Use all able bodies to expand the platform quickly, without delaying existing projects. (lose 1 pop and gain one hit of whip anger, same commerce bonus)
"A fight broke out between two groups of slaves in (city name). Their masters threatened to deny food to the group who made less progress, and one group's work suddenly collapsed. How should we resolve this matter?"
-Forbid these sorts of unhealthy competitions entirely. (+1 happy in the city)
-Force the masters to adjust their terms and encourage a healthy competition. (some kind of production bonus, maybe one hit of temporary whip unhappy?)
-Order the local militia to search for any saboteurs, and take measures to prevent future incidents. (requires a barracks, barracks gets a bonus yield?)
-Ask the local monestary to confirm whether the sudden failure is a divine sign, and to spread the word if so. (requires a monestary of your state religion, gain a Missionary unit of your state religion)
"A wealthy (foreign civ adjective) merchant was caught buying (city name) citizens as slaves. Locals believe the man knowingly cooperated with local criminals, but (foreign civ) insists he is innocent. How should we respond?"
-Release the merchant from all suspicion. (temporary unhappy in city, +diplo with foreign civ)
-Permit the merchant to pay a hefty fine for his freedom. (temporary unhappy in city, small sum of gold)
-Detain the merchant until our citizens are returned. (no effect)
-Interrogate the merchant before responding to (foreign civ)'s requests. (temporary happy in city, -diplo with foreign civ)
-Extract confessions from the other criminals implicating (foreign civ), and push the matter as far as it can go. (permanent +1 happy in city, force foreign civ to DoW)